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ToiletDoor.cs
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ToiletDoor.cs
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using Godot;
using System;
using ld47;
public class ToiletDoor : Area2D
{
private int dialogPos;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
GetNode<SignalManager>("/root/SignalManager").Connect("DisableToilet", this, "disableToilet");
}
private void disableToilet()
{
GetNode<CollisionShape2D>("DoorShape").Disabled = true;
}
private void _on_ToiletDoor_body_entered(object body)
{
GetNode<SignalManager>("/root/SignalManager").EmitSignal("ShowWarning");
dialogPos = 0;
}
private void _on_ToiletDoor_body_exited(object body)
{
GetNode<SignalManager>("/root/SignalManager").EmitSignal("HideWarning");
Owner.GetNode<Panel>("Control/Panel").Visible = false;
}
public override void _PhysicsProcess(float delta)
{
if (Input.IsActionJustPressed("action"))
{
if (GetOverlappingBodies().Count > 0)
{
if (GetNode<State>("/root/State").HasState(Statetype.DOOR3))
{
GetNode<SignalManager>("/root/SignalManager").EmitSignal("HidePlayer");
GetNode<SignalManager>("/root/SignalManager").EmitSignal("Hide");
GetNode<SignalManager>("/root/SignalManager").EmitSignal("BlockMovement");
} else
{
Owner.GetNode<Sprite>("Control/Panel/Panel/portraitgirl").Visible = false;
Owner.GetNode<RichTextLabel>("Control/Panel/Panel/RichTextLabel").BbcodeText = "It seems occupied";
Owner.GetNode<Sprite>("Control/Panel/Panel/portrait").Visible = true;
Owner.GetNode<Panel>("Control/Panel").Visible = true;
}
}
}
}
}