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simulationFunctions.py
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'''
Copyright (C) 2018 Austin Moore
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
'''
import numpy # Using nextafter() function
import re # Regular expression parsing
import urllib.request # Opening page URLs
import pyexcel
# Print all stats for all players on all teams
def print_all_player_stats(the_game):
for i in range(the_game.team_count):
for i2 in range(the_game.teams[i].player_count):
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' Name: ' + the_game.teams[i].players[i2].name)
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' Kills: ' + str(the_game.teams[i].players[i2].kills))
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' Deaths: ' + str(the_game.teams[i].players[i2].deaths))
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' KDR: ' + str(the_game.teams[i].players[i2].kdr))
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' DKR: ' + str(the_game.teams[i].players[i2].dkr))
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' KPR: ' + str(the_game.teams[i].players[i2].kpr))
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' DPR: ' + str(the_game.teams[i].players[i2].dpr))
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' HLTV Rating: ' + str(the_game.teams[i].players[i2].hltv_rating))
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' Inverse HLTV Rating: ' + str(the_game.teams[i].players[i2].inv_hltv_rating))
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' URL: ' + the_game.teams[i].players[i2].url)
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' Detailed URL: ' + the_game.teams[i].players[i2].stats_url)
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' Negative: ' + str(the_game.teams[i].players[i2].negative))
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' Positive: ' + str(the_game.teams[i].players[i2].positive))
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' Lower Negative Range: ' + str(the_game.teams[i].players[i2].lower_negative_range))
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' Upper Negative Range: ' + str(the_game.teams[i].players[i2].upper_negative_range))
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' Lower Positive Range: ' + str(the_game.teams[i].players[i2].lower_positive_range))
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' Upper Positive Range: ' + str(the_game.teams[i].players[i2].upper_positive_range))
print('Team ' + str(i + 1) + ' Player ' + str(i2 + 1) + ' Alive: ' + str(the_game.teams[i].players[i2].alive))
print()
# Calculate the likelihood that a player is to get a kill or die
def calculate_player_range(current_simulation, the_game):
assign_positive_negative(current_simulation, the_game)
negative_upper = 0.0 # The current number to set the next player's lower_negative_range
positive_upper = 0.0 # The current number to set the next player's lower_positive_range
for i in range(the_game.team_count):
the_game.teams[i].total_negative = 0.0 # The addition of all negative on ONE team
total_positive = 0.0 # The addition of all positive on each team
# Find total_positive and total_negative (for the teams)
for i in range(the_game.team_count):
for i2 in range(the_game.teams[i].player_count):
if (the_game.teams[i].players[i2].alive == True):
the_game.teams[i].total_negative += the_game.teams[i].players[i2].negative
total_positive += the_game.teams[i].players[i2].positive
# Find the lower and upper ranges for both negative and positive
for i in range(the_game.team_count):
negative_upper = 0.0
for i2 in range(the_game.teams[i].player_count):
if (the_game.teams[i].players[i2].alive == True):
the_game.teams[i].players[i2].lower_negative_range = negative_upper
the_game.teams[i].players[i2].upper_negative_range = the_game.teams[i].players[i2].lower_negative_range + (the_game.teams[i].players[i2].negative / the_game.teams[i].total_negative)
negative_upper = numpy.nextafter(the_game.teams[i].players[i2].upper_negative_range, 1)
the_game.teams[i].players[i2].lower_positive_range = positive_upper
the_game.teams[i].players[i2].upper_positive_range = the_game.teams[i].players[i2].lower_positive_range + (the_game.teams[i].players[i2].positive / total_positive)
positive_upper = numpy.nextafter(the_game.teams[i].players[i2].upper_positive_range, 1)
# Assign KDR, KPR, and HLTV Rating to players based on the current simulation
def assign_positive_negative(current_simulation, the_game):
if (current_simulation == 0):
for i in range(the_game.team_count):
for i2 in range(the_game.teams[i].player_count):
the_game.teams[i].players[i2].negative = the_game.teams[i].players[i2].dkr
the_game.teams[i].players[i2].positive = the_game.teams[i].players[i2].kdr
elif (current_simulation == 1):
for i in range(the_game.team_count):
for i2 in range(the_game.teams[i].player_count):
the_game.teams[i].players[i2].negative = the_game.teams[i].players[i2].dpr
the_game.teams[i].players[i2].positive = the_game.teams[i].players[i2].kpr
elif (current_simulation == 2):
for i in range(the_game.team_count):
for i2 in range(the_game.teams[i].player_count):
the_game.teams[i].players[i2].negative = the_game.teams[i].players[i2].inv_hltv_rating
the_game.teams[i].players[i2].positive = the_game.teams[i].players[i2].hltv_rating
