See log.
For players:
- Updated for Stardew Valley 1.2.
- SMAPI now rewrites many mods for compatibility with game updates, but some mods will need an update.
- SMAPI now detects incompatible mods and disables them before they cause problems.
- SMAPI now allows mods nested into an otherwise empty parent folder (like
Mods\ModName-1.0\ModName\manifest.json), since that's a common default behaviour when unpacking mods. - The installer now detects if you need to update .NET Framework before installing SMAPI.
- The installer now detects if you need to run the game at least once (to let it perform first-time setup) before installing SMAPI.
- The installer on Linux now finds games installed to
~/.steam/steam/steamapps/common/Stardew Valleytoo. - The console now has simpler error messages.
- The console now has improved command handling & feedback.
- The console no longer shows the game's debug output (unless you use a SMAPI for developers build).
- Fixed the game-needs-an-update error not pausing before exit.
- Fixed installer errors for some players when deleting files.
- Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe.
- Fixed installer not recognising Linux/Mac paths starting with
~/or containing an escaped space. - Fixed TrainerMod letting you add invalid items which may crash the game.
- Fixed TrainerMod's
world_downminelevelcommand not working. - Fixed rare issue where mod dependencies would override SMAPI dependencies and cause unpredictable bugs.
- Fixed errors in mods' console command handlers crashing the game.
For mod developers:
- Added a simpler API for console commands (see
helper.ConsoleCommands). - Added
SaveEvents.AfterReturnToTitleevent triggered when the player returns to the title screen. - Added
TimeEvents.AfterDayStartedevent triggered when a day starts. This happens no matter how the day started (including new game, loaded save, or player went to bed). - Added
ContentEvents.AfterLocaleChangedevent triggered when the player changes the content language. - Added
GetPrivatePropertyto the reflection helper. - SMAPI now writes XNA input enums (
ButtonsandKeys) to JSON as strings automatically, so mods no longer need to add aStringEnumConverterthemselves for those. - The SMAPI log now has a simpler filename.
- The SMAPI log now shows the OS caption (like "Windows 10") instead of its internal version when available.
- The SMAPI log now always uses
\r\nline endings to simplify crossplatform viewing. - Fixed
SaveEvents.AfterLoadbeing raised during the new-game intro before the player is initialised. - Several obsolete APIs have been removed (see deprecation guide), and all notice-level deprecations have been increased to info.
- Removed the experimental
IConfigFile.
For SMAPI developers:
- Added support for debugging SMAPI on Linux/Mac if supported by the editor.
See log.
For players:
- Mods no longer generate
.cachesubfolders. - Fixed multiple issues where mods failed during assembly loading.
- Tweaked install package to reduce confusion.
For mod developers:
- The
SemanticVersionconstructor now accepts a string version. - Increased deprecation level for
Extensionsto pending removal. - Warning:
Assembly.GetExecutingAssembly().Locationwill no longer reliably return a valid path, because mod assemblies are loaded from memory when rewritten for compatibility. This approach has been discouraged since SMAPI 1.3; usehelper.DirectoryPathinstead.
For SMAPI developers:
- Rewrote assembly loading from the ground up. The new implementation...
- is much simpler;
- eliminates the
.cachefolders by loading rewritten assemblies from memory; - ensures DLLs are loaded in leaf-to-root order (i.e. dependencies first);
- improves dependent assembly resolution;
- no longer loads DLLs if they're not referenced;
- reduces log verbosity.
See log.
For players:
- The console now shows the folder path where mods should be added.
- The console now shows deprecation warnings after the list of loaded mods (instead of intermingled).
For mod developers:
- Added a mod registry which provides metadata about loaded mods.
- The
Entry(…)method is now deferred until all mods are loaded. - Fixed
SaveEvents.BeforeSaveand.AfterSavenot triggering on days when the player shipped something. - Fixed
PlayerEvents.LoadedGameandSaveEvents.AfterLoadbeing fired before the world finishes initialising. - Fixed some
LocationEvents,PlayerEvents, andTimeEventsbeing fired during game startup. - Increased deprecation levels for
SObject,LogWriter(notLog), andMod.Entry(ModHelper)(notMod.Entry(IModHelper)) to pending removal. Increased deprecation levels forMod.PerSaveConfigFolder,Mod.PerSaveConfigPath, andVersion.VersionStringto info.
See log.
For players:
- Added console commands to open the game/data folders.
- Updated list of incompatible mods.
- Fixed
config.jsonvalues being duplicated in some cases. - Fixed some Linux users not being able to launch SMAPI from Steam.
- Fixed the installer not finding custom install paths on 32-bit Windows.
- Fixed error when loading a mod which was released with a
.cachefolder for a different platform. - Fixed error when the console doesn't support colour.
- Fixed error when a mod reads a custom JSON file from a directory that doesn't exist.
For mod developers:
- Added three events:
SaveEvents.BeforeSave,SaveEvents.AfterSave, andSaveEvents.AfterLoad. - Deprecated three events:
TimeEvents.OnNewDayis unreliable; useTimeEvents.DayOfMonthChangedorSaveEventsinstead.PlayerEvents.LoadedGameis replaced bySaveEvents.AfterLoad.PlayerEvents.FarmerChangedserves no purpose.
For SMAPI developers:
- Added support for specifying a lower bound in mod incompatibility data.
- Added support for custom incompatible-mod error text.
- Fixed issue where
TrainerModused older logic to detect the game path.
See log.
For players:
- Added an option to disable update checks.
- SMAPI will now show a friendly error with update links when you try to use a known incompatible mod version.
