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# BoneJuice
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Armature utility plugin for Blender, for niche cases I encounter where it would be a lot nicer to have something do the work for me!
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Version 0.1.1 which supports Blender 4.2+
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- May be backwards compatible, but the latest changes are untested on previous versions
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Version 1.0.0 which supports Blender 4.2, using the extension system. See **Releases** on sidebar for legacy versions.
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Feature List (click on the links to see how-to/examples):
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- Object Mode
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-**[Curl Bones](docs/examples/curl_bones.md)** - Offsets Euler rotations of all selected pose bones by the given rotation. Currently only works in Euler rotation mode.
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- Animation
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-**Bake All Actions** - Bakes all scene actions for the given armature.
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- Rendering
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-**(Work In Progress) Batch Render NLA Tracks** - Individually render out each animated NLA track inside of all selected objects. Renders from all selected cameras. Great for game animation previews or spritesheets.
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# Installation
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Download the zip file from the releases area on GitHub, and then go to `Edit > Preferences > Add-ons` and then click `Install` in the top right, and select the zip file. Make sure the plugin it points to is enabled.
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Download the zip file from the releases area on GitHub, and then go to `Edit > Preferences > Add-ons` and then click `Install from Disk` in the top right dropdown, and select the zip file. Make sure the plugin it points to is enabled.
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If you want the latest version, use `$ make` (Linux-only) inside this folder to get a zip file, or simply zip up the `src` folder and install that instead.
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