# Function to check if a team is alive or dead. Update the class if the team is alive or dead.
def check_team_alive_and_update(team_number, the_game):
for player_number in range(the_game.teams[team_number].player_count):
if(the_game.teams[team_number].players[player_number].alive == True):
the_game.teams[team_number].alive = True
return
the_game.teams[team_number].alive = False
if (team_number == 0):
the_game.teams[0].lost_rounds += 1
the_game.teams[1].won_rounds += 1
return
elif (team_number == 1):
the_game.teams[1].lost_rounds += 1
the_game.teams[0].won_rounds += 1
return
# Changes player status of team to be alive for the next round
def revive_all_teams(current_simulation, the_game):
for team_number in range(the_game.team_count):
the_game.teams[team_number].alive = True
for player_number in range(the_game.teams[team_number].player_count):
the_game.teams[team_number].players[player_number].alive = True
calculate_player_range(current_simulation, the_game)
# Resets the won and lost rounds for a new trial to take place
def reset_team_rounds(the_game):
for team_number in range(the_game.team_count):
the_game.teams[team_number].won_rounds = 0
the_game.teams[team_number].lost_rounds = 0
def reset_team_matches(the_game):
for team_number in range(the_game.team_count):
the_game.teams[team_number].won_matches = 0
the_game.teams[team_number].lost_matches = 0
# Resets the won and lost trials to start a new simulation
def reset_team_trials(the_game):
the_game.ties = 0
for team_number in range(the_game.team_count):
the_game.teams[team_number].won_trials = 0
the_game.teams[team_number].lost_trials = 0
# Function to kill a player. Run calculate_player_range() to find the new range of all players
def kill_player(the_game, team_number, player_number, current_simulation):
the_game.teams[team_number].players[player_number].alive = False
the_game.teams[team_number].players[player_number].positive = 0.0
the_game.teams[team_number].players[player_number].negative = 0.0
the_game.teams[team_number].players[player_number].lower_negative_range = 0.0
the_game.teams[team_number].players[player_number].upper_negative_range = 0.0
the_game.teams[team_number].players[player_number].lower_positive_range = 0.0
the_game.teams[team_number].players[player_number].upper_positive_range = 0.0
calculate_player_range(current_simulation, the_game)
def date_converter(date):
day = re.findall(r'(\d*)\w*', date)
day = day[0]
month = re.findall(r'of (\w*) ', date)
month = month[0]
if (month == 'January'):
month = '1'
elif (month == 'February'):
month = '2'
elif (month == 'March'):
month = '3'
elif (month == 'April'):
month = '4'
elif (month == 'May'):
month = '5'
elif (month == 'June'):
month = '6'
elif (month == 'July'):
month = '7'
elif (month == 'August'):
month = '8'
elif (month == 'September'):
month = '9'
elif (month == 'October'):
month = '10'
elif (month == 'November'):
month = '11'
elif (month == 'December'):
month = '12'
year = re.findall(r'.* of \w* (\d*)', date)
year = year[0]
year = year[2:4]
date = month + '/' + day + '/' + year
return date
def get_all_game_data(the_game, user_agent_spoof, page):
# Get the best of count
bestof = re.findall(r'<div class="padding preformatted-text">Best of (\d)', page)
bestof = bestof[0]
bestof = int(bestof)
the_game.bestof = bestof
the_game.date = re.findall(r'<div class="date".*?data-unix="\d*">(.*?)</div', page)
the_game.date = the_game.date[0]
the_game.date = date_converter(the_game.date)
# Find and save team names
for i in range(the_game.team_count):
the_game.teams[i].name = re.findall(r'<div class="team' + str(i + 1) + '-gradient">.*<img alt="(.*?)" src', page)
the_game.teams[i].name = the_game.teams[i].name[0]
# Find the url to all teams
for i in range(the_game.team_count):
the_game.teams[i].url = re.findall(r'<div class="team' + str(i + 1) + '-gradient"><a href="(/\w*/\d*/.*?)"><img', page)
the_game.teams[i].url = the_game.teams[i].url[0]
the_game.teams[i].url = 'https://www.hltv.org' + the_game.teams[i].url
# Team loop
# Get player stats
for i in range(the_game.team_count): # Open the URL to the teams one at a time
page = connect_to_url(the_game.teams[i].url, user_agent_spoof)
# Get player names and URLs
player_names = re.findall(r'class="text-ellipsis bold">(.*?)</span>', page)
player_urls = re.findall(r'<a href="(/player/\d*?/.*?)">', page)
# Append hltv.org to all URLs
for i2 in range(len(player_urls)):
player_urls[i2] = 'https://www.hltv.org' + player_urls[i2]
# Player loop
# Assign player names, URLs, and stats to player objects
for i2 in range(the_game.teams[i].player_count):
# Assign names and main page URLs
the_game.teams[i].players[i2].name = player_names[i2]
the_game.teams[i].players[i2].url = player_urls[i2]
# Open main player URLs and assign the URL to their detailed stats
page = connect_to_url(the_game.teams[i].players[i2].url, user_agent_spoof)
# Assign detailed stats URLs
the_game.teams[i].players[i2].stats_url = re.findall(r'<a href="(/stats/players/\d*?/.*?)" class', page)
the_game.teams[i].players[i2].stats_url = the_game.teams[i].players[i2].stats_url[0]
the_game.teams[i].players[i2].stats_url = 'https://www.hltv.org' + the_game.teams[i].players[i2].stats_url
# Open the detailed stats URLs
page = connect_to_url(the_game.teams[i].players[i2].stats_url, user_agent_spoof)
# Grab player stats
# Grab kills
the_game.teams[i].players[i2].kills = re.findall(r'<div class="stats-row"><span>Total kills</span><span>(\d*?)</span>', page, re.I)
the_game.teams[i].players[i2].kills = int(the_game.teams[i].players[i2].kills[0])
#print('Player ' + str(i2 + 1) + ' kills: ' + str(the_game.teams[i].players[i2].kills))
# Grab deaths
the_game.teams[i].players[i2].deaths = re.findall(r'<div class="stats-row"><span>Total deaths</span><span>(\d*)', page, re.I)
the_game.teams[i].players[i2].deaths = int(the_game.teams[i].players[i2].deaths[0])
#print('Player ' + str(i2 + 1) + ' deaths: ' + str(the_game.teams[i].players[i2].deaths))
# Grab rounds
the_game.teams[i].players[i2].rounds = re.findall(r'<div class="stats-row"><span>Rounds played</span><span>(\d*)', page, re.I)
the_game.teams[i].players[i2].rounds = int(the_game.teams[i].players[i2].rounds[0])
#print('Player ' + str(i2 + 1) + ' rounds: ' + str(the_game.teams[i].players[i2].rounds))
# Grab HLTV Rating
the_game.teams[i].players[i2].hltv_rating = re.findall(r'"strong">(.*?)</span></div>', page, re.I)
the_game.teams[i].players[i2].hltv_rating = float(the_game.teams[i].players[i2].hltv_rating[0])
#print('Player ' + str(i2 + 1) + ' HLTV Rating: ' + str(the_game.teams[i].players[i2].hltv_rating))
# Calculate kdr
the_game.teams[i].players[i2].kdr = the_game.teams[i].players[i2].kills / the_game.teams[i].players[i2].deaths
# Calculate dkr
the_game.teams[i].players[i2].dkr = the_game.teams[i].players[i2].deaths / the_game.teams[i].players[i2].kills
# Calculate kpr
the_game.teams[i].players[i2].kpr = the_game.teams[i].players[i2].kills / the_game.teams[i].players[i2].rounds
# Calculate dpr
the_game.teams[i].players[i2].dpr = the_game.teams[i].players[i2].deaths / the_game.teams[i].players[i2].rounds
# Calculate inv_hltv_rating
the_game.teams[i].players[i2].inv_hltv_rating = pow(the_game.teams[i].players[i2].hltv_rating, (-1))
def connect_to_url(url, user_agent_spoof):
req = urllib.request.Request(url, headers=user_agent_spoof)
try:
print('Trying to connect to: ' + url)
page = urllib.request.urlopen(req)
print('URL opened successfully.')
print()
except:
print('Failed to connect to: ' + url)
print()
page = page.read()
page = page.decode('utf-8')
return page
def export_to_ods(the_game):
sheet = pyexcel.get_sheet(file_name='SimulationsCopy.ods')
if ((the_game.bestof % 2) != 0):
if (the_game.teams[0].win_percentage[0] > the_game.teams[1].win_percentage[0]):
kdr_team_win = the_game.teams[0].name
elif (the_game.teams[1].win_percentage[0] > the_game.teams[0].win_percentage[0]):
kdr_team_win = the_game.teams[1].name
else:
kdr_team_win = 'Either'
if (the_game.teams[0].win_percentage[1] > the_game.teams[1].win_percentage[1]):
kpr_team_win = the_game.teams[0].name
elif (the_game.teams[1].win_percentage[1] > the_game.teams[0].win_percentage[1]):
kpr_team_win = the_game.teams[1].name
else:
kpr_team_win = 'Either'
if (the_game.teams[0].win_percentage[2] > the_game.teams[1].win_percentage[2]):
hltv_rating_team_win = the_game.teams[0].name
elif (the_game.teams[1].win_percentage[2] > the_game.teams[0].win_percentage[2]):
hltv_rating_team_win = the_game.teams[1].name
else:
hltv_rating_team_win = 'Either'
else:
if ((the_game.tie_percentage[0] > the_game.teams[0].win_percentage[0]) and (the_game.tie_percentage[0] > the_game.teams[1].win_percentage[0])):
kdr_team_win = 'Tie'
elif (the_game.teams[0].win_percentage[0] > the_game.teams[1].win_percentage[0]):
kdr_team_win = the_game.teams[0].name
elif (the_game.teams[1].win_percentage[0] > the_game.teams[0].win_percentage[0]):
kdr_team_win = the_game.teams[1].name
else:
kdr_team_win = 'Either'
if ((the_game.tie_percentage[1] > the_game.teams[0].win_percentage[1]) and (the_game.tie_percentage[1] > the_game.teams[1].win_percentage[1])):
kpr_team_win = 'Tie'
elif (the_game.teams[0].win_percentage[1] > the_game.teams[1].win_percentage[1]):
kpr_team_win = the_game.teams[0].name
elif (the_game.teams[1].win_percentage[1] > the_game.teams[0].win_percentage[1]):
kpr_team_win = the_game.teams[1].name
else:
kpr_team_win = 'Either'
if ((the_game.tie_percentage[2] > the_game.teams[0].win_percentage[2]) and (the_game.tie_percentage[1] > the_game.teams[1].win_percentage[2])):
hltv_rating_team_win = 'Tie'
elif (the_game.teams[0].win_percentage[2] > the_game.teams[1].win_percentage[2]):
hltv_rating_team_win = the_game.teams[0].name
elif (the_game.teams[1].win_percentage[2] > the_game.teams[0].win_percentage[2]):
hltv_rating_team_win = the_game.teams[1].name
else:
hltv_rating_team_win = 'Either'
if ((the_game.bestof % 2) != 0):
sheet.row += [the_game.bestof, the_game.date, the_game.teams[0].name + ' vs. ' + the_game.teams[1].name,
str(the_game.teams[0].win_percentage[0]) + ' - ' + str(the_game.teams[1].win_percentage[0]), str(the_game.teams[0].win_percentage[1]) + ' - ' + str(the_game.teams[1].win_percentage[1]),
str(the_game.teams[0].win_percentage[2]) + ' - ' + str(the_game.teams[1].win_percentage[2]), kdr_team_win, kpr_team_win, hltv_rating_team_win,
the_game.match_score[0], the_game.match_score[1], the_game.match_score[2]]
sheet.save_as('SimulationsCopy.ods')
print(sheet)
else:
sheet.row += [the_game.bestof, the_game.date, the_game.teams[0].name + ' vs. ' + the_game.teams[1].name,
str(the_game.teams[0].win_percentage[0]) + ' - ' + str(the_game.teams[1].win_percentage[0]) + ' - ' + str(the_game.tie_percentage[0]),
str(the_game.teams[0].win_percentage[1]) + ' - ' + str(the_game.teams[1].win_percentage[1]) + ' - ' + str(the_game.tie_percentage[0]),
str(the_game.teams[0].win_percentage[2]) + ' - ' + str(the_game.teams[1].win_percentage[2]) + ' - ' + str(the_game.tie_percentage[0]),
kdr_team_win, kpr_team_win, hltv_rating_team_win,
the_game.match_score[0], the_game.match_score[1], the_game.match_score[2]]
sheet.save_as('SimulationsCopy.ods')
print(sheet)