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UML.xmi
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<?xml version="1.0" encoding="UTF-8"?>
<XMI verified="false" xmi.version="1.2" timestamp="2022-10-14T22:00:50" xmlns:UML="http://schema.omg.org/spec/UML/1.4">
<XMI.header>
<XMI.documentation>
<XMI.exporter>umbrello uml modeller http://umbrello.kde.org</XMI.exporter>
<XMI.exporterVersion>1.6.18</XMI.exporterVersion>
<XMI.exporterEncoding>UnicodeUTF8</XMI.exporterEncoding>
</XMI.documentation>
<XMI.metamodel xmi.version="1.4" href="UML.xml" xmi.name="UML"/>
</XMI.header>
<XMI.content>
<UML:Model isSpecification="false" isAbstract="false" isLeaf="false" xmi.id="m1" isRoot="false" name="UML Model">
<UML:Namespace.ownedElement>
<UML:Stereotype visibility="public" isSpecification="false" namespace="m1" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="folder" name="folder"/>
<UML:Model visibility="public" isSpecification="false" namespace="m1" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="Logical_View" name="Logical View">
<UML:Namespace.ownedElement>
<UML:Package stereotype="folder" visibility="public" isSpecification="false" namespace="Logical_View" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="Datatypes" name="Datatypes">
<UML:Namespace.ownedElement>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="urL96k20OJ1AI" name="char"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uu5Uo0of358sV" name="int"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="u0gdhvWABco9A" name="float"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uSC8gcYYiciqg" name="double"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="u1BAijl1pI11y" name="bool"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="ufkhZKOgjs2hL" name="string"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="un7fzG7Nahjs9" name="unsigned char"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="ukUN4tnY6NvrU" name="signed char"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uEqQrP0rSCepi" name="unsigned int"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="u7wFBCDPfUnAa" name="signed int"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uMyFdaU79tEyU" name="short int"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uSYyB0mnL4HlC" name="unsigned short int"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uvQGIuYooxM4t" name="signed short int"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uF5K4Hkpu6yG8" name="long int"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uMf6xiLx4yNSN" name="signed long int"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="ufKlGqK21y0rs" name="unsigned long int"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="us7xiwVzmOx67" name="long double"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uGZqac3tqQNZc" name="wchar_t"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" elementReference="uZXiRbV3DmD3m" isRoot="false" xmi.id="uEoqlehYWkmpl" name="ArrayList<Field>"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" elementReference="uZXiRbV3DmD3m" isRoot="false" xmi.id="uxRrXTdxuO2Xn" name="ArrayList<Player>"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" elementReference="uZXiRbV3DmD3m" isRoot="false" xmi.id="ul1wWfLbfjpmt" name="ArrayList<Integer>"/>
<UML:DataType visibility="public" isSpecification="false" namespace="Datatypes" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uLKRltmhDcCjZ" name="Property*"/>
</UML:Namespace.ownedElement>
</UML:Package>
<UML:Class visibility="public" isSpecification="false" namespace="Logical_View" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uFSdZlyOfLBrS" name="Program">
<UML:Classifier.feature>
<UML:Attribute visibility="private" isSpecification="false" xmi.id="uRXKxMdluz2eu" type="ugb6uYbQlkCgT" name="_filename"/>
<UML:Attribute visibility="private" isSpecification="false" xmi.id="uzw25meMjcsWz" type="ue2JmS2kYg3JV" name="capitaly"/>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uE29uvuMcK1U7" isOverride="false" name="run" isInline="false" isVirtual="false"/>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uilQdm6yzMT0U" isOverride="false" name="progToString" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="uIv78OmnVkh2t" type="ugb6uYbQlkCgT"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
</UML:Classifier.feature>
</UML:Class>
<UML:Class visibility="public" isSpecification="false" namespace="Logical_View" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="ue2JmS2kYg3JV" comment=" private ArrayList<Field> _circuit = new ArrayList<>();
 private ArrayList<Player> _players = new ArrayList<>();
 private ArrayList<Integer> _rolls = new ArrayList<>();


 // Dice dice = new Dice();
 private Player winner = null;
 private boolean exist_winner;
 private boolean out_of_dice;" name="Capitaly">
<UML:Classifier.feature>
<UML:Attribute visibility="private" isSpecification="false" xmi.id="uv0TRXq37YSxn" type="uEoqlehYWkmpl" name="_circuit"/>
<UML:Attribute visibility="private" isSpecification="false" xmi.id="u1XKku8D0ulxt" type="uxRrXTdxuO2Xn" name="_players"/>
<UML:Attribute visibility="private" isSpecification="false" xmi.id="u7SXFd8WfNJrl" type="ul1wWfLbfjpmt" name="_rolls"/>
<UML:Attribute visibility="private" isSpecification="false" xmi.id="uPPMclXMdArOP" type="uiAVHrpR741iz" name="winner"/>
<UML:Attribute visibility="private" isSpecification="false" xmi.id="urBq1S1IqYRsJ" type="uj0m2NKx3cgBh" name="exist_winner"/>
<UML:Attribute visibility="private" isSpecification="false" xmi.id="u5HACOaRHTBYU" type="uj0m2NKx3cgBh" name="out_of_dice"/>
<UML:Attribute visibility="private" isSpecification="false" xmi.id="uc6SXKAeS6ohK" type="uvotMN1yXlllO" name="new_attribute"/>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="unFxXfWnGAaXQ" comment="1. Capitaly(ArrayList<Field> circuit, ArrayList<Player> players, ArrayList<Integer> rolls): create a capitaly game by parameter circuit, players, and rolls 
2. public ArrayList<Field> getCircuit(): return _circuit. 
3. public ArrayList<Player> getPlayers(): return _players. 
4. public ArrayList<Integer> getRolls(): return _rolls. 
5. public Boolean isLastWinner(Player p): check wheter a player p is the last winner in the fields, in case that every player in the circuit before p is already lost in the same round, p will automatically win. 
6. public void cleanUp(): clear the _circuit, _players, and _rolls array list in case we will end the game. 
7. public void doEvent(): looping rounds for the players to roll dice and move to the fields. Until only one player is left. The person will be the winner, his/her data will be printed out: type, name, balance, owned properties. public String getWinnerString(): as same as doEvent(), but the output is string, not just to command line" isOverride="false" name="getCircuit" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="usjsxpQPalrhu" type="uEoqlehYWkmpl"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="u5N0p4nyYX7M3" comment="1. Capitaly(ArrayList<Field> circuit, ArrayList<Player> players, ArrayList<Integer> rolls): create a capitaly game by parameter circuit, players, and rolls 
2. public ArrayList<Field> getCircuit(): return _circuit. 
3. public ArrayList<Player> getPlayers(): return _players. 
4. public ArrayList<Integer> getRolls(): return _rolls. 
5. public Boolean isLastWinner(Player p): check wheter a player p is the last winner in the fields, in case that every player in the circuit before p is already lost in the same round, p will automatically win. 
6. public void cleanUp(): clear the _circuit, _players, and _rolls array list in case we will end the game. 
7. public void doEvent(): looping rounds for the players to roll dice and move to the fields. Until only one player is left. The person will be the winner, his/her data will be printed out: type, name, balance, owned properties. public String getWinnerString(): as same as doEvent(), but the output is string, not just to command line" isOverride="false" name="getPlayers" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="u6nnGO585C6Uz" type="uxRrXTdxuO2Xn"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="ugN9U0ss5Nep7" comment="1. Capitaly(ArrayList<Field> circuit, ArrayList<Player> players, ArrayList<Integer> rolls): create a capitaly game by parameter circuit, players, and rolls 
2. public ArrayList<Field> getCircuit(): return _circuit. 
3. public ArrayList<Player> getPlayers(): return _players. 
4. public ArrayList<Integer> getRolls(): return _rolls. 
5. public Boolean isLastWinner(Player p): check wheter a player p is the last winner in the fields, in case that every player in the circuit before p is already lost in the same round, p will automatically win. 
6. public void cleanUp(): clear the _circuit, _players, and _rolls array list in case we will end the game. 
7. public void doEvent(): looping rounds for the players to roll dice and move to the fields. Until only one player is left. The person will be the winner, his/her data will be printed out: type, name, balance, owned properties. public String getWinnerString(): as same as doEvent(), but the output is string, not just to command line" isOverride="false" name="getRolls" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="u3uYt8SfNUDKH" type="ul1wWfLbfjpmt"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uH2Nr0M9jVLXl" comment="1. Capitaly(ArrayList<Field> circuit, ArrayList<Player> players, ArrayList<Integer> rolls): create a capitaly game by parameter circuit, players, and rolls 
2. public ArrayList<Field> getCircuit(): return _circuit. 
3. public ArrayList<Player> getPlayers(): return _players. 
4. public ArrayList<Integer> getRolls(): return _rolls. 
5. public Boolean isLastWinner(Player p): check wheter a player p is the last winner in the fields, in case that every player in the circuit before p is already lost in the same round, p will automatically win. 
6. public void cleanUp(): clear the _circuit, _players, and _rolls array list in case we will end the game. 
7. public void doEvent(): looping rounds for the players to roll dice and move to the fields. Until only one player is left. The person will be the winner, his/her data will be printed out: type, name, balance, owned properties. public String getWinnerString(): as same as doEvent(), but the output is string, not just to command line" isOverride="false" name="isLastWinner" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="uylFdY7IjSF4I" type="uiAVHrpR741iz"/>
<UML:Parameter visibility="private" isSpecification="false" xmi.id="uwZhjsS2FbNnO" type="uiAVHrpR741iz" value="" name="p"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uddg5EmvDwonK" comment="1. Capitaly(ArrayList<Field> circuit, ArrayList<Player> players, ArrayList<Integer> rolls): create a capitaly game by parameter circuit, players, and rolls 
2. public ArrayList<Field> getCircuit(): return _circuit. 
3. public ArrayList<Player> getPlayers(): return _players. 
4. public ArrayList<Integer> getRolls(): return _rolls. 
5. public Boolean isLastWinner(Player p): check wheter a player p is the last winner in the fields, in case that every player in the circuit before p is already lost in the same round, p will automatically win. 
6. public void cleanUp(): clear the _circuit, _players, and _rolls array list in case we will end the game. 
7. public void doEvent(): looping rounds for the players to roll dice and move to the fields. Until only one player is left. The person will be the winner, his/her data will be printed out: type, name, balance, owned properties. public String getWinnerString(): as same as doEvent(), but the output is string, not just to command line" isOverride="false" name="cleanUp" isInline="false" isVirtual="false"/>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="urlP3L6SPpG0U" comment="1. Capitaly(ArrayList<Field> circuit, ArrayList<Player> players, ArrayList<Integer> rolls): create a capitaly game by parameter circuit, players, and rolls 
2. public ArrayList<Field> getCircuit(): return _circuit. 
3. public ArrayList<Player> getPlayers(): return _players. 
4. public ArrayList<Integer> getRolls(): return _rolls. 
5. public Boolean isLastWinner(Player p): check wheter a player p is the last winner in the fields, in case that every player in the circuit before p is already lost in the same round, p will automatically win. 
6. public void cleanUp(): clear the _circuit, _players, and _rolls array list in case we will end the game. 
7. public void doEvent(): looping rounds for the players to roll dice and move to the fields. Until only one player is left. The person will be the winner, his/her data will be printed out: type, name, balance, owned properties. public String getWinnerString(): as same as doEvent(), but the output is string, not just to command line" isOverride="false" name="doEvent" isInline="false" isVirtual="false"/>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uvDVarvty3PDa" isOverride="false" name="getWinnerString" isInline="false" isVirtual="false"/>
</UML:Classifier.feature>
</UML:Class>
<UML:Class visibility="public" isSpecification="false" namespace="Logical_View" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="ugb6uYbQlkCgT" name="String"/>
<UML:Class visibility="public" isSpecification="false" namespace="Logical_View" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uZXiRbV3DmD3m" name="ArrayList"/>
<UML:Class visibility="public" isSpecification="false" namespace="Logical_View" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uiAVHrpR741iz" comment="protected String _name;
 protected int _balance;
 protected int _pos;
 protected boolean _ingame;
 protected ArrayList<Field> _fields = new ArrayList<>();" name="Player">
<UML:Classifier.feature>
<UML:Attribute visibility="protected" isSpecification="false" xmi.id="uLEv6uE6tzMZz" type="uLKRltmhDcCjZ" comment="protected String _name;
protected int _balance;
protected int _pos;
protected boolean _ingame;
protected ArrayList<Field> _fields = new ArrayList<>();" name="_fields"/>
<UML:Attribute visibility="protected" isSpecification="false" xmi.id="uRLCiJDjionwD" type="ugb6uYbQlkCgT" name="_name"/>
<UML:Attribute visibility="protected" isSpecification="false" xmi.id="uMhvpZBGSXfSn" type="uu5Uo0of358sV" comment="protected String _name;
protected int _balance;
protected int _pos;
protected boolean _ingame;
protected ArrayList<Field> _fields = new ArrayList<>();" name="_balance"/>
<UML:Attribute visibility="protected" isSpecification="false" xmi.id="uoyexEQe7PZiH" type="uu5Uo0of358sV" comment="protected String _name;
protected int _balance;
protected int _pos;
protected boolean _ingame;
protected ArrayList<Field> _fields = new ArrayList<>();" name="_pos"/>
<UML:Attribute visibility="protected" isSpecification="false" xmi.id="u5eNEHdaNwH6Y" type="uj0m2NKx3cgBh" comment="protected String _name;
protected int _balance;
protected int _pos;
protected boolean _ingame;
protected ArrayList<Field> _fields = new ArrayList<>();" name="_ingame"/>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="ui9kDTSc9yMhu" comment="1. public String getName(): get name of the player. 
2. public ArrayList<Field> getFields(): get fields the player owned. 
3. public int getPos(): get position on the board of the player. 
4. public int getBalance(): get balance the player owns. 
5. public int getInGame(): get whether the player is lost or not. 
6. public abstract String getType(): get the type of the player (implement later). 
7. public abstract void buy(Property f) : player buys property (implement later). 
8. public void buy(Field f): use as a transitional method. 
