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For context: I was testing the library with a map I made in Tiled using a custom tileset and when trying to run the program I was getting these errors:
time="2020-12-02T16:29:07-05:00" level=error msg="TileLayer.Draw: could not get batch" error="cannot create sprite from nil tileset"
time="2020-12-02T16:29:07-05:00" level=error msg="Map.DrawAll: could not draw layer" error="cannot create sprite from nil tileset"
panic: cannot create sprite from nil tileset
I was able to fix this problem by combining my multiple tileset files into a single one. I am unsure if this is expected behavior or just an unimplemented feature. Wanted to double-check.
The text was updated successfully, but these errors were encountered:
Hey @NullDefault I'm not 100% on the steps you took. I'm fairly sure multiple tilesets should work.
This is most likely unimplemented, but I'll need a step-by-step of what you did. At worst I'd prefer this to return a sensible error, rather than panic, if unimplemented.
For context: I was testing the library with a map I made in Tiled using a custom tileset and when trying to run the program I was getting these errors:
I was able to fix this problem by combining my multiple tileset files into a single one. I am unsure if this is expected behavior or just an unimplemented feature. Wanted to double-check.
The text was updated successfully, but these errors were encountered: