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<!DOCTYPE html>
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<title>Day 13 - Advent of Code</title>
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Oh, hello! Funny seeing you here.
I appreciate your enthusiasm, but you aren't going to find much down here.
There certainly aren't clues to any of the puzzles. You do risk spoiling a few
surprises for yourself, though. Best to play the normal way and discover
everything as it was intended, I think. The best surprises don't even appear
in the source until you unlock them for real.
Please be careful with automated requests; I'm not Google, and I can only take
so much traffic. Please be considerate so that everyone gets to play.
If you're curious about how Advent of Code works, it's running on some custom
Perl code. Other than a few integrations (auth, analytics, ads, social media),
I built the whole thing myself, including the design, animations, prose, and
all of the puzzles.
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each, but the harder ones took 2-3 hours, some even longer than that. A lot of
effort went into building this thing - I hope you're enjoying playing it as
much as I enjoyed making it for you!
If you'd like to hang out, I'm @ericwastl on Twitter.
- Eric Wastl
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<header><h1><a href="/">Advent of Code</a></h1><div class="user">Ben Blankley <span class="star-count">12*</span></div><nav><ul><li><a href="/about">[About]</a></li><li><a href="/stats">[Stats]</a></li><li><a href="/leaderboard">[Leaderboard]</a></li><li><a href="/settings">[Settings]</a></li><li><a href="/auth/logout">[Log out]</a></li></ul></nav></header>
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<article class="day-desc"><h2>--- Day 13: Knights of the Dinner Table ---</h2><p>In years past, the holiday feast with your family hasn't gone so well. Not everyone gets along! This year, you resolve, will be different. You're going to find the <em>optimal seating arrangement</em> and avoid all those awkward conversations.</p>
<p>You start by writing up a list of everyone invited and the amount their happiness would increase or decrease if they were to find themselves sitting next to each other person. You have a circular table that will be just big enough to fit everyone comfortably, and so each person will have exactly two neighbors.</p>
<p>For example, suppose you have only four attendees planned, and you <span title="Finding a method to calculate happiness units is left as an exercise for the reader.">calculate</span> their potential happiness as follows:</p>
<pre><code>Alice would gain 54 happiness units by sitting next to Bob.
Alice would lose 79 happiness units by sitting next to Carol.
Alice would lose 2 happiness units by sitting next to David.
Bob would gain 83 happiness units by sitting next to Alice.
Bob would lose 7 happiness units by sitting next to Carol.
Bob would lose 63 happiness units by sitting next to David.
Carol would lose 62 happiness units by sitting next to Alice.
Carol would gain 60 happiness units by sitting next to Bob.
Carol would gain 55 happiness units by sitting next to David.
David would gain 46 happiness units by sitting next to Alice.
David would lose 7 happiness units by sitting next to Bob.
David would gain 41 happiness units by sitting next to Carol.
</code></pre>
<p>Then, if you seat Alice next to David, Alice would lose <code>2</code> happiness units (because David talks so much), but David would gain <code>46</code> happiness units (because Alice is such a good listener), for a total change of <code>44</code>.</p>
<p>If you continue around the table, you could then seat Bob next to Alice (Bob gains <code>83</code>, Alice gains <code>54</code>). Finally, seat Carol, who sits next to Bob (Carol gains <code>60</code>, Bob loses <code>7</code>) and David (Carol gains <code>55</code>, David gains <code>41</code>). The arrangement looks like this:</p>
<pre><code> +41 +46
+55 David -2
Carol Alice
+60 Bob +54
-7 +83
</code></pre>
<p>After trying every other seating arrangement in this hypothetical scenario, you find that this one is the most optimal, with a total change in happiness of <code>330</code>.</p>
<p>What is the <em>total change in happiness</em> for the optimal seating arrangement of the actual guest list?</p>
</article>
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this puzzle.</p>
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