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Probably not gonna happen but putting this here incase you come back to it.
When using this on a map with a lot of portals (Ex, The Stanley Parable Demo) The game will crash with this message
area(1==*series of numbers, 2==*numbers) > = numareas (numbers): Check if engine->ResetPVS() was called from ClientSetupVisibility
The text was updated successfully, but these errors were encountered:
Have you tried the latest version from https://github.com/MattJeanes/world-portals?
A recent change should fix this in my fork: MattJeanes@c4f4025
Sorry, something went wrong.
It does work, thank you!
Now the problem is the portals are on when they should be off and they're on when they should be off.
I appreciate the help. 🙌
You're welcome! Feel free to raise issues on my GitHub repo if you have any further problems
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Probably not gonna happen but putting this here incase you come back to it.
When using this on a map with a lot of portals (Ex, The Stanley Parable Demo) The game will crash with this message
area(1==*series of numbers, 2==*numbers) > = numareas (numbers): Check if engine->ResetPVS() was called from ClientSetupVisibility
The text was updated successfully, but these errors were encountered: