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snake.py
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snake.py
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import pygame, sys, random
SCREEN_WIDTH = 480
SCREEN_HEIGHT = 480
GRIDSIZE = 20
GRID_WIDTH = SCREEN_HEIGHT / GRIDSIZE
GRID_HEIGHT = SCREEN_WIDTH / GRIDSIZE
UP = (0,-1)
DOWN = (0,1)
LEFT = (-1,0)
RIGHT = (1,0)
class Snake():
def __init__(self):
self.length = 1
self.positions = [((SCREEN_WIDTH / 2),(SCREEN_HEIGHT / 2))]
self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
self.colour = (12,24,47)
self.score = 0
def get_head_position(self):
return self.positions[0]
def turn(self, point):
if self.length > 1 and (point[0] * -1, point[1] * -1) == self.direction:
return
else:
self.direction = point
def move(self):
cur = self.get_head_position()
x,y = self.direction
new = (((cur[0] + (x*GRIDSIZE)) % SCREEN_WIDTH), (cur[1] + (y*GRIDSIZE)) % SCREEN_HEIGHT)
if len(self.positions) > 2 and new in self.positions[2:]:
self.reset()
else:
self.positions.insert(0, new)
if len(self.positions) > self.length:
self.positions.pop()
def reset(self):
self.length = 1
self.positions = [((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2))]
self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
self.score = 0
def draw(self, surface):
for p in self.positions:
r = pygame.Rect((p[0], p[1]), (GRIDSIZE, GRIDSIZE))
pygame.draw.rect(surface, self.colour, r)
pygame.draw.rect(surface, (93,216,228), r, 1)
def handle_keys(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
self.turn(UP)
elif event.key == pygame.K_DOWN:
self.turn(DOWN)
elif event.key == pygame.K_LEFT:
self.turn(LEFT)
elif event.key == pygame.K_RIGHT:
self.turn(RIGHT)
class Food():
def __init__(self):
self.position = (0,0)
self.colour = (223,163,49)
self.randomise_position()
def randomise_position(self):
self.position = (random.randint(0, GRID_WIDTH-1)*GRIDSIZE, random.randint(0, GRID_HEIGHT-1)*GRIDSIZE)
def draw(self, surface):
r = pygame.Rect((self.position[0], self.position[1]), (GRIDSIZE, GRIDSIZE))
pygame.draw.rect(surface, self.colour, r)
pygame.draw.rect(surface, (93, 216, 228), r, 1)
def drawGrid(surface):
for y in range(0, int(GRID_HEIGHT)):
for x in range(0, int(GRID_WIDTH)):
if (x+y)%2 == 0:
r = pygame.Rect((x*GRIDSIZE, y*GRIDSIZE), (GRIDSIZE, GRIDSIZE))
pygame.draw.rect(surface, (92,216,228), r)
else:
rr = pygame.Rect((x*GRIDSIZE, y*GRIDSIZE), (GRIDSIZE, GRIDSIZE))
pygame.draw.rect(surface, (84,194,205), rr)
def main():
pygame.init()
snake = Snake()
food = Food()
clock= pygame.time.Clock()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), 0, 32)
caption = pygame.display.set_caption('snake')
surface = pygame.Surface(screen.get_size())
surface = surface.convert()
drawGrid(surface)
myfont = pygame.font.SysFont("monospace", 16)
while (True):
clock.tick(10)
snake.handle_keys()
drawGrid(surface)
snake.move()
if snake.get_head_position() == food.position:
snake.length += 1
snake.score += 1
food.randomise_position()
snake.draw(surface)
food.draw(surface)
#handle events
screen.blit(surface, (0,0))
text = myfont.render("Score {0}".format(snake.score),1,(0,0,0))
screen.blit(text, (5,10))
pygame.display.update()
main()