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CMakeLists.txt
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CMakeLists.txt
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#
# This file is part of Magnum.
#
# Original authors — credit is appreciated but not required:
#
# 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020 —
# Vladimír Vondruš <[email protected]>
# 2019 — Nghia Truong <[email protected]>
#
# This is free and unencumbered software released into the public domain.
#
# Anyone is free to copy, modify, publish, use, compile, sell, or distribute
# this software, either in source code form or as a compiled binary, for any
# purpose, commercial or non-commercial, and by any means.
#
# In jurisdictions that recognize copyright laws, the author or authors of
# this software dedicate any and all copyright interest in the software to
# the public domain. We make this dedication for the benefit of the public
# at large and to the detriment of our heirs and successors. We intend this
# dedication to be an overt act of relinquishment in perpetuity of all
# present and future rights to this software under copyright law.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
# IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
cmake_minimum_required(VERSION 3.4)
# Add module path in case this is project root
if(PROJECT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR)
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/../../modules/" ${CMAKE_MODULE_PATH})
endif()
find_package(Corrade REQUIRED Main)
find_package(Magnum REQUIRED
GL
MeshTools
Primitives
SceneGraph
Shaders
Sdl2Application)
set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON)
option(USE_TBB "Using Intel TBB if PBD Sim is built with parallel computation enabled" ON)
corrade_add_resource(Simulation2D_RESOURCES resources.conf)
add_executable(magnum-PBD2d
Simulation2DExample.cpp
DrawableObjects/FlatShadeObject2D.h
DrawableObjects/ParticleGroup2D.h
DrawableObjects/ParticleGroup2D.cpp
DrawableObjects/WireframeObject2D.h
PBDSolver/SolverData.h
PBDSolver/SDFObject.h
PBDSolver/PBDSolver2D.h
PBDSolver/PBDSolver2D.cpp
Shaders/ParticleSphereShader2D.h
Shaders/ParticleSphereShader2D.cpp
${Simulation2D_RESOURCES})
target_link_libraries(magnum-PBD2d PRIVATE
Corrade::Main
Magnum::Application
Magnum::GL
Magnum::Magnum
Magnum::MeshTools
Magnum::Primitives
Magnum::SceneGraph
Magnum::Shaders)
target_include_directories(magnum-PBD2d PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_BINARY_DIR})
if(USE_TBB)
find_package(TBB CONFIG REQUIRED tbb)
target_link_libraries(magnum-PBD2d PRIVATE TBB::tbb)
endif()
install(TARGETS magnum-PBD2d DESTINATION ${MAGNUM_BINARY_INSTALL_DIR})
# Make the executable a default target to build & run in Visual Studio
set_property(DIRECTORY ${PROJECT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT magnum-PBD2d)