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| 1 | +import java.awt.*; |
| 2 | +import java.awt.event.ActionEvent; |
| 3 | +import java.awt.event.ActionListener; |
| 4 | +import java.awt.event.KeyAdapter; |
| 5 | +import java.awt.event.KeyEvent; |
| 6 | +import java.util.Random; |
| 7 | +import javax.swing.*; |
| 8 | + |
| 9 | +public class SnakeGme extends JPanel implements ActionListener { |
| 10 | + |
| 11 | + private final int TILE_SIZE = 25; |
| 12 | + private final int BOARD_WIDTH = 800; |
| 13 | + private final int BOARD_HEIGHT = 800; |
| 14 | + private final int ALL_TILES = (BOARD_WIDTH * BOARD_HEIGHT) / (TILE_SIZE * TILE_SIZE); |
| 15 | + private final int DELAY = 140; |
| 16 | + |
| 17 | + private final int[] x = new int[ALL_TILES]; |
| 18 | + private final int[] y = new int[ALL_TILES]; |
| 19 | + |
| 20 | + private int snakeLength; |
| 21 | + private int foodX; |
| 22 | + private int foodY; |
| 23 | + |
| 24 | + private boolean leftDirection = false; |
| 25 | + private boolean rightDirection = true; |
| 26 | + private boolean upDirection = false; |
| 27 | + private boolean downDirection = false; |
| 28 | + private boolean inGame = true; |
| 29 | + |
| 30 | + private Timer timer; |
| 31 | + |
| 32 | + public SnakeGme() { |
| 33 | + initBoard(); |
| 34 | + } |
| 35 | + |
| 36 | + private void initBoard() { |
| 37 | + addKeyListener(new TAdapter()); |
| 38 | + setBackground(Color.black); |
| 39 | + setFocusable(true); |
| 40 | + |
| 41 | + setPreferredSize(new Dimension(BOARD_WIDTH, BOARD_HEIGHT)); |
| 42 | + loadGame(); |
| 43 | + } |
| 44 | + |
| 45 | + private void loadGame() { |
| 46 | + snakeLength = 3; |
| 47 | + |
| 48 | + for (int z = 0; z < snakeLength; z++) { |
| 49 | + x[z] = 50 - z * TILE_SIZE; |
| 50 | + y[z] = 50; |
| 51 | + } |
| 52 | + |
| 53 | + locateFood(); |
| 54 | + |
| 55 | + timer = new Timer(DELAY, this); |
| 56 | + timer.start(); |
| 57 | + } |
| 58 | + |
| 59 | + @Override |
| 60 | + public void paintComponent(Graphics g) { |
| 61 | + super.paintComponent(g); |
| 62 | + doDrawing(g); |
| 63 | + } |
| 64 | + |
| 65 | + private void doDrawing(Graphics g) { |
| 66 | + if (inGame) { |
| 67 | + g.setColor(Color.red); |
| 68 | + g.fillRect(foodX, foodY, TILE_SIZE, TILE_SIZE); |
| 69 | + |
| 70 | + for (int z = 0; z < snakeLength; z++) { |
| 71 | + if (z == 0) { |
| 72 | + g.setColor(Color.green); |
| 73 | + } else { |
| 74 | + g.setColor(Color.yellow); |
| 75 | + } |
| 76 | + g.fillRect(x[z], y[z], TILE_SIZE, TILE_SIZE); |
| 77 | + } |
| 78 | + |
| 79 | + Toolkit.getDefaultToolkit().sync(); |
| 80 | + } else { |
| 81 | + gameOver(g); |
| 82 | + } |
| 83 | + } |
| 84 | + |
| 85 | + private void gameOver(Graphics g) { |
| 86 | + String msg = "Game Over"; |
| 87 | + Font small = new Font("Helvetica", Font.BOLD, 14); |
| 88 | + FontMetrics metr = getFontMetrics(small); |
| 89 | + |
| 90 | + g.setColor(Color.white); |
| 91 | + g.setFont(small); |
| 92 | + g.drawString(msg, (BOARD_WIDTH - metr.stringWidth(msg)) / 2, BOARD_HEIGHT / 2); |
| 93 | + } |
| 94 | + |
| 95 | + private void checkFood() { |
| 96 | + if ((x[0] == foodX) && (y[0] == foodY)) { |
| 97 | + snakeLength++; |
| 98 | + locateFood(); |
| 99 | + } |
| 100 | + } |
| 101 | + |
| 102 | + private void move() { |
| 103 | + for (int z = snakeLength; z > 0; z--) { |
| 104 | + x[z] = x[z - 1]; |
| 105 | + y[z] = y[z - 1]; |
| 106 | + } |
| 107 | + |
| 108 | + if (leftDirection) { |
| 109 | + x[0] -= TILE_SIZE; |
| 110 | + } |
| 111 | + |
| 112 | + if (rightDirection) { |
| 113 | + x[0] += TILE_SIZE; |
| 114 | + } |
| 115 | + |
| 116 | + if (upDirection) { |
| 117 | + y[0] -= TILE_SIZE; |
| 118 | + } |
| 119 | + |
| 120 | + if (downDirection) { |
| 121 | + y[0] += TILE_SIZE; |
| 122 | + } |
| 123 | + } |
| 124 | + |
| 125 | + private void checkCollision() { |
| 126 | + for (int z = snakeLength; z > 0; z--) { |
| 127 | + if ((z > 4) && (x[0] == x[z]) && (y[0] == y[z])) { |
| 128 | + inGame = false; |
| 129 | + } |
| 130 | + } |
| 131 | + |
| 132 | + if (y[0] >= BOARD_HEIGHT) { |
| 133 | + inGame = false; |
| 134 | + } |
| 135 | + |
| 136 | + if (y[0] < 0) { |
| 137 | + inGame = false; |
| 138 | + } |
| 139 | + |
| 140 | + if (x[0] >= BOARD_WIDTH) { |
| 141 | + inGame = false; |
| 142 | + } |
| 143 | + |
| 144 | + if (x[0] < 0) { |
| 145 | + inGame = false; |
| 146 | + } |
| 147 | + |
| 148 | + if (!inGame) { |
| 149 | + timer.stop(); |
| 150 | + } |
| 151 | + } |
| 152 | + |
| 153 | + private void locateFood() { |
| 154 | + Random random = new Random(); |
| 155 | + foodX = random.nextInt(BOARD_WIDTH / TILE_SIZE) * TILE_SIZE; |
| 156 | + foodY = random.nextInt(BOARD_HEIGHT / TILE_SIZE) * TILE_SIZE; |
| 157 | + } |
| 158 | + |
| 159 | + @Override |
| 160 | + public void actionPerformed(ActionEvent e) { |
| 161 | + if (inGame) { |
| 162 | + checkFood(); |
| 163 | + checkCollision(); |
| 164 | + move(); |
| 165 | + } |
| 166 | + |
| 167 | + repaint(); |
| 168 | + } |
| 169 | + |
| 170 | + private class TAdapter extends KeyAdapter { |
| 171 | + @Override |
| 172 | + public void keyPressed(KeyEvent e) { |
| 173 | + int key = e.getKeyCode(); |
| 174 | + |
| 175 | + if ((key == KeyEvent.VK_LEFT) && (!rightDirection)) { |
| 176 | + leftDirection = true; |
| 177 | + upDirection = false; |
| 178 | + downDirection = false; |
| 179 | + } |
| 180 | + |
| 181 | + if ((key == KeyEvent.VK_RIGHT) && (!leftDirection)) { |
| 182 | + rightDirection = true; |
| 183 | + upDirection = false; |
| 184 | + downDirection = false; |
| 185 | + } |
| 186 | + |
| 187 | + if ((key == KeyEvent.VK_UP) && (!downDirection)) { |
| 188 | + upDirection = true; |
| 189 | + rightDirection = false; |
| 190 | + leftDirection = false; |
| 191 | + } |
| 192 | + |
| 193 | + if ((key == KeyEvent.VK_DOWN) && (!upDirection)) { |
| 194 | + downDirection = true; |
| 195 | + rightDirection = false; |
| 196 | + leftDirection = false; |
| 197 | + } |
| 198 | + } |
| 199 | + } |
| 200 | +} |
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