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Idea: include collision-rs #1

@bwasty

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@bwasty

Background: I wrote my own Bounds struct, because I overlooked that collision-rs already has an Aabb3 that is just what I need (didn't associate bounding boxes with collision detection, so I ignored the lib...).

For a 'go-to' CG math wrapper I'd expect bounding boxes and perhaps also some other features of collision-rs.

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