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There is also a OSciM TileStache Provider #1
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oh, there is also a start of documentation for the protocol, trying to imitate the tounge of a RFC.. |
Thanks for pointing me in the right direction! . I only saw So https://github.com/jeffdameth/TileStache/blob/master/TileStache/OSciMap/TileData.proto is 0.2 protocol ? Or am I missing something. Not having a fixed list of key=val would be great. Have you thought about transmitting styling information to the client rather then OSM tags ? Also, what are your thoughts about using proto-buf based protocol for browser based rendering ? Thanks for the great app! |
On Sun, Nov 25, 2012 at 5:10 PM, Artem Pavlenko [email protected]:
Thanks for the great app! Thank you! code-wise it is still rough on many edges as I'm working on too
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Just in case you didnt saw it already: https://github.com/jeffdameth/TileStache/blob/master/TileStache/OSciMap/TileData.proto contains the protocol definition.
From looking at the code I was wondering why you implemented the parser analog to oscim MapDatabase instead of using the pbf code generator. Needles to say that I'm thrilled that you write a implementation for mapnik which was also somewhere on my want-todo list :)
The 0.2 protocol is still inofficial (i.e. not enabled in the apk) if you have suggestions for improvement please let me know. One thing I would like to change is instead of having a fixed list of keys and common tags to transmit them with tile 0/0/0 for each map.
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