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Host.asm
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Host.asm
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;-------------------------------------------------------------------------------
;@doc:file
;
; === Host.asm ===
;
; Provides the interface between and BBC BASIC and its host environment.
;
;
;@doc:end
;-------------------------------------------------------------------------------
.module Host
TIME = allocVar(4)
KeyboardRate = allocVar(1)
global.Host.Flags = allocVar(1) ;; HACK for broken name resolution
EscapeError = 0
GetKeyPending = 1
CursorKeysFixed = 2
EscapeKeyDisabled = 3
EscapeErrorDisabled = 4
Loading = 6
OSLINE.Override = allocVar(2)
OSWRCH.Override = allocVar(2)
ExecHandle = allocVar(1)
SpoolHandle = allocVar(1)
; ==========================================================================
; Subroutine environment
; --------------------------------------------------------------------------
; Subroutines are called in a conventional fashion, with the processor's
; stack containing the return address. Control should be returned to BASIC
; with a RET instruction.
; ==========================================================================
; ==========================================================================
; OSINIT
; --------------------------------------------------------------------------
; Initialise operating system and filing system.
; --------------------------------------------------------------------------
; Outputs: DE: initial value of HIMEM
; HL: initial value of PAGE
; F: Z set (Z) = don't boot,
; Z reset (NZ) = CHAIN file named in string accumulator.
; Destroyed: AF, BC, DE, HL.
; ==========================================================================
OSINIT:
; Reset the clock.
ld hl,0
ld (TIME+0),hl
ld (TIME+2),hl
; Clear the exec/spool handles.
xor a
ld (ExecHandle),a
ld (SpoolHandle),a
; Clear the flags.
xor a
ld (Flags),a
ld a,%0101011
ld (KeyboardRate),a
call RESET
call Sound.PlayBell
ld de,HIMEM ; HIMEM
ld hl,(PAGE) ; PAGE
scf ; don't boot
ret
; ==========================================================================
; OSRDCH
; --------------------------------------------------------------------------
; Wait for a keypress at the console keyboard.
; --------------------------------------------------------------------------
; Outputs: A: ASCII code of key pressed.
; Destroyed: AF.
; ==========================================================================
OSRDCH:
.bcall "VDU.BeginBlinkingCursor"
-: call KeyboardBuffer.GetKeyImmediate
jr z,+ ; No key.
jp m,+ ; Ignore extended keys.
bit 7,a
jr z,OSRDCH.GotKey
ld e,a
ld a,(VDU.Console.ConsoleFlags)
bit VDU.Console.CursorEditingDisabled,a
ld a,e
jr nz,OSRDCH.GotKey
+: push af
.bcall "VDU.DrawBlinkingCursor"
pop af
jr -
OSRDCH.GotKey:
push af
.bcall "VDU.EndBlinkingCursor"
pop af
ret
; ==========================================================================
; OSKEY
; --------------------------------------------------------------------------
; Wait a specified maximum time for a keypress at the console.
; --------------------------------------------------------------------------
; Inputs: HL: Time limit (centiseconds).
; Outputs: F: If time-out occurred, reset carry flag (NC).
; A: ASCII code of key pressed.
; Destroyed: AF.
; ==========================================================================
OSKEY:
push bc
push de
bit 7,h
jr z,OSKEY.NotNegative
inc h
jr nz,OSKEY.Return0
ld a,l
or a
ld a,'P'
jr z,OSKEY.ReturnValue
call KeyboardBuffer.GetDeviceKey
ld a,l
neg
cp 4 ; 1 = Shift, 2 = Ctrl, 3 = Alt
jr nc,OSKEY.CheckKey.NotModifier
add a,3 ; Left: 4 = Shift, 5 = Ctrl, 6 = Alt.
call OSKEY.CheckKey
jr z,OSKEY.ReturnTrue
add a,3 ; Right: 7 = Shift, 8 = Ctrl, 9 = Alt.
OSKEY.CheckKey.NotModifier:
call OSKEY.CheckKey
jr nz,OSKEY.ReturnFalse
OSKEY.ReturnTrue:
xor a
scf
ccf
pop de
pop bc
ret
OSKEY.ReturnFalse:
OSKEY.Return0:
xor a
OSKEY.ReturnValue:
scf
pop de
pop bc
ret
OSKEY.CheckKey:
ld hl,KeyboardBuffer.HeldKeys
ld bc,KeyboardBuffer.HeldKeyCount
cpir
ret
OSKEY.NotNegative:
; Calculate the end time-1 (easier to check for <0 instead of <=0 later)
ld de,(TIME)
dec de
add hl,de
ei
OSKEY.Loop:
call KeyboardBuffer.GetKeyImmediate
jr z,OSKEY.NoKey
jp m,OSKey.NoKey
bit 7,a
jr z,OSKEY.GotKey
ld e,a
ld a,(VDU.Console.ConsoleFlags)
bit VDU.Console.CursorEditingDisabled,a
ld a,e
jr nz,OSKEY.GotKey
OSKEY.NoKey:
; Has the timer expired?
+: push hl
ld de,(TIME)
or a
sbc hl,de
ex de,hl
pop hl
; Check if timer has gone negative.
bit 7,d
jr nz,OSKEY.TimedOut
; No, so draw the flashing cursor.
.bcall "VDU.DrawBlinkingCursor"
halt
jr OSKEY.Loop
OSKEY.TimedOut:
scf ; Timed out, so pretend we dont have a key.
OSKEY.GotKey:
ccf
push af
.bcall "VDU.EndBlinkingCursor"
pop af
pop de
pop bc
ei
ret
; ==========================================================================
; OSLINE
; --------------------------------------------------------------------------
; Read a line, terminated by RETURN, from the console.
; --------------------------------------------------------------------------
; Inputs: HL: Addresses destination RAM for entered line.
; A maximum of 256 bytes are available for the line,
; including the CR terminator. L will always be zero
; (i.e. the buffer lies on a page boundary).
; Outputs: A: Must be zero.
; Destroyed: AF, BC, DE, HL.
; ==========================================================================
OSLINE:
ld bc,(OSLINE.Override)
ld a,b
or a
jr z,+
push bc
ret
+:
.bcall "VDU.BeginBlinkingCursor"
ld bc,255 ; B = current length (0), C = maximum length (excluding \r terminator).
ld d,0 ; D = index into current string.
OSLINE.Loop:
; Are we typing the last character of the string?
; If so, make sure it's CR-terminated.
ld a,d
cp b
jr nz,+
ld (hl),'\r'
+:
-: call CheckEscape
.bcall "VDU.DrawBlinkingCursor"
call KeyboardBuffer.GetKeyImmediate
jr z,-
jp m,OSLINE.ExtendedKey
; Control keys.
cp '\b'
jp z,OSLINE.Backspace
cp 127
jp z,OSLINE.Delete
cp '\r'
jp z,OSLINE.Return
cp 21 ; NAK
jp z,OSLINE.Clear
cp 7
jr nz,+
.bcall "VDU.PutChar"
jr OSLINE.Loop
+:
; Is it a cursor key, and is cursor editing enabled?
cp $C0
jr c,OSLINE.NotCursorKey
ld e,a
ld a,(VDU.Console.ConsoleFlags)
bit VDU.Console.CursorEditingDisabled,a
ld a,e
jr nz,OSLINE.NotCursorKey
; Ignore modifiers.
and $CF
cp $C6
call z,OSLINE.Insert
cp $C7
jp z,OSLINE.Delete
cp $C8
call z,OSLINE.Home
cp $C9
call z,OSLINE.End
cp $CC
call z,OSLINE.Left
cp $CD
call z,OSLINE.Right
cp $CE
call z,OSLINE.Down
cp $CF
call z,OSLINE.Up
jr OSLINE.Loop
OSLINE.NotCursorKey:
; Check if it's in the range 32..127.
cp 32
jr c,OSLINE.Loop
cp 128
jr nc,OSLINE.Loop
; Store the character in E.
ld e,a
; Is this going to be an insert or overwrite command?
ld a,(VDU.Console.ConsoleFlags)
bit VDU.Console.Overwrite,a
jr z,OSLINE.InsertCharacter
; If we're at the end of the current string, treat it as an insert, even in overwrite mode.
ld a,d
cp b
jr z,OSLINE.InsertCharacter
; This is an overwrite.
ld a,e
ld (hl),a
inc hl
inc d
push af
.bcall "VDU.EndBlinkingCursor"
pop af
; Print the character.
.bcall "VDU.PutChar"
jp OSLINE.Loop
OSLINE.InsertCharacter
; Check if we've got enough space.
ld a,c
or a
jp z,OSLINE.Loop
OSLINE.EnoughSpace:
push af
.bcall "VDU.EndBlinkingCursor"
pop af
; Move all characters after the current one right.
push bc
push de
push hl
; Where's the end of the string?
; It's at HL+B-D
push bc
ld c,b
ld b,0
add hl,bc
ld c,d
or a
sbc hl,bc
pop bc
; Quantity to copy is B-D+1
ld a,b
sub d
inc a
ld c,a
ld b,0
; Set DE to point to the last character in the string.
ld e,l
ld d,h
; Advance DE to point at the character just after the end of the string (\r terminator).
inc de
lddr
pop hl
pop de
pop bc
; Store the character.
ld a,e
ld (hl),a
inc hl
inc d
; Increment the current length (B), decrement the maximum length (C).
inc b
dec c
; Print the character.
.bcall "VDU.PutChar"
ld e,0 ; Don't draw a blank character on the end of the new line.
OSLINE.RepaintToEnd:
; Are there any characters between the current one and the end of the line?
ld a,b
sub d
jr nz,OSLINE.RepaintToEnd.HasCharacters
ld a,e
cp '\r'
jr nz,+
ld a,127
+: or a
jr z,+
.bcall "VDU.PutMap"
+ jp OSLINE.Loop
OSLINE.RepaintToEnd.HasCharacters:
; We need to repaint...
push bc
push hl
ld bc,(VDU.Console.CurRow)
push bc
; Redraw the rest of the characters.
ld b,a
-: ld a,(hl)
.bcall "VDU.PutMap"
inc hl
; Are we about to run off the bottom right of the screen?
ld a,(VDU.Console.CurCol)
ld c,a
ld a,(VDU.Console.MaxCol)
cp c
jr nz,+
ld a,(VDU.Console.CurRow)
ld c,a
ld a,(VDU.Console.MaxRow)
cp c
jr z,OSLINE.RepaintToEnd.HitBottomRight
+: .bcall "VDU.Console.CursorRight"
djnz -
OSLINE.RepaintToEnd.HitEndOfLine:
ld a,e
cp '\r'
jr nz,+
ld a,127
+: or a
jr z,+
.bcall "VDU.PutMap"
+:
OSLINE.RepaintToEnd.HitBottomRight:
; Move the cursor back to where it should be.
pop bc
ld (VDU.Console.CurRow),bc
pop hl
pop bc
jp OSLINE.Loop
OSLINE.Return:
; Move to the end.
call OSLINE.End
.bcall "VDU.EndBlinkingCursor"
ld a,'\r'
.bcall "VDU.PutChar"
xor a
ret
OSLINE.ExtendedKey:
jp OSLINE.Loop
OSLINE.Insert:
push af
ld a,(VDU.Console.ConsoleFlags)
xor 1<<VDU.Console.Overwrite
ld (VDU.Console.ConsoleFlags),a
pop af
ret
OSLINE.Delete:
; Same as moving right once, then backspacing.
; Are we at the end?
ld a,d
cp b
jp z,OSLINE.Loop
.bcall "VDU.EndBlinkingCursor"
.bcall "VDU.CursorRight"
inc hl
inc d
; Run-on to Backspace handler.
OSLINE.Backspace:
; Are we at the start of the string? (Offset from start = 0)?
ld a,d
or a
jp z,OSLINE.Loop
.bcall "VDU.EndBlinkingCursor"
; Move all characters from the current cursor position+1 to the end of the string left one.
push hl
push de
push bc
ld a,b
sub d
inc a
ld c,a
ld b,0
ld e,l
ld d,h
dec de
ldir
pop bc
pop de
pop hl
; Decrease the current length of the string, increase the free space.
dec b
inc c
; Move the cursor left.
