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self.world.wait_for_tick(seconds=1.0/self.fps + 0.1) gets struck forever. #6

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pranavAL opened this issue Aug 24, 2019 · 5 comments

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@pranavAL
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In the env reset ticks never increase more than zero and the loop runs forever without moving forward. Seems the wait_for _tick id not at all receiving any input back from the server I wonder why?

@weizhaoji
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hello, do you know how to run the make package command in the root directory of CARLA and add the town07 to the make package?

@pranavAL
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pranavAL commented Nov 26, 2019 via email

@bitsauce
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Hi Pranav,

Someone else mentioned this to me in an email, and I think it is strange that I didn't encounter this myself.

What I suggested is that maybe the simulation is taking longer than expected, and self.world.wait_for_tick will, therefore, time out repeatedly.

Have you tried to increase the seconds parameter (lets say, add 10 instead of 0.1) or replacing the self.world.tick() in the try-except block with a pass statement?

If it is caused by a timeout due to the seconds parameter, then that is an oversight on my part.

Good luck!

@pranavAL
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pranavAL commented Nov 28, 2019 via email

@BestPolarBear
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@pranav,
How do you solve this problem?

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4 participants