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Add Cutscenes support #4
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It would, but it would require libffmpeg support to play the Bink videos. That isn't my area, so it'll have to wait until a contributor who knows ffmpeg will do it. |
There's a version of the source code that has ffmpeg support: https://github.com/neuromancer/avp This uses libav (old ffmpeg fork) so may require some additional work, but this could be useful as a basis |
Thanks, I'll see about getting this merged and tested asap. |
I don't know it it helps, but I tried to merge this today, here is the result: I targeted FFmpeg 6.0, video is OK but audio is "broken" :/ |
Looks like we took a similar approach but I got broken video :D thanks for this! I'll get this done. Audio/Video isn't my specialty but I'm not too old to learn |
I'll work on this tonight (about 8 hours time) on my linux machine as its faster to build / debug. |
Original icculus port have not support for ingame cutscenes (or simply wont show them), so, would be good that NakedAVP include it.
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