From 796e94f7554d0cb29ae6b0d62ee9bfa17a95fdfd Mon Sep 17 00:00:00 2001 From: Ikko Eltociear Ashimine Date: Thu, 21 Dec 2023 00:38:46 +0900 Subject: [PATCH] Update DOCUMENTATION.md pertubation -> perturbation --- DOCUMENTATION.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/DOCUMENTATION.md b/DOCUMENTATION.md index 8c1bce3..b5c2d91 100644 --- a/DOCUMENTATION.md +++ b/DOCUMENTATION.md @@ -39,7 +39,7 @@ | fovy_range | Tuple[float,float] | Camera field of view (FoV) range along the y direction (vertical direction) to sample from in training, in degrees. Default: (40,70) | | camera_perturb | float | Random perturbation ratio for the sampled camera positions in training. The sampled camera positions will be perturbed by `N(0,1) * camera_perturb`. Default: 0.1 | | center_perturb | float | Random perturbation ratio for the look-at point of the cameras in training. The look-at point wil be `N(0,1) * center_perturb`. Default: 0.2 | -| up_perturb | float | Random pertubation ratio for the up direction of the cameras in training. The up direction will be `[0,0,1] + N(0,1) * up_perturb`. Default: 0.02 | +| up_perturb | float | Random perturbation ratio for the up direction of the cameras in training. The up direction will be `[0,0,1] + N(0,1) * up_perturb`. Default: 0.02 | | light_position_perturb | float | Used to get random light directions from camera positions, only used when `light_sample_strategy="dreamfusion"`. The camera positions will be perturbed by `N(0,1) * light_position_perturb`, then the perturbed positions are used to determine the light directions. Default: 1.0 | | light_distance_range | Tuple[float,float] | Point light distance range to sample from in training. Default: (0.8,1.5) | | eval_elevation_deg | float | Camera elevation angle in validation/testing, in degrees. Default: 150 |