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See how bgfx/examples/01-cubes/cubes.cpp Lines 147 to 155 in a93a714 |
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I use SDL2 with bgfx, but on the initialization line (
bgfx::init()
) my program just freezes and does not work further. This happens with Metal, but if I specify Vulkan, initialization will take place, but the content will not be rendered, and the console will be spammed with such an error:[mvk-error] VK_NOT_READY: Command buffer cannot accept commands before vkBeginCommandBuffer() is called.
Before that, I tried to use SFML 3.0, but as it turned out, it does not support MoltenVK, and I switched to SDL2. Unfortunately I ran into the same problem. My code:
I use Intel Mac, MacOS Monterey
P.S. Before that, I had already written with this problem, but apparently I wrote it in the wrong place. Sorry for that
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