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Text.asm
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Text.asm
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.module Text
Vectors:
jp Execute
jp PutMap
ret \ nop \ nop ; BeginPlot - No graphics in text mode.
ret \ nop \ nop ; SetAlignedHorizontalLineSegment - No graphics in text mode.
NameTable = $3800
Execute:
cp Driver.Execute.Reset
jr z,Initialise
cp Driver.Execute.ScrollUp
jp z,ScrollUp
cp Driver.Execute.ScrollDown
jp z,ScrollDown
cp Driver.Execute.GetCursorArea
jp z,PreserveUnderCursor
cp Driver.Execute.SetCursorArea
jp z,RestoreUnderCursor
cp Driver.Execute.ResetConsoleViewport
jp z,ResetConsoleViewport
cp Driver.Execute.SelectPalette
jp z,SelectPalette
cp Driver.Execute.ResetPalette
jp z,ResetPalette
ret
Initialise:
; Switch video mode to TMS9918 TEXT I
ld a,%00000000
ld b,$00
call Video.SetRegister
ld a,%10010000 ; M1 = 1
ld b,$01
call Video.SetRegister
; Name table is at $3800
ld a,NameTable/$0400
ld b,$02
call Video.SetRegister
; Patterns are at the start of VRAM so set pattern generator table address to 0
xor a
ld b,$04
call Video.SetRegister
; Set background/foreground colour
ld a,$F1 ; TC, BG
ld b,$07
call Video.SetRegister
; Load the font
ld hl,0
call Video.SetWriteAddress
ld hl,VDU.Fonts.Font6x8
push hl
ld bc,Video.Data ; B = 0, C = Video.Data
otir
otir
otir
; And now, the inverted version!
pop hl
ld c,3
-: ld a,(hl)
xor %11111100
out (Video.Data),a
inc hl
djnz -
dec c
jr nz,-
ret
AMul40:
ld l,a
ld h,0
HLMul40:
; *40 = *32+*8
add hl,hl ; *2
add hl,hl ; *4
add hl,hl ; *8
ld e,l
ld d,h
add hl,hl ; *16
add hl,hl ; *32
add hl,de ; *40
ret
GetNameTableAddressForCursor:
ld a,(Console.CurRow)
call AMul40
ld a,(Console.CurCol)
ld e,a
ld d,0
add hl,de
.if NameTable != 0
ld de,NameTable
add hl,de
.endif
ret
PutMap:
and $7F
push hl
push de
push bc
push af
call GetNameTableAddressForCursor
call Video.SetWriteAddress
pop af
add a,FontCharOffset
cp 96
jr c,+
xor a
+: ld b,a
ld a,(VDU.Console.Colour)
ld c,a
rlca
rlca
rlca
rlca
xor c
srl a
ld a,0
; Same foreground and background colour = draw as block.
jr c,+
ld b,127
+:
; Is the foreground colour black?
srl c
jr c,+
ld a,96
+:
add a,b
out (Video.Data),a
pop bc
pop de
pop hl
ei
ret
ScrollUp:
push bc
push de
push hl
; Get the pointer to the top left corner.
ld a,(Console.MinRow)
call AMul40
ld a,(Console.MinCol)
ld e,a
ld d,0
add hl,de
.if NameTable != 0
ld de,NameTable
add hl,de
.endif
; How many columns will we need to move?
ld a,(Console.MinCol)
ld c,a
ld a,(Console.MaxCol)
sub c
inc a
ld c,a
; How many rows will we need to move?
ld a,(Console.MinRow)
ld b,a
ld a,(Console.MaxRow)
sub b
inc a
ld b,a
; We'll be moving row by row.
ld de,40
call Console.ScrollBlock
pop hl
pop de
pop bc
ei
ret
ScrollDown:
push bc
push de
push hl
; Get the pointer to the bottom left corner.
ld a,(Console.MaxRow)
call AMul40
ld a,(Console.MinCol)
ld e,a
ld d,0
add hl,de
.if NameTable != 0
ld de,NameTable
add hl,de
.endif
; How many columns will we need to move?
ld a,(Console.MinCol)
ld c,a
ld a,(Console.MaxCol)
sub c
inc a
ld c,a
; How many rows will we need to move?
ld a,(Console.MinRow)
ld b,a
ld a,(Console.MaxRow)
sub b
inc a
ld b,a
; We'll be moving row by row.
ld de,-40
call Console.ScrollBlock
pop hl
pop de
pop bc
ei
ret
PreserveUnderCursor:
push hl
call GetNameTableAddressForCursor
call Video.SetReadAddress
in a,(Video.Data)
pop hl
ld (hl),a
ei
ret
RestoreUnderCursor:
push hl
call GetNameTableAddressForCursor
call Video.SetWriteAddress
pop hl
ld a,(hl)
out (Video.Data),a
ei
ret
; ---------------------------------------------------------
; SelectDefaultPalette -> Selects the default palette.
; ---------------------------------------------------------
; Destroys: af, hl, bc.
; ---------------------------------------------------------
SelectDefaultPalette:
xor a
ld b,a
ld c,a
call SelectPalette
ld a,15
ld b,a
ld c,a
; Fall-through
; ---------------------------------------------------------
; SelectPalette -> Selects the palette.
; ---------------------------------------------------------
; Inputs: b = "physical" colour.
; c = logical colour.
; hl = pointer to RGB colour (if applicable).
; Destroys: af, hl, bc.
; ---------------------------------------------------------
SelectPalette:
; Pretend we're setting the palette normally in our 2-colour palette.
call MasterSystem2Colours.SelectPalette
SelectTMS9918Palette:
; Convert the console colour to a TMS9918 pair.
ld a,(VDU.Console.Colour)
call VDU.Palettes.ConvertColourPairToTMS9918
; Set the text colour.
ld b,$07
jp Video.SetRegister
ResetConsoleViewport:
xor a
ld (Console.MinCol),a
ld (Console.OriginX),a
ld a,39
ld (Console.MaxCol),a
inc a
ld (Console.MaxWidth),a
ret
ResetPalette:
; Pretend we're setting the palette normally in our 2-colour palette.
call MasterSystem2Colours.SelectDefaultPalette
jr SelectTMS9918Palette
.endmodule