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Large number of portals crashes the game #11

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TheBillinator3000 opened this issue May 14, 2021 · 3 comments
Open

Large number of portals crashes the game #11

TheBillinator3000 opened this issue May 14, 2021 · 3 comments

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@TheBillinator3000
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Probably not gonna happen but putting this here incase you come back to it.

When using this on a map with a lot of portals (Ex, The Stanley Parable Demo) The game will crash with this message

area(1==*series of numbers, 2==*numbers) > = numareas (numbers): Check if engine->ResetPVS() was called from ClientSetupVisibility

@MattJeanes
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Have you tried the latest version from https://github.com/MattJeanes/world-portals?

A recent change should fix this in my fork: MattJeanes@c4f4025

@TheBillinator3000
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TheBillinator3000 commented May 14, 2021

It does work, thank you!

Now the problem is the portals are on when they should be off and they're on when they should be off.

I appreciate the help. 🙌

@MattJeanes
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You're welcome! Feel free to raise issues on my GitHub repo if you have any further problems

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