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Pacman.java
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Pacman.java
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import java.util.Random;
public class Pacman extends Asteroid{
public int randomPos;
public int MOVE_SPEED = 10;
public Random rand = new Random();
Pacman(int x, int y, int randomPos){
super(x, y, 1);
this.y = y;
this.width = 200;
this.height = 200;
this.randomPos = randomPos;
initPacman();
}
public void initPacman(){
int random = rand.nextInt(5);
if(random == 4){
loadImage("img/karris.png");
}
else{
loadImage("img/pacman.png");
}
}
@Override
public boolean isBoss(){
return false;
}
@Override
public boolean isPacman(){
return true;
}
public void move(){
switch(randomPos){
case 0:
x += MOVE_SPEED;
y += MOVE_SPEED;
if(y > BOARD_HEIGHT){
visible = false;
}
break;
case 1:
x -= MOVE_SPEED;
y += MOVE_SPEED;
if(y > BOARD_HEIGHT){
visible = false;
}
break;
case 2:
x += MOVE_SPEED;
y -= MOVE_SPEED;
if(y < -200){
visible = false;
}
break;
case 3:
x -= MOVE_SPEED;
y -= MOVE_SPEED;
if(y < -200){
visible = false;
}
break;
case 4:
x += MOVE_SPEED;
if(x > 1200){
visible = false;
}
break;
case 5:
x -= MOVE_SPEED;
if(x < - 200){
visible = false;
}
break;
case 6:
y += MOVE_SPEED;
if(y > BOARD_HEIGHT){
visible = false;
}
break;
}
}
}