Once you've flashed your keyboard with a custom firmware you're ready to test it out. With a little bit of luck everything will work perfectly, but if not this document will help you figure out what's wrong.
Testing your keyboard is usually pretty straightforward. Press every single key and make sure it sends the keys you expect. There are even programs that will help you make sure that no key is missed.
Note: These programs are not provided by or endorsed by QMK.
- QMK Configurator (Web Based)
- Switch Hitter (Windows Only)
- Keyboard Viewer (Mac Only)
- Keyboard Tester (Web Based)
- Keyboard Checker (Web Based)
Your keyboard will output debug information if you have CONSOLE_ENABLE = yes
in your rules.mk
. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the DEBUG
keycode in your keymap, use the Command feature to enable debug mode, or add the following code to your keymap.
void keyboard_post_init_user(void) {
// Customise these values to desired behaviour
debug_enable=true;
debug_matrix=true;
//debug_keyboard=true;
//debug_mouse=true;
}
For compatible platforms, QMK Toolbox can be used to display debug messages from your keyboard.
Prefer a terminal based solution? hid_listen, provided by PJRC, can also be used to display debug messages. Prebuilt binaries for Windows,Linux,and MacOS are available.
Sometimes it's useful to print debug messages from within your custom code. Doing so is pretty simple. Start by including print.h
at the top of your file:
#include <print.h>
After that you can use a few different print functions:
print("string")
: Print a simple string.uprintf("%s string", var)
: Print a formatted stringdprint("string")
Print a simple string, but only when debug mode is enableddprintf("%s string", var)
: Print a formatted string, but only when debug mode is enabled
Below is a collection of real world debugging examples. For additional information, refer to Debugging/Troubleshooting QMK.
When porting, or when attempting to diagnose pcb issues, it can be useful to know if a keypress is scanned correctly. To enable logging for this scenario, add the following code to your keymaps keymap.c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// If console is enabled, it will print the matrix position and status of each key pressed
#ifdef CONSOLE_ENABLE
uprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed);
#endif
return true;
}
Example output
Waiting for device:.......
Listening:
KL: kc: 169, col: 0, row: 0, pressed: 1
KL: kc: 169, col: 0, row: 0, pressed: 0
KL: kc: 174, col: 1, row: 0, pressed: 1
KL: kc: 174, col: 1, row: 0, pressed: 0
KL: kc: 172, col: 2, row: 0, pressed: 1
KL: kc: 172, col: 2, row: 0, pressed: 0
When testing performance issues, it can be useful to know the frequency at which the switch matrix is being scanned. To enable logging for this scenario, add the following code to your keymaps config.h
#define DEBUG_MATRIX_SCAN_RATE
Example output
> matrix scan frequency: 315
> matrix scan frequency: 313
> matrix scan frequency: 316
> matrix scan frequency: 316
> matrix scan frequency: 316
> matrix scan frequency: 316