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piece.rb
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piece.rb
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class Piece
attr_accessor :color, :pos, :deltas, :king, :board
alias :king? :king
DELTAS = [[1, 1], [1, -1], [-1, 1], [-1, -1]]
def initialize(pos, color, board)
@pos = pos
@king = false
@color = color
@board = board
@board.place_piece(self, pos)
end
def slide_moves
slide_moves = []
case @color
when :white
deltas = king? ? DELTAS : DELTAS[0..1]
when :black
deltas = king? ? DELTAS : DELTAS[2..3]
end
x, y = @pos
deltas.each do |dx, dy|
to_pos = [x + dx, y + dy]
slide_moves << to_pos if @board.get_piece(to_pos).nil?
end
slide_moves
end
def jump_moves
jump_moves = []
jump_deltas = DELTAS.map {|x, y| [x * 2, y * 2]}
case @color
when :white
deltas = king? ? jump_deltas : jump_deltas[0..1]
when :black
deltas = king? ? jump_deltas : jump_deltas[2..3]
end
x, y = @pos
deltas.each do |dx, dy|
to_pos = [x + dx, y + dy]
jumped_pos = self.between(to_pos)
if @board.get_piece(to_pos).nil? &&
@board.get_piece(jumped_pos) &&
@board.get_piece(jumped_pos).color != @color
jump_moves << to_pos
end
end
jump_moves
end
def king_check
@king = @king == false && ((@color == :white && @pos[0] == 7) ||
(@color == :black && @pos[0] == 0))
end
def perform_slide(to_pos)
if self.slide_moves.include?(to_pos)
@board.remove_piece(@pos)
@board.place_piece(self, to_pos)
king_check
else
raise InvalidMoveError.new("That is not a valid slide move!")
p "That is not a valid slide move!"
end
end
def perform_jump(to_pos)
if self.jump_moves.include?(to_pos)
jumped_pos = self.between(to_pos)
@board.remove_piece(@pos)
@board.remove_piece(jumped_pos)
@board.place_piece(self, to_pos)
king_check
else
raise InvalidMoveError.new("That is not a valid jump move!")
p "That is not a valid jump move!"
end
end
def perform_moves(moves)
self.perform_moves!(moves) if valid_move_seq?(moves)
end
def perform_moves!(moves)
king_crowned = false
if moves.count == 1
move = moves.flatten
if (move[0] - @pos[0]).abs == 1
self.perform_slide(move)
else
self.perform_jump(move)
end
else
moves.each do |to_pos|
if king_crowned # => Tests whether piece was promoted on previous turn
raise InvalidMoveError.new("You can't move a king after he's crowned!")
else
king_crowned = self.perform_jump(to_pos)
end
end
end
end
def valid_move_seq?(moves)
test_board = @board.dup
test_piece = test_board.get_piece(@pos)
begin
test_piece.perform_moves!(moves)
return true
rescue InvalidMoveError => e
return false
end
end
def dup(board)
self.class.new(@pos, @color, board)
end
def between(to_pos)
between_pos = []
2.times {|i| between_pos << (@pos[i] + to_pos[i]) / 2}
between_pos
end
def display
@color == :white ? "W" : "B"
end
end
class InvalidMoveError < ArgumentError
end