9. public boolean setMoney(int amount): set the amount of the balance. 
10. public void addField(Field field): add field. 
11. public void removeField(): remove fields. 
12. public void move(int amount): move the player. 
13. public void pay(Player player, int amount): play another player as the given amount. 
14. public void print(): print the data of the player. 
15. public String printString(): print the data of the player as a string. public void doEvent(Field f): given a field a player will reacted differently" isOverride="false" name="getName" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="uNdszKM1DeMDO" type="ugb6uYbQlkCgT"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="ujUay4BYcMORz" comment="1. public String getName(): get name of the player. 
2. public ArrayList<Field> getFields(): get fields the player owned. 
3. public int getPos(): get position on the board of the player. 
4. public int getBalance(): get balance the player owns. 
5. public int getInGame(): get whether the player is lost or not. 
6. public abstract String getType(): get the type of the player (implement later). 
7. public abstract void buy(Property f) : player buys property (implement later). 
8. public void buy(Field f): use as a transitional method. 
9. public boolean setMoney(int amount): set the amount of the balance. 
10. public void addField(Field field): add field. 
11. public void removeField(): remove fields. 
12. public void move(int amount): move the player. 
13. public void pay(Player player, int amount): play another player as the given amount. 
14. public void print(): print the data of the player. 
15. public String printString(): print the data of the player as a string. public void doEvent(Field f): given a field a player will reacted differently" isOverride="false" name="getFields" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="usENNYodXM50b" type="uEoqlehYWkmpl"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uifZekrHLi9xW" comment="1. public String getName(): get name of the player. 
2. public ArrayList<Field> getFields(): get fields the player owned. 
3. public int getPos(): get position on the board of the player. 
4. public int getBalance(): get balance the player owns. 
5. public int getInGame(): get whether the player is lost or not. 
6. public abstract String getType(): get the type of the player (implement later). 
7. public abstract void buy(Property f) : player buys property (implement later). 
8. public void buy(Field f): use as a transitional method. 
9. public boolean setMoney(int amount): set the amount of the balance. 
10. public void addField(Field field): add field. 
11. public void removeField(): remove fields. 
12. public void move(int amount): move the player. 
13. public void pay(Player player, int amount): play another player as the given amount. 
14. public void print(): print the data of the player. 
15. public String printString(): print the data of the player as a string. public void doEvent(Field f): given a field a player will reacted differently" isOverride="false" name="getPos" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="uszPNVdmlTHns" type="uu5Uo0of358sV"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="ukHPmxI5pTEja" comment="1. public String getName(): get name of the player. 
2. public ArrayList<Field> getFields(): get fields the player owned. 
3. public int getPos(): get position on the board of the player. 
4. public int getBalance(): get balance the player owns. 
5. public int getInGame(): get whether the player is lost or not. 
6. public abstract String getType(): get the type of the player (implement later). 
7. public abstract void buy(Property f) : player buys property (implement later). 
8. public void buy(Field f): use as a transitional method. 
9. public boolean setMoney(int amount): set the amount of the balance. 
10. public void addField(Field field): add field. 
11. public void removeField(): remove fields. 
12. public void move(int amount): move the player. 
13. public void pay(Player player, int amount): play another player as the given amount. 
14. public void print(): print the data of the player. 
15. public String printString(): print the data of the player as a string. public void doEvent(Field f): given a field a player will reacted differently" isOverride="false" name="getBalance" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="uck4wQEGNXWEx" type="uu5Uo0of358sV"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uCLQSiYq63r7H" comment="1. public String getName(): get name of the player. 
2. public ArrayList<Field> getFields(): get fields the player owned. 
3. public int getPos(): get position on the board of the player. 
4. public int getBalance(): get balance the player owns. 
5. public int getInGame(): get whether the player is lost or not. 
6. public abstract String getType(): get the type of the player (implement later). 
7. public abstract void buy(Property f) : player buys property (implement later). 
8. public void buy(Field f): use as a transitional method. 
9. public boolean setMoney(int amount): set the amount of the balance. 
10. public void addField(Field field): add field. 
11. public void removeField(): remove fields. 
12. public void move(int amount): move the player. 
13. public void pay(Player player, int amount): play another player as the given amount. 
14. public void print(): print the data of the player. 
15. public String printString(): print the data of the player as a string. public void doEvent(Field f): given a field a player will reacted differently" isOverride="false" name="getInGame" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="ummI5Hh3LmaIp" type="uu5Uo0of358sV"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="u0jJSn4MTMNdm" comment="1. public String getName(): get name of the player. 
2. public ArrayList<Field> getFields(): get fields the player owned. 
3. public int getPos(): get position on the board of the player. 
4. public int getBalance(): get balance the player owns. 
5. public int getInGame(): get whether the player is lost or not. 
6. public abstract String getType(): get the type of the player (implement later). 
7. public abstract void buy(Property f) : player buys property (implement later). 
8. public void buy(Field f): use as a transitional method. 
9. public boolean setMoney(int amount): set the amount of the balance. 
10. public void addField(Field field): add field. 
11. public void removeField(): remove fields. 
12. public void move(int amount): move the player. 
13. public void pay(Player player, int amount): play another player as the given amount. 
14. public void print(): print the data of the player. 
15. public String printString(): print the data of the player as a string. public void doEvent(Field f): given a field a player will reacted differently" isOverride="false" name="getType" isInline="false" isVirtual="true">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="usc7UGqWGF7CA" type="ugb6uYbQlkCgT"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uMIClhFKCGg2y" comment="1. public String getName(): get name of the player. 
2. public ArrayList<Field> getFields(): get fields the player owned. 
3. public int getPos(): get position on the board of the player. 
4. public int getBalance(): get balance the player owns. 
5. public int getInGame(): get whether the player is lost or not. 
6. public abstract String getType(): get the type of the player (implement later). 
7. public abstract void buy(Property f) : player buys property (implement later). 
8. public void buy(Field f): use as a transitional method. 
9. public boolean setMoney(int amount): set the amount of the balance. 
10. public void addField(Field field): add field. 
11. public void removeField(): remove fields. 
12. public void move(int amount): move the player. 
13. public void pay(Player player, int amount): play another player as the given amount. 
14. public void print(): print the data of the player. 
15. public String printString(): print the data of the player as a string. public void doEvent(Field f): given a field a player will reacted differently" isOverride="false" name="buy" isInline="false" isVirtual="true">
<UML:BehavioralFeature.parameter>
<UML:Parameter visibility="private" isSpecification="false" xmi.id="uiqvgwC2Ws3rC" type="udkAvpBkGjLHd" value="" name="f"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="ufzoRuowaMWnQ" comment="1. public String getName(): get name of the player. 
2. public ArrayList<Field> getFields(): get fields the player owned. 
3. public int getPos(): get position on the board of the player. 
4. public int getBalance(): get balance the player owns. 
5. public int getInGame(): get whether the player is lost or not. 
6. public abstract String getType(): get the type of the player (implement later). 
7. public abstract void buy(Property f) : player buys property (implement later). 
8. public void buy(Field f): use as a transitional method. 
9. public boolean setMoney(int amount): set the amount of the balance. 
10. public void addField(Field field): add field. 
11. public void removeField(): remove fields. 
12. public void move(int amount): move the player. 
13. public void pay(Player player, int amount): play another player as the given amount. 
14. public void print(): print the data of the player. 
15. public String printString(): print the data of the player as a string. public void doEvent(Field f): given a field a player will reacted differently" isOverride="false" name="setMoney" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="upHeMbREJpB2j" type="uj0m2NKx3cgBh"/>
<UML:Parameter visibility="private" isSpecification="false" xmi.id="uWymILw23vaQX" type="uu5Uo0of358sV" value="" name="amount"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uDuxxFu1WbCV5" comment="1. public String getName(): get name of the player. 
2. public ArrayList<Field> getFields(): get fields the player owned. 
3. public int getPos(): get position on the board of the player. 
4. public int getBalance(): get balance the player owns. 
5. public int getInGame(): get whether the player is lost or not. 
6. public abstract String getType(): get the type of the player (implement later). 
7. public abstract void buy(Property f) : player buys property (implement later). 
8. public void buy(Field f): use as a transitional method. 
9. public boolean setMoney(int amount): set the amount of the balance. 
10. public void addField(Field field): add field. 
11. public void removeField(): remove fields. 
12. public void move(int amount): move the player. 
13. public void pay(Player player, int amount): play another player as the given amount. 
14. public void print(): print the data of the player. 
15. public String printString(): print the data of the player as a string. public void doEvent(Field f): given a field a player will reacted differently" isOverride="false" name="addField" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter visibility="private" isSpecification="false" xmi.id="ufmKkIUc3NEiO" type="uvotMN1yXlllO" value="" name="field"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="u89aZyZEG9Bws" comment="1. public String getName(): get name of the player. 
2. public ArrayList<Field> getFields(): get fields the player owned. 
3. public int getPos(): get position on the board of the player. 
4. public int getBalance(): get balance the player owns. 
5. public int getInGame(): get whether the player is lost or not. 
6. public abstract String getType(): get the type of the player (implement later). 
7. public abstract void buy(Property f) : player buys property (implement later). 
8. public void buy(Field f): use as a transitional method. 
9. public boolean setMoney(int amount): set the amount of the balance. 
10. public void addField(Field field): add field. 
11. public void removeField(): remove fields. 
12. public void move(int amount): move the player. 
13. public void pay(Player player, int amount): play another player as the given amount. 
14. public void print(): print the data of the player. 
15. public String printString(): print the data of the player as a string. public void doEvent(Field f): given a field a player will reacted differently" isOverride="false" name="removeField" isInline="false" isVirtual="false"/>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="ux2hHfchGkZTy" comment="1. public String getName(): get name of the player. 
2. public ArrayList<Field> getFields(): get fields the player owned. 
3. public int getPos(): get position on the board of the player. 
4. public int getBalance(): get balance the player owns. 
5. public int getInGame(): get whether the player is lost or not. 
6. public abstract String getType(): get the type of the player (implement later). 
7. public abstract void buy(Property f) : player buys property (implement later). 
8. public void buy(Field f): use as a transitional method. 
9. public boolean setMoney(int amount): set the amount of the balance. 
10. public void addField(Field field): add field. 
11. public void removeField(): remove fields. 
12. public void move(int amount): move the player. 
13. public void pay(Player player, int amount): play another player as the given amount. 
14. public void print(): print the data of the player. 
15. public String printString(): print the data of the player as a string. public void doEvent(Field f): given a field a player will reacted differently" isOverride="false" name="pay" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter visibility="private" isSpecification="false" xmi.id="ub2DgK16h2h2r" type="uiAVHrpR741iz" value="" name="player"/>
<UML:Parameter visibility="private" isSpecification="false" xmi.id="uudkEI3S4DnP6" type="uu5Uo0of358sV" value="" name="amount"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="u8aTL9e3oMSxM" comment="1. public String getName(): get name of the player. 
2. public ArrayList<Field> getFields(): get fields the player owned. 
3. public int getPos(): get position on the board of the player. 
4. public int getBalance(): get balance the player owns. 
5. public int getInGame(): get whether the player is lost or not. 
6. public abstract String getType(): get the type of the player (implement later). 
7. public abstract void buy(Property f) : player buys property (implement later). 
8. public void buy(Field f): use as a transitional method. 
9. public boolean setMoney(int amount): set the amount of the balance. 
10. public void addField(Field field): add field. 
11. public void removeField(): remove fields. 
12. public void move(int amount): move the player. 
13. public void pay(Player player, int amount): play another player as the given amount. 
14. public void print(): print the data of the player. 
15. public String printString(): print the data of the player as a string. public void doEvent(Field f): given a field a player will reacted differently" isOverride="false" name="print" isInline="false" isVirtual="false"/>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="upbUFdshnIrRb" comment="1. public String getName(): get name of the player. 
2. public ArrayList<Field> getFields(): get fields the player owned. 
3. public int getPos(): get position on the board of the player. 
4. public int getBalance(): get balance the player owns. 
5. public int getInGame(): get whether the player is lost or not. 
6. public abstract String getType(): get the type of the player (implement later). 
7. public abstract void buy(Property f) : player buys property (implement later). 
8. public void buy(Field f): use as a transitional method. 
9. public boolean setMoney(int amount): set the amount of the balance. 
10. public void addField(Field field): add field. 
11. public void removeField(): remove fields. 
12. public void move(int amount): move the player. 
13. public void pay(Player player, int amount): play another player as the given amount. 
14. public void print(): print the data of the player. 
15. public String printString(): print the data of the player as a string. public void doEvent(Field f): given a field a player will reacted differently" isOverride="false" name="printString" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="u8lsbEKkjQP9u" type="ugb6uYbQlkCgT"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="ur0nqGDDOxslB" isOverride="false" name="doEvent" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter visibility="private" isSpecification="false" xmi.id="udjU0GKYXukM6" type="uvotMN1yXlllO" value="" name="field"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
</UML:Classifier.feature>
</UML:Class>
<UML:Class visibility="public" isSpecification="false" namespace="Logical_View" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uj0m2NKx3cgBh" name="boolean"/>
<UML:Class visibility="public" isSpecification="false" namespace="Logical_View" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uvotMN1yXlllO" name="Field">
<UML:Classifier.feature>
<UML:Attribute visibility="protected" isSpecification="false" xmi.id="upJCCT0eRBA4D" type="uu5Uo0of358sV" comment=" protected int _pos;
 protected String _name;
 protected int _value;
 protected boolean _buyable;

" name="_pos"/>
<UML:Attribute visibility="protected" isSpecification="false" xmi.id="uxdWFZ10gNDud" type="ugb6uYbQlkCgT" comment=" protected int _pos;
 protected String _name;
 protected int _value;
 protected boolean _buyable;

" name="_name"/>
<UML:Attribute visibility="protected" isSpecification="false" xmi.id="uGjQQAv8iJ655" type="uu5Uo0of358sV" comment=" protected int _pos;
 protected String _name;
 protected int _value;
 protected boolean _buyable;

" name="_value"/>
<UML:Attribute visibility="protected" isSpecification="false" xmi.id="uVqYyAUVuc6lJ" type="uj0m2NKx3cgBh" comment=" protected int _pos;
 protected String _name;
 protected int _value;
 protected boolean _buyable;

" name="_buyable"/>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="ugVgn0JgYJ9IA" comment="1. public int getPos(): get postion of the field. 
2. public String getName(): get the name of the field. 
3. public boolean getBuyable(): get the buyability of the field. 
4. public int getValue(): get the value of the field. 
5. public abstract String getType(): get type of the field (implemented later). 
6. public abstract void print(): print the data of the field (implemented later). 
7. public abstract Player getOwner(): get the owner of the field. 
8. public abstract void removeOwner(): remove the owner of the field. 
9. public void setBuyable(boolean b): set the buyability of the field (for property implementation) 
10. public void removeField(): remove fields. 
11. public abstract boolean isHouseBought(): transitional method for property " isOverride="false" name="getPos" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="u4MQt8LzwKZBk" type="uu5Uo0of358sV"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="u0KPhDgW7EET2" comment="1. public int getPos(): get postion of the field. 
2. public String getName(): get the name of the field. 
3. public boolean getBuyable(): get the buyability of the field. 
4. public int getValue(): get the value of the field. 
5. public abstract String getType(): get type of the field (implemented later). 
6. public abstract void print(): print the data of the field (implemented later). 
7. public abstract Player getOwner(): get the owner of the field. 
8. public abstract void removeOwner(): remove the owner of the field. 
9. public void setBuyable(boolean b): set the buyability of the field (for property implementation) 
10. public void removeField(): remove fields. 
11. public abstract boolean isHouseBought(): transitional method for property " isOverride="false" name="getName" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="uOkUZEJn9TAxV" type="ugb6uYbQlkCgT"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="ubvnv0pgzW9FJ" comment="1. public int getPos(): get postion of the field. 
2. public String getName(): get the name of the field. 
3. public boolean getBuyable(): get the buyability of the field. 
4. public int getValue(): get the value of the field. 
5. public abstract String getType(): get type of the field (implemented later). 
6. public abstract void print(): print the data of the field (implemented later). 
7. public abstract Player getOwner(): get the owner of the field. 
8. public abstract void removeOwner(): remove the owner of the field. 
9. public void setBuyable(boolean b): set the buyability of the field (for property implementation) 
10. public void removeField(): remove fields. 
11. public abstract boolean isHouseBought(): transitional method for property " isOverride="false" name="getBuyable" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="ubxz6TLH0CswU" type="uj0m2NKx3cgBh"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uk368C3rHbikV" comment="1. public int getPos(): get postion of the field. 
2. public String getName(): get the name of the field. 
3. public boolean getBuyable(): get the buyability of the field. 
4. public int getValue(): get the value of the field. 
5. public abstract String getType(): get type of the field (implemented later). 
6. public abstract void print(): print the data of the field (implemented later). 
7. public abstract Player getOwner(): get the owner of the field. 
8. public abstract void removeOwner(): remove the owner of the field. 
9. public void setBuyable(boolean b): set the buyability of the field (for property implementation) 
10. public void removeField(): remove fields. 
11. public abstract boolean isHouseBought(): transitional method for property " isOverride="false" name="getValue" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="uLz99BSyACErj" type="uu5Uo0of358sV"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uT2GREgoWzJDr" comment="5. public abstract String getType(): get type of the field (implemented later). 
6. public abstract void print(): print the data of the field (implemented later). 
7. public abstract Player getOwner(): get the owner of the field. 
8. public abstract void removeOwner(): remove the owner of the field. 
9. public void setBuyable(boolean b): set the buyability of the field (for property implementation) 
10. public void removeField(): remove fields. 
11. public abstract boolean isHouseBought(): transitional method for property " isOverride="false" name="getType" isInline="false" isVirtual="true">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="uP3PaJ17PrcW8" type="ugb6uYbQlkCgT"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uusdEl77eT4Qx" comment="6. public abstract void print(): print the data of the field (implemented later). 
7. public abstract Player getOwner(): get the owner of the field. 
8. public abstract void removeOwner(): remove the owner of the field. 
9. public void setBuyable(boolean b): set the buyability of the field (for property implementation) 
10. public void removeField(): remove fields. 
11. public abstract boolean isHouseBought(): transitional method for property " isOverride="false" name="print" isInline="false" isVirtual="true"/>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uAHTbf1BsRyH2" comment="6. public abstract void print(): print the data of the field (implemented later). 
7. public abstract Player getOwner(): get the owner of the field. 
8. public abstract void removeOwner(): remove the owner of the field. 
9. public void setBuyable(boolean b): set the buyability of the field (for property implementation) 
10. public void removeField(): remove fields. 
11. public abstract boolean isHouseBought(): transitional method for property " isOverride="false" name="getOwner" isInline="false" isVirtual="true">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="u16xGgJJEh1K6" type="uiAVHrpR741iz"/>
</UML:BehavioralFeature.parameter>
</UML:Operation>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uq41Emb1VSQC0" comment="6. public abstract void print(): print the data of the field (implemented later). 
7. public abstract Player getOwner(): get the owner of the field. 
8. public abstract void removeOwner(): remove the owner of the field. 
9. public void setBuyable(boolean b): set the buyability of the field (for property implementation) 
10. public void removeField(): remove fields. 
11. public abstract boolean isHouseBought(): transitional method for property " isOverride="false" name="removeOwner" isInline="false" isVirtual="true"/>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="udlAryQuTOiPN" comment="9. public void setBuyable(boolean b): set the buyability of the field (for property implementation) 
10. public void removeField(): remove fields. 
11. public abstract boolean isHouseBought(): transitional method for property " isOverride="false" name="setBuyable" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter visibility="private" isSpecification="false" xmi.id="uFtTJXZNSS3K0" type="uj0m2NKx3cgBh" value="" name="b"/>
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<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uQUfjQ7mZxerH" comment="10. public void removeField(): remove fields. 
11. public abstract boolean isHouseBought(): transitional method for property " isOverride="false" name="removeField" isInline="false" isVirtual="false"/>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="u3q8Rw0NoNvqH" comment="11. public abstract boolean isHouseBought(): transitional method for property " isOverride="false" name=" isHouseBought()" isInline="false" isVirtual="true">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="utLNuYO9M3409" type="uj0m2NKx3cgBh"/>
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<UML:Generalization xmi.idref="uw8E56KpbLt7U"/>
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<UML:Attribute visibility="private" isSpecification="false" xmi.id="u5q2jMa2kmsm7" type="uu5Uo0of358sV" comment="int _moneyForTheRound;" name="_moneyForTheRound"/>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="u9IMCqsSfcYgQ" comment="public String getType(): return “Careful Player”
public void setMoneyForTheRound(): set money for the round as half of the balance
public void buy(Property f): buy property if and only if he has 2 times the money" isOverride="false" name="getType" isInline="false" isVirtual="false">
<UML:BehavioralFeature.parameter>
<UML:Parameter kind="return" xmi.id="uBcdMyXNQIrec" type="ugb6uYbQlkCgT"/>
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<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uqofo9f5ZG2nI" comment="public void setMoneyForTheRound(): set money for the round as half of the balance
public void buy(Property f): buy property if and only if he has 2 times the money" isOverride="false" name="setMoneyForTheRound" isInline="false" isVirtual="false"/>
<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uBeUFpJin43R0" comment="public void buy(Property f): buy property if and only if he has 2 times the money" isOverride="false" name="buy" isInline="false" isVirtual="false">
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<UML:Class visibility="public" isSpecification="false" namespace="Logical_View" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uLqYTja1H7URP" comment="1. public String getType(): return “Lucky” 
2. public Player getOwner():null 
3. public void print(): print data of Lucky 
4. public boolean isHouseBought(): null 
5. public void removeOwner(): null " name="Lucky">
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2. public Player getOwner():null 
3. public void print(): print data of Lucky 
4. public boolean isHouseBought(): null 
5. public void removeOwner(): null " isOverride="false" name="getType" isInline="false" isVirtual="false">
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 private boolean _houseBought = false;
 private Player _owner = null;" initialValue="4000" name="_housePrice"/>
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 private boolean _houseBought = false;
 private Player _owner = null;" initialValue="false" name="_houseBought"/>
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<UML:Operation visibility="public" isSpecification="false" isQuery="false" isAbstract="false" isLeaf="false" isRoot="false" xmi.id="uxtXhK9RZU9IR" comment="1. public String getType(): return “Property” 
2. public boolean isHouseBought(): return _houseBought 
3. public int getHousePrice(): return _housePrice 
4. public Player getOwner(): return _owner 
5. public void setHouseBought(boolean b): set _houseBought as b 
6. public void setOwner(Player p): set _owner to p 
7. public void removeOwner(): remove _owner 
8. public void print(): print data of the property " isOverride="true" name="getType" isInline="false" isVirtual="false">
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3. public int getHousePrice(): return _housePrice 
4. public Player getOwner(): return _owner 
5. public void setHouseBought(boolean b): set _houseBought as b 
6. public void setOwner(Player p): set _owner to p 
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5. public void setHouseBought(boolean b): set _houseBought as b 
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5. public void setHouseBought(boolean b): set _houseBought as b 
6. public void setOwner(Player p): set _owner to p 
7. public void removeOwner(): remove _owner 
8. public void print(): print data of the property " isOverride="false" name="getOwner" isInline="false" isVirtual="false">
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5. public void setHouseBought(boolean b): set _houseBought as b 
6. public void setOwner(Player p): set _owner to p 
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