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Console.asm
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Console.asm
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; ==========================================================================
; Console
; --------------------------------------------------------------------------
; Handles outputting text to the screen.
; ==========================================================================
.module Console
CurRow = allocVar(1)
CurCol = allocVar(1)
MinRow = allocVar(1)
MaxRow = allocVar(1)
MinCol = allocVar(1)
MaxCol = allocVar(1)
OriginX = allocVar(1)
OriginY = allocVar(1)
MaxWidth = allocVar(1)
MaxHeight = allocVar(1)
Colour = allocVar(1)
ConsoleFlags = allocVar(1)
PageMode = 1
CursorHidden = 3
CursorBlinking = 4
CursorBlinkOn = 5
Overwrite = 6
CursorEditingDisabled = 7
CursorBlinkTimer = allocVar(1)
AreaUnderCursor = allocVar(16)
; ==========================================================================
; Reset
; --------------------------------------------------------------------------
; Resets all console settings to their intial values for the current mode.
; --------------------------------------------------------------------------
; Destroyed: AF.
; ==========================================================================
Reset:
xor a
ld (ConsoleFlags),a
ld a,$0F
ld (Colour),a
; Fall-through to ResetViewport
; ==========================================================================
; ResetViewport
; --------------------------------------------------------------------------
; Resets the viewport to the appropriate settings for the current mode.
; --------------------------------------------------------------------------
; Destroyed: AF.
; ==========================================================================
ResetViewport:
; Set to sensible defaults.
xor a
ld (MinRow),a
ld (OriginY),a
inc a
ld (MinCol),a
ld (OriginX),a
ld a,23
ld (MaxRow),a
ld a,30
ld (MaxCol),a
ld a,30
ld (MaxWidth),a
ld a,24
ld (MaxHeight),a
; Now invoke the driver-specific version.
ld a,Driver.Execute.ResetConsoleViewport
call Driver.Execute
; Fall-through to HomeUp
; ==========================================================================
; HomeUp
; --------------------------------------------------------------------------
; Moves the cursor to the top left corner of the viewport.
; --------------------------------------------------------------------------
; Destroyed: A.
; ==========================================================================
HomeUp:
ld a,(MinRow)
ld (CurRow),a
; Fall-through to HomeLeft
; ==========================================================================
; HomeLeft
; --------------------------------------------------------------------------
; Moves the cursor to the left edge of the viewport.
; --------------------------------------------------------------------------
; Destroyed: A.
; ==========================================================================
HomeLeft:
ld a,(MinCol)
ld (CurCol),a
ret
; ==========================================================================
; CursorRight
; --------------------------------------------------------------------------
; Moves the cursor right one character.
; --------------------------------------------------------------------------
; Outputs: F: Carry set if this caused the screen to scroll.
; Destroyed: AF.
; ==========================================================================
CursorRight:
ld a,(CurCol)
inc a
push bc
ld bc,(MaxCol)
cp c
pop bc
jr z,+
jr c,+
ld a,(MinCol)
ld (CurCol),a
jr NewLine
+: ld (CurCol),a
or a
ret
; ==========================================================================
; NewLine
; --------------------------------------------------------------------------
; Moves the cursor down one row and into the leftmost column.
; --------------------------------------------------------------------------
; Outputs: F: Carry set if this caused the screen to scroll.
; Destroyed: AF.
; ==========================================================================
NewLine:
ld a,(MinCol)
ld (CurCol),a
; Fall-through to CursorDown
; ==========================================================================
; CursorDown
; --------------------------------------------------------------------------
; Moves the cursor down one row.
; --------------------------------------------------------------------------
; Outputs: F: Carry set if this caused the screen to scroll.
; Destroyed: AF.
; ==========================================================================
CursorDown:
ld a,(CurRow)
inc a
push bc
ld bc,(MaxRow)
cp c
pop bc
jr z,+
jr c,+
ld a,(MaxRow)
ld (CurRow),a
call ScrollUp
scf
ret
+: ld (CurRow),a
or a
ret
; ==========================================================================
; CursorLeft
; --------------------------------------------------------------------------
; Moves the cursor left one column.
; --------------------------------------------------------------------------
; Outputs: F: Carry set if this caused the screen to scroll.
; Destroyed: AF.
; ==========================================================================
CursorLeft:
ld a,(CurCol)
or a
jr z,CursorLeftWrapped
dec a
push bc
ld bc,(MinCol)
cp c
pop bc
jr nc,+
CursorLeftWrapped:
scf
ld a,(MaxCol)
+: push af
ld (CurCol),a
pop af
ret nc
+: ; Fall-through to CursorUp.
; ==========================================================================
; CursorUp
; --------------------------------------------------------------------------
; Moves the cursor up one row.
; --------------------------------------------------------------------------
; Outputs: F: Carry set if this caused the screen to scroll.
; Destroyed: AF.
; ==========================================================================
CursorUp:
ld a,(CurRow)
or a
jr z,CursorUpWrapped
dec a
push bc
ld bc,(MinRow)
cp c
pop bc
jr nc,+
CursorUpWrapped:
ld a,(MinRow)
ld (CurRow),a
call ScrollDown
scf
ret
+: ld (CurRow),a
or a
ret
; ==========================================================================
; Clear
; --------------------------------------------------------------------------
; Clears the console viewport.
; --------------------------------------------------------------------------
; Destroyed: AF, BC.
; ==========================================================================
Clear:
ld a,(Console.MinRow)
ld c,a
ld a,(Console.MaxRow)
sub c
inc a
ld c,a
ld a,(Console.MinRow)
ld (Console.CurRow),a
--: ld a,(Console.MinCol)
ld b,a
ld a,(Console.MaxCol)
sub b
inc a
ld b,a
ld a,(Console.MinCol)
ld (Console.CurCol),a
-: push bc
ld a,' '
call Driver.PutMap
ld a,(Console.CurCol)
inc a
ld (Console.CurCol),a
pop bc
djnz -
ld a,(Console.CurRow)
inc a
ld (Console.CurRow),a
dec c
jr nz,--
call Console.HomeUp
ret
DriverExecute:
push bc
push de
push hl
call Driver.Execute
pop hl
pop de
pop bc
ret
ScrollUp:
ld a,(MaxCol)
call CheckScrollInhibit
ld a,Driver.Execute.ScrollUp
jr DriverExecute
ScrollDown:
ld a,(MinCol)
call CheckScrollInhibit
ld a,Driver.Execute.ScrollDown
jr DriverExecute
CheckScrollInhibit:
push bc
ld b,a
ld a,(Keyboard.Status)
and %101
cp %101
ld a,b
pop bc
ret nz
push bc
ld bc,(CurRow)
push bc
ld (CurCol),a
-: call VDU.DrawBlinkingCursor
call KeyboardBuffer.GetDeviceKeyImmediate
ld a,(Keyboard.Status)
and %101
cp %101
jr z,-
call VDU.EndBlinkingCursor
pop bc
ld (CurRow),bc
pop bc
ret
; ---------------------------------------------------------
; RotateBlock -> Rotates a block of characters.
; ---------------------------------------------------------
; Inputs: hl = offset in VRAM to top left corner.
; de = stride of VRAM in bytes.
; b = number of rows to rotate.
; c = number of columns to rotate.
; Outputs: None.
; Destroys: af, hl, bc.
; ---------------------------------------------------------
RotateBlock:
; Back up the top row of the nametable.
push hl
push bc
call Video.SetReadAddress
ld hl,128
call Host.GetSafeScratchMemoryHL
jr c,+
ld a,c
ld c,64
add hl,bc
ld (TempPtr),hl
ld b,c
-: in a,(Video.Data)
ld (hl),a
inc hl
djnz -
or a
+: pop bc
pop hl
jr c,ScrollBlock
push bc
call ScrollBlockNoClear
pop bc
; Move the top row to the bottom row.
ld hl,(TempPtr)
ld b,c
-: ld a,(hl)
out (Video.Data),a
inc hl
djnz -
ret
; ---------------------------------------------------------
; ScrollBlockNoClear -> Scrolls a block of characters but
; doesn't clear the bottom row.
; ---------------------------------------------------------
; Inputs: hl = offset in VRAM to top left corner.
; de = stride of VRAM in bytes.
; b = number of rows to scroll.
; c = number of columns to scroll.
; Outputs: None.
; Destroys: af, hl, bc.
; ---------------------------------------------------------
ScrollBlockNoClear:
xor a
dec a
jr ScrollBlockSetNZ
; ---------------------------------------------------------
; ScrollBlock -> Scrolls a block of characters and clears
; the bottom row.
