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So I have the exact same setup as you, I built my system with Godot 3.1 but even in Godot 3.5 I've noticed that this method uses an insane amount of CPU time. I use a box and a single camera and only take 1 image. It takes my version 10-11 ms. I've tried to thread this off but am finding even if I do, it affects performance on some level. I've found there isn't really any good way around this performance issue. Have you known about this at all? Any insights?
The text was updated successfully, but these errors were encountered:
So I have the exact same setup as you, I built my system with Godot 3.1 but even in Godot 3.5 I've noticed that this method uses an insane amount of CPU time. I use a box and a single camera and only take 1 image. It takes my version 10-11 ms. I've tried to thread this off but am finding even if I do, it affects performance on some level. I've found there isn't really any good way around this performance issue. Have you known about this at all? Any insights?
The text was updated successfully, but these errors were encountered: