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glfwCreateCursor functionallity #42
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is there any reason to do not comment to my previous question? if it is out of place, even that will be nice to know ;-) |
Hi, sorry I missed the question! I suspect that the reason that both A little more info here: |
This issue will (probably) be fixed with a fix of #40 |
Fixes #40, fixes #47, fixes #42 (untested), fixes #30 (untested). This still needs extensive testing! I've only made sure basic programs work and that the project still compiles. But this is what the develop branch is for??? (Dubious :P) Things that need to be tested: - Setting cursor images - Test if #48 has been magically fixed - Verify if #30 has actually been fixed - More extensive callback testing (have only tested GlfwDropFun) - OS X - Windows - Building with Monodevelop/Visual Studio (I'm using vim and xbuild)
I added the code for this, but I haven't tested it yet. It's in the develop branch. |
Hi,
First of all, I wanna to thank you for porting GLFW3 to c#, I'm making an small application and is just great to work with the library 👍
Unfortunately I can't create my own cursor.. I found the functions Set/GetWindowUserIcon, however, I can't find the glfwCreateCursor. As far as I could read out there the functionality is available on GLFW3
http://www.glfw.org/docs/latest/group__input.html#gafca356935e10135016aa49ffa464c355
can you please give me and example of how to archive this on pencil.game library?
thanks in advance!!
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