; ---------------------------------------------------------
; Inputs: hl = offset in VRAM to top left corner.
; de = stride of VRAM in bytes.
; b = number of rows to scroll.
; c = number of columns to scroll.
; Outputs: None.
; Destroys: af, hl, bc.
; ---------------------------------------------------------
ScrollBlock:
xor a
ScrollBlockSetNZ:
push af
dec b
jr z,ClearBottomRow
ScrollBlockRow:
add hl,de
push hl
push bc
; Copy one row.
call Video.SetReadAddress
ld hl,64
call Host.GetSafeScratchMemoryHL
jr c,+
ld b,c
-: in a,(Video.Data) ; 11
ld (hl),a ; 7
inc hl ; 6
djnz - ; 12 <- 36
+:
pop bc
pop hl
; Write back to the row above.
push hl
push bc
or a
sbc hl,de
call Video.SetWriteAddress
ld hl,64
call Host.GetSafeScratchMemoryHL
jr c,+
ld b,c
-: ld a,(hl) ; 7
out (Video.Data),a ; 11
inc hl ; 6
djnz - ; 12 <- 36
+:
pop bc
pop hl
djnz ScrollBlockRow
ClearBottomRow:
; Now that we've scrolled, clear that bottom row.
call Video.SetWriteAddress
pop af
jr nz,+
ld b,c
-: ld a,0 ; 7
out (Video.Data),a ; 11
nop ; 4
djnz - ; 12 <- 34
+: ret
; ---------------------------------------------------------
; BeginBlinkingCursor -> Prepare to draw blinking cursor.
; ---------------------------------------------------------
; Destroys: af.
; ---------------------------------------------------------
BeginBlinkingCursor:
; Is the cursor already blinking?
ld a,(ConsoleFlags)
bit CursorBlinking,a
ret nz
set CursorBlinking,a
res CursorBlinkOn,a
ld (ConsoleFlags),a
; We haven't already started.
push hl
push de
push bc
ld hl,AreaUnderCursor
ld a,Driver.Execute.GetCursorArea
call Driver.Execute
pop bc
pop de
pop hl
ld a,(Host.TIME)
ld (CursorBlinkTimer),a
ret
; ---------------------------------------------------------
; EndBlinkingCursor -> Ends drawing the blinking cursor.
; ---------------------------------------------------------
; Destroys: af.
; ---------------------------------------------------------
EndBlinkingCursor:
; Is the cursor currently blinking?
ld a,(ConsoleFlags)
bit CursorBlinking,a
ret z
res CursorBlinking,a
ld (ConsoleFlags),a
; We had been drawing a blinking cursor.
push hl
push de
push bc
ld hl,AreaUnderCursor
ld a,Driver.Execute.SetCursorArea
call Driver.Execute
pop bc
pop de
pop hl
ret
; ---------------------------------------------------------
; DrawBlinkingCursor -> Draws the blinking cursor.
; ---------------------------------------------------------
; Destroys: af.
; ---------------------------------------------------------
DrawBlinkingCursor:
; Is the cursor hidden?
ld a,(ConsoleFlags)
bit CursorHidden,a
ret nz
; Is the cursor set up to blink?
bit CursorBlinking,a
call z,BeginBlinkingCursor
; Are we showing the cursor or the character underneath?
push bc
ld a,(CursorBlinkTimer)
ld b,a
ld a,(Host.TIME)
sub b
and %00100000
pop bc
jr z,DrawBlinkingCursorOn
DrawBlinkingCursorOff:
; Is the cursor already blinking off?
ld a,(ConsoleFlags)
bit CursorBlinkOn,a
ret z
res CursorBlinkOn,a
ld (ConsoleFlags),a
push hl
push de
push bc
ld hl,AreaUnderCursor
ld a,Driver.Execute.SetCursorArea
call Driver.Execute
pop bc
pop de
pop hl
ret
DrawBlinkingCursorOn:
; Is the cursor already blinking on?
ld a,(ConsoleFlags)
bit CursorBlinkOn,a
ret nz
set CursorBlinkOn,a
ld (ConsoleFlags),a
; What is the cursor?
bit Overwrite,a
ld a,'_' ; Insert mode cursor
jr z,+
ld a,127 ; Overwrite mode cursor
+: jp Driver.PutMap
.endmodule