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BetterUI.csproj
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BetterUI.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<Configurations>Release</Configurations>
<OutputType>Library</OutputType>
<AssemblyName>BetterUI</AssemblyName>
<RootNamespace>BetterUI</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Unity\**" />
<EmbeddedResource Remove="Unity\**" />
<None Remove="Unity\**" />
</ItemGroup>
<ItemGroup>
<None Include="Unity\AssetBundles\StandaloneWindows\betteruiassets" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Core" Version="5.4.19" />
<PackageReference Include="BetterUnityPlugin" Version="1.1.1" />
<PackageReference Include="RiskOfRain2.GameLibs" Version="1.2.3.1-r.0" />
<PackageReference Include="UnityEngine.Modules" Version="2019.4.26" />
<PackageReference Include="RoR2-BetterAPI" Version="4.0.2" />
<PackageReference Include="KinematicCharacterController" Version="1.0.0" />
<PackageReference Include="Facepunch.Steamworks" Version="0.7.5" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.0" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Update="Languages\*.lang">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>