.bcall "VDU.CursorLeft"
dec hl
dec d
ld e,127 ; Blank off the end of the backspaced line.
jp OSLINE.RepaintToEnd
OSLINE.Home:
push af
; Are we already at the start?
ld a,d
or a
jr z,+
.bcall "VDU.EndBlinkingCursor"
-: dec hl
dec d
.bcall "VDU.CursorLeft"
call c,OSLINE.RepaintTopLine
ld a,d
or a
jr nz,-
+: pop af
ret
OSLINE.End:
push af
; Are we already at the end?
ld a,d
cp b
jr z,+
.bcall "VDU.EndBlinkingCursor"
-: inc hl
inc d
.bcall "VDU.CursorRight"
call c,OSLINE.RepaintBottomLine
ld a,b
cp d
jr nz,-
+: pop af
ret
OSLINE.Left:
push af
; Are we already at the start?
ld a,d
or a
jr z,+
.bcall "VDU.EndBlinkingCursor"
dec hl
dec d
.bcall "VDU.CursorLeft"
call c,OSLINE.RepaintTopLine
+: pop af
ret
OSLINE.Right:
push af
; Are we already at the end?
ld a,d
cp b
jr z,+
.bcall "VDU.EndBlinkingCursor"
inc hl
inc d
.bcall "VDU.CursorRight"
call c,OSLINE.RepaintBottomLine
+: pop af
ret
OSLINE.Up:
push af
ld a,(VDU.Console.MinCol)
ld e,a
ld a,(VDU.Console.MaxCol)
sub e
inc a
; a = number of characters to move left.
ld e,a
cp d
jr c,+
pop af
jr OSLINE.Home
+: .bcall "VDU.EndBlinkingCursor"
push de
ld d,0
or a
sbc hl,de
pop af
sub e
ld d,a
.bcall "VDU.CursorUp"
call c,OSLINE.RepaintTopLine
pop af
ret
OSLINE.Down:
push af
ld a,(VDU.Console.MinCol)
ld e,a
ld a,(VDU.Console.MaxCol)
sub e
inc a
; a = number of characters to move right.
ld e,a
ld a,b
sub d
cp e
jr nc,+
pop af
jr OSLINE.End
+: .bcall "VDU.EndBlinkingCursor"
push de
ld d,0
add hl,de
pop af
add a,e
ld d,a
.bcall "VDU.CursorDown"
call c,OSLINE.RepaintBottomLine
pop af
ret
OSLINE.Clear:
; Is the line already clear?
ld a,b
or a
jp z,OSLINE.Loop
push af
.bcall "VDU.EndBlinkingCursor"
pop af
; Move to the end of the line.
sub d
jr z,+
-: push af
.bcall "VDU.CursorRight"
inc hl
inc d
pop af
dec a
jr nz,-
+:
; Move back to the start, clearing as we go.
-: dec hl
dec d
inc c
ld (hl),'\r'
ld a,127
.bcall "VDU.PutChar"
djnz -
jp OSLINE.Loop
OSLINE.RepaintTopLine:
OSLINE.RepaintBottomLine:
OSLINE.RepaintCurrentLine:
; Preserve editor and cursor state.
ld a,(VDU.Console.CurCol)
push af
push bc
push de
push hl
; Work backwards to the start of the line.
; Are we already at the start of the line?
ld a,d
or a
jr z,OSLINE.RepaintAtLeftEdge
; Are we already in the leftmost column?
ld a,(VDU.Console.MinCol)
ld e,a
ld a,(VDU.Console.CurCol)
sub e
jr z,OSLINE.RepaintAtLeftEdge
ld e,a
; e = distance from left edge.
-: dec hl
.bcall "VDU.Console.CursorLeft"
dec d
jr z,OSLINE.RepaintAtLeftEdge
dec e
jr z,OSLINE.RepaintAtLeftEdge
jr -
OSLINE.RepaintAtLeftEdge:
; We are now at the left most edge.
