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app.js
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app.js
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let gameSeq=[];
let userSeq=[];
let btns= ["yellow", "red", "purple", "green"]
let started=false;
let level=0;
let h2=document.querySelector("h2");
document.addEventListener("keypress", function () {
if (started==false) {
console.log("game is started");
started=true;
levelUp();
}
});
function gameFlash(btn) {
btn.classList.add("flash");
setTimeout( function(){
btn.classList.remove("flash");
},250);
}
function userFlash(btn) {
btn.classList.add("userflash");
setTimeout( function(){
btn.classList.remove("userflash");
},250);
}
function levelUp(){
userSeq=[];
level++;
h2.innerText=`Level ${level}`;
let randIdx=Math.floor(Math.random() *3);
let randColor= btns[randIdx];
let randBtn=document.querySelector(`.${randColor}`);
gameSeq.push(randColor);
console.log(gameSeq);
gameFlash(randBtn);
}
function checkAns(idx) {
if (userSeq[idx] ===gameSeq[idx]){
setTimeout(levelUp, 1000);
} else{
h2.innerHTML=`Game Over! Your Score was <b> ${level} </b> <br>Press any key to start.`;
document.querySelector("body").style.backgroundColor="red";
setTimeout(function(){
document.querySelector("body").style.backgroundColor="white";
},150);
reset();
}
}
function btnPress() {
let btn=this;
userFlash(btn);
userColor=btn.getAttribute("id");
userSeq.push(userColor);
checkAns(userSeq.length-1);
}
let allBtns= document.querySelectorAll(".btn");
for(btn of allBtns) {
btn.addEventListener("click", btnPress);
}
function reset() {
started=false;
gameSeq=[];
userSeq=[];
level=0;
}