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I've built the example:"intermediate_MD5Animation" to iOS target successfully, and tested it on my iPhone 6 with the exported Xcode project. Everything works fine, but the skybox and MD5 monster were scissored frequently when the monster was moving.
Is there someone have the same problem? I've tried to remove the "depth-buffer=true" from the project.xml, and solved the problem with every part of the monster transparent...
The text was updated successfully, but these errors were encountered:
Is it possible for you to try the latest OpenFL (ver 2.1.7) and the Away3D core library from the git repository as there have been updates to both since latest release.
I'm ironing out a few additional bugs at the moment and I'll publish a new release when those are complete. Unfortunately, I can't say for certain when the next version will be released but I'll try and get it out as soon as I can.
Let me know if that solves your issues. I've tried the demo on my iPad (v3) iOS 8.1.1 and didn't experience any depth issues. If you still get them after using the latest code, can you screenshot the issue to give me an idea of what you are seeing.
I've built the example:"intermediate_MD5Animation" to iOS target successfully, and tested it on my iPhone 6 with the exported Xcode project. Everything works fine, but the skybox and MD5 monster were scissored frequently when the monster was moving.
Is there someone have the same problem? I've tried to remove the "depth-buffer=true" from the project.xml, and solved the problem with every part of the monster transparent...
The text was updated successfully, but these errors were encountered: