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N64 filter #10

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atsb opened this issue Oct 31, 2022 · 3 comments
Closed

N64 filter #10

atsb opened this issue Oct 31, 2022 · 3 comments
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enhancement New feature or request
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@atsb
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atsb commented Oct 31, 2022

I've always planned to get a 3-point filter working with shaders. I haven't gotten around to it yet, but I am open to either internal or external shader support for this. A lot of architecting needs to happen to properly support GLSL vertex shaders.

@Wolf3s
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Wolf3s commented Nov 5, 2022

SDL2 Could handle with filters however sounds like it's limited.

@atsb
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atsb commented Nov 5, 2022

It is extremely limited, in this case, for the OpenGL context to render it, it would need to be a GLSL shader loaded via OpenGL. I did attempt one a few weeks ago but it just crashed, this is probably going to be a long-term thing.

The renderer itself also needs a whole bunch of fixing, perhaps even bumping it up to a GLES renderer would be better. Most of it is handled by SDL_opengl so it shouldn't be too much of a hassle

@atsb atsb added this to the 3.6.6 milestone Nov 22, 2022
@atsb atsb added the enhancement New feature or request label Nov 22, 2022
@Wolf3s Wolf3s pinned this issue Jan 6, 2023
@atsb atsb closed this as completed Jul 25, 2024
@atsb
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atsb commented Jul 25, 2024

Not going to happen anytime soon.

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