You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+5-71Lines changed: 5 additions & 71 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -4,13 +4,9 @@ Nippon is a collection of tools designed to interact with the okami PC port. Thi
4
4
<imgsrc="Assets/Editor.png"width="100%"/>
5
5
6
6
## Starting The Editor
7
-
The editor requires at least one command line arguments which is the directory where the okami data files are. Supply arguments which contain spaces as strings.
8
-
```
9
-
Editor Help
10
-
Editor DataDir [Width|Height]
7
+
On first start the editor will ask for the okami data directory.
Launch the Visual Studio Solution, set the `Editor` as the startup project and build for `Debug` or `Release` bitness `x64`.
22
-
To run or debug the editor one must additionally adjust a few editor properties. Go into `Editor/Properties/Debugging` and set the following parameters for all configurations and platforms:
There are many different files inside the okami data directory but most of em share a common file structure. To list a few of them `DAT`, `BIN`, `IDD`, `AKT`, `CMP`, `DDP`, `EFF`, `PAC`, `SCP`, `TBL`. This programs job is to simplify your everyday work with those files.
All people have different tools for different tasks, but if there are tons of files that need to be processed in the same way over and over again, then I'm sure you will find a use case for this analyzer.
- If you got build errors, make sure you are using the latest Visual Studio version. (Tested with VS 2022 >= 17.X.X)
88
21
- If for some reason the editor does not start, make sure the latest graphics card drivers are installed on your system.
89
-
- If only black thumbnails appear, then one must first generate them via `MainMenu/Tools/Generate Thumbnails`. They should be visible after editor relaunch.
22
+
- If only black thumbnails appear, then one must first generate them via `Database/Rebuild Thumbnails`. They should be visible right away.
90
23
91
24
## Exporting Assets
92
-
Right click on a random actor that you wish to export and choose `Export as Wavefront` to generate a wavefront object and material file along with all referenced textures. It should be ready to be imported into blender or other 3D software. Be sure to enable backface culling in your external rendering software to view the objects properly, otherwise only the black hull will be visible for most objects.
25
+
Right click on a random actor that you wish to export and choose `Export as Wavefront` to generate a wavefront object and material file along with all referenced textures. It should be ready to be imported into blender or any other 3D modeling software. Be sure to enable backface culling in your external rendering software to view the objects properly, otherwise only the black hull will be visible for most objects.
0 commit comments