diff --git a/src/software/pipeline/main_texturing.cpp b/src/software/pipeline/main_texturing.cpp index 0d2af56725..3fd4cf0782 100644 --- a/src/software/pipeline/main_texturing.cpp +++ b/src/software/pipeline/main_texturing.cpp @@ -103,9 +103,9 @@ int aliceVision_main(int argc, char* argv[]) ("bumpType", po::value(&bumpMappingParams.bumpType)->default_value(bumpMappingParams.bumpType), "Use HeightMap for displacement or bump mapping.") ("unwrapMethod", po::value(&unwrapMethod)->default_value(unwrapMethod), - "Method to unwrap input mesh if it does not have UV coordinates.\n" - " * Basic (> 600k faces) fast and simple. Can generate multiple atlases.\n" - " * LSCM (<= 600k faces): optimize space. Generates one atlas.\n" + "Method to unwrap input mesh if it does not have UV coordinates.\n" + " * Basic (> 600k faces) fast and simple. Can generate multiple atlases.\n" + " * LSCM (<= 600k faces): optimize space. Generates one atlas.\n" " * ABF (<= 300k faces): optimize space and stretch. Generates one atlas.'") ("useUDIM", po::value(&texParams.useUDIM)->default_value(texParams.useUDIM), "Use UDIM UV mapping.") @@ -135,9 +135,9 @@ int aliceVision_main(int argc, char* argv[]) "Option to flip face normals. It can be needed as it depends on the vertices order in triangles and the " "convention changes from one software to another.") ("visibilityRemappingMethod", po::value(&visibilityRemappingMethod)->default_value(visibilityRemappingMethod), - "Method to remap visibilities from the reconstruction to the input mesh.\n" - " * Pull: For each vertex of the input mesh, pull the visibilities from the closest vertex in the reconstruction.\n" - " * Push: For each vertex of the reconstruction, push the visibilities to the closest triangle in the input mesh.\n" + "Method to remap visibilities from the reconstruction to the input mesh.\n" + " * Pull: For each vertex of the input mesh, pull the visibilities from the closest vertex in the reconstruction.\n" + " * Push: For each vertex of the reconstruction, push the visibilities to the closest triangle in the input mesh.\n" " * PullPush: Combine results from Pull and Push results.'") ("subdivisionTargetRatio", po::value(&texParams.subdivisionTargetRatio)->default_value(texParams.subdivisionTargetRatio), "Percentage of the density of the reconstruction as the target for the subdivision "