- Fixed an error when a mod uses the new reflection API on a missing field or method.
- Fixed an issue where mods weren't notified of a menu change if it changed while SMAPI was still notifying mods of the previous change.
For developers:
- Deprecated
Versionin favour ofSemanticVersion.
This new implementation is semver 2.0-compliant, introducesNewerThan(version)andOlderThan(version)convenience methods, adds support for parsing a version string into aSemanticVersion, and fixes various bugs with the former implementation. This also replacesManifestwithIManifest. - Increased deprecation levels for
SObject,Extensions,LogWriter(notLog),SPlayer, andMod.Entry(ModHelper)(notMod.Entry(IModHelper)).
See log.
For players:
- SMAPI will now prevent mods from crashing your game with menu errors.
- The installer will now automatically detect most custom install paths.
- The installer will now automatically clean up old SMAPI files.
- Each mod now has its own
.cachefolder, so removing the mod won't leave orphaned cache files behind. - Improved installer wording to reduce confusion.
- Fixed the installer not removing TrainerMod from appdata if it's already in the game mods directory.
- Fixed the installer not moving mods out of appdata if the game isn't installed on the same Windows partition.
- Fixed the SMAPI console not being shown on Linux and Mac.
For developers:
- Added a reflection API (via
helper.Reflection) that simplifies robust access to the game's private fields and methods. - Added a searchable
list_itemsconsole command to replace theout_items,out_melee, andout_ringscommands. - Added
TypeLoadExceptiondetails when intercepted by SMAPI. - Fixed an issue where you couldn't debug into an assembly because it was copied into the
.cachedirectory. That will now only happen if necessary.
See log.
For players:
- You can now run most mods on any platform (e.g. run Windows mods on Linux/Mac).
- Fixed the normal uninstaller not removing files added by the 'SMAPI for developers' installer.
See log.
For players:
- Fixed compatibility with some older mods.
- Fixed mod errors in most event handlers crashing the game.
- Fixed mod errors in some event handlers preventing other mods from receiving the same event.
- Fixed game crashing on startup with an audio error for some players.
For developers:
- Improved logging to show
ReflectionTypeLoadExceptiondetails when it's caught by SMAPI.
See log.
For players:
- Fixed console exiting immediately when some exceptions occur.
- Fixed an error in 1.0 when mod uses
config.jsonbut the file doesn't exist. - Fixed critical errors being saved to a separate log file.
- Fixed compatibility with some older mods.1.1.1
- Fixed race condition where some mods would sometimes crash because the game wasn't ready yet.1.1.1
For developers:
- Added new logging interface:
- easier to use;
- supports trace logs (written to the log file, but hidden in the console by default);
- messages are now listed in order;
- messages now show which mod logged them;
- more consistent and intuitive console color scheme.
- Added optional
MinimumApiVersiontomanifest.json. - Added emergency interrupt feature for dangerous mods.
- Fixed deprecation warnings being repeated if the mod can't be identified.1.1.1
See log.
For players:
- Added support for Linux and Mac.
- Added installer to automate adding & removing SMAPI.
- Added background update check on launch.
- Fixed missing
steam_appid.txtfile. - Fixed some mod UIs disappearing at a non-default zoom level for some users.
- Removed undocumented support for mods in AppData folder (breaking change).
- Removed
F2debug mode.
For mod developers:
- Added deprecation warnings.
- Added OS version to log.
- Added zoom-adjusted mouse position to mouse-changed event arguments.
- Added SMAPI code documentation.
- Switched to semantic versioning.
- Fixed mod versions not shown correctly in the log.
- Fixed misspelled field in
manifest.jsonschema. - Fixed some events getting wrong data.
- Simplified log output.
For SMAPI developers:
- Simplified compiling from source.
- Formalised release process and added automated build packaging.
- Removed obsolete and unfinished code.
- Internal cleanup & refactoring.
-
0.40.1.1 (2016-09-30, log)
- Added support for Stardew Valley 1.1.
-
0.40.0 (2016-04-05, log)
- Fixed an error that ocurred during minigames.
-
0.39.7 (2016-04-04, log)
- Added 'no check' graphics events that are triggered regardless of game's if checks.
-
0.39.6 (2016-04-01, log)
- Added game & SMAPI versions to log.
- Fixed conflict in graphics tick events.
- Bug fixes.
-
0.39.5 (2016-03-30, log)
-
0.39.4 (2016-03-29, log)
-
0.39.3 (2016-03-28, log)
-
0.39.2 (2016-03-23, log)
-
0.39.1 (2016-03-23, log)
-
0.38.8 (2016-03-23, log)
-
0.38.7 (2016-03-23, log)
-
0.38.6 (2016-03-22, log)
-
0.38.5 (2016-03-22, log)
-
0.38.4 (2016-03-21, log)
-
0.38.3 (2016-03-21, log)
-
0.38.2 (2016-03-21, log)
-
0.38.0 (2016-03-20, log)
-
0.38.1 (2016-03-20, log)
-
0.37.3 (2016-03-08, log)
-
0.37.2 (2016-03-07, log)
-
0.37.1 (2016-03-06, log)
-
0.36 (2016-03-04, log)
-
0.37 (2016-03-04, log)
-
0.35 (2016-03-02, log)
-
0.34 (2016-03-02, log)
-
0.33 (2016-03-02, log)
-
0.32 (2016-03-02, log)
-
0.31 (2016-03-02, log)
-
0.3 (2016-03-01, log)
-
0.2 (2016-02-29, log
-
0.1 (2016-02-28)