; Get the distance to the end of the line.
ld a,b
sub d
inc a
ld d,a
; Get the distance to the right of the viewport.
ld a,(VDU.Console.CurCol)
ld e,a
ld a,(VDU.Console.MaxCol)
sub e
inc a
ld e,a
-: ld a,(hl)
.bcall "VDU.PutMap"
inc hl
dec d
jr z,OSLINE.RepaintAtRightEdge
dec e
jr z,OSLINE.RepaintAtRightEdge
.bcall "VDU.COnsole.CursorRight"
jr -
OSLINE.RepaintAtRightEdge:
; Restore editor and cursor state.
pop hl
pop de
pop bc
pop af
ld (VDU.Console.CurCol),a
ret
; ==========================================================================
; OSLINE.Prefilled
; --------------------------------------------------------------------------
; Read a line, terminated by RETURN, from the console.
; The input buffer pointed to by HL may be pre-filled.
; --------------------------------------------------------------------------
; Inputs: HL: Addresses destination RAM for entered line.
; A maximum of 256 bytes are available for the line,
; including the CR terminator. L will always be zero
; (i.e. the buffer lies on a page boundary).
; Outputs: A: Must be zero.
; Destroyed: AF, BC, DE, HL.
; ==========================================================================
OSLINE.Prefilled:
.bcall "VDU.BeginBlinkingCursor"
ld bc,255
ld d,0
-: ld a,(hl)
cp '\r'
jp z,OSLINE.Loop
.bcall "VDU.PutLiteralChar" ; In case there are any control codes embedded in the line.
inc d
inc hl
inc b
dec c
jr -
; ==========================================================================
; OSASCI
; --------------------------------------------------------------------------
; Sends a character to the console output device (screen),
; converting CR to a LF CR pair.
; --------------------------------------------------------------------------
; Inputs: A: Character to output.
; Destroyed: Nothing.
; ==========================================================================
OSASCI:
cp '\r'
jr nz,OSWRCH
ld a,'\n'
call OSWRCH
ld a,'\r'
jr OSWRCH
; ==========================================================================
; PROMPT
; --------------------------------------------------------------------------
; Print the normal BASIC prompt character.
; --------------------------------------------------------------------------
; Inputs: F: Carry reset for "long" prompt, set for "short" prompt.
; Destroyed: AF, DE, HL.
; ==========================================================================
PROMPT:
ld hl,(OSWRCH.Override)
ld a,h
or l
ld a,'>'
jr nz,OSWRCH
.bcall "VDU.PutChar"
ret
; ==========================================================================
; OSWRCH
; --------------------------------------------------------------------------
; Sends a character to the console output device (screen).
; --------------------------------------------------------------------------
; Inputs: A: Character to output.
; Destroyed: Nothing.
; ==========================================================================
OSWRCH:
push hl
push af
ld a,(SpoolHandle)
or a
jr z,+
pop af
push af
push hl
push de
push bc
ld de,(SpoolHandle)
call File.WriteByte
pop bc
pop de
pop hl
+:
ld hl,(OSWRCH.Override)
ld a,h
or l
jr z,OSWRCH.NoOverride
pop af
push bc
ld bc,OSWRCH.OverrideReturn
push bc
jp (hl)
OSWRCH.OverrideReturn:
pop bc
pop hl
ei
ret
OSWRCH.NoOverride:
pop af
pop hl
.bcall "VDU.WriteByte"
ei
ret
; ==========================================================================
; LTRAP
; --------------------------------------------------------------------------
; Test for an operator abort when LISTing (ESCape).
; --------------------------------------------------------------------------
; Destroyed: AF.
; ==========================================================================
LTRAP:
; Force a keyboard update.
xor a
ld (TrapKeyboardCounter),a
; Fall-through to TRAP.
; ==========================================================================
; TRAP
; --------------------------------------------------------------------------
; Test for an operator abort when running a program (ESCape).
; --------------------------------------------------------------------------
; Destroyed: AF, HL.
; ==========================================================================
TRAP:
ei
call CheckEscape
ld a,(TrapKeyboardCounter)
or a
ret nz
ld a,10
ld (TrapKeyboardCounter),a
-: call KeyboardBuffer.GetDeviceKey
ret nz ; No key
jr -
PressEscapeKey:
push af
ld a,(Flags)
and (1<<EscapeKeyDisabled)|(1<<EscapeErrorDisabled)
jr nz,+
-: ld a,(Flags)