You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've always planned to get a 3-point filter working with shaders. I haven't gotten around to it yet, but I am open to either internal or external shader support for this. A lot of architecting needs to happen to properly support GLSL vertex shaders.
The text was updated successfully, but these errors were encountered:
It is extremely limited, in this case, for the OpenGL context to render it, it would need to be a GLSL shader loaded via OpenGL. I did attempt one a few weeks ago but it just crashed, this is probably going to be a long-term thing.
The renderer itself also needs a whole bunch of fixing, perhaps even bumping it up to a GLES renderer would be better. Most of it is handled by SDL_opengl so it shouldn't be too much of a hassle
I've always planned to get a 3-point filter working with shaders. I haven't gotten around to it yet, but I am open to either internal or external shader support for this. A lot of architecting needs to happen to properly support GLSL vertex shaders.
The text was updated successfully, but these errors were encountered: