- Added a new feature that can drag and drop
- Fixed an issue where filenames were always set to ASCII-8BIT (#23)
- Added stack trace code to the Ruby code.
- Added a new feature that can change the name of the script file in TreeViewer.
- Fixed issue that can't open the TreeViewer when containing the dot more than one string inside script name.
- Fixed an issue that prevented extensions from being activated because of the database.
- Added a Script Explorer that allows users to add, remove, and refresh script files (#14)
- Added a feature to hide the status bar.
- Added MKXP-Z support on Mac.
- Debug mode support (#16)
- Added Linux support (PR #21)
- Added a feature that can execute game when pressing the key called
F5
(#3) - Added a feature that can compile ruby files automatically when pressing the key called
ctrl + s
(#2)
- Added a new feature that can open the game folder in the visual studio code's workspace.
- Allow the user to import scripts for RPG Maker XP on Windows or MacOS.
README.md
was supplemented by using a translator.
- Removed
*
event that means to start the extension unconditionally when starting up thevscode
- Fixed the language of the hard coded logger message as in English.
- Fixed the issue that line break character is changed empty string in
plugins/rxscript.tb
- Changed export folder name as
Scripts
- Added a new event that can detect a file named
Game.ini
in the workspace folder. - Fixed the language of the hard coded logger message as in English.