axmol-1.0 release notes [draft] #934
Replies: 7 comments 3 replies
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Maybe a draft icon and "splashscreen" should be part of the 1.0 too. |
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Please add all "Rename" to an own section: and add this link: |
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Anyhow I sorted it lexicographically
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@halx99 |
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@halx99 |
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Can you add my name @paulocoutinhox at the apple tv developer/support of this engine and the libraries for it? Thanks. |
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@rh101 Can you point out the commit in which you have done this? |
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Effekseersupportrobin_mapwhich support heterogeneous lookupVertexLayoutsharing mechanismProgramCachetoProgramManagerFairyGUIsupportLive2Dsupportaxmolengine/buildwareDirector::setChildrenIndexerEnabledfor speed up getChildByTag & getChildByName supportFontFreeType::setStreamParsingEnabledfor stream parsing support . It's very useful for reducing memory costs when loading a large .ttf font filestd::nothrowstubsconst std::string&cocos2d::Valueunsigned charorunsigned intvalues ofValueMapDirectorwas destroyedProgramconstructorFileUtils::addSearchPath, thanks to @tkzcfcjcenterwithmavenCentralaxmolexternaltothirdpartyColor4Fto lowColor4Bjni.hppto improve jni call without method signature GC allocspush_backwithemplace_backSprite3DtoMeshRendererFully changes since cocos2d-x-4.0: ab06e75...dev (2800+ commits)
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