Subgraphs
#141
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No issues with the project, it's awesome, and I wanted to say thanks. I've been playing around for several hours today, and this work really have saved me a ton of time.
I'm looking for subgraphs, and am willing to help contribute to that. How can I help? I'm still trying to wrap my head around the project, but I'm considering approaching it from a custom contextual menu item, and then building an "output" node similar to how shadergraph is setup. "Subgraphs" would have some validation around requiring that node. The rest is mostly fuzzy, but doesn't seem that hard to either call into existing logic for processing the subgraph "node", or add those concepts (but I suspect they already exist more or less).
Obviously you're probably much better suited to build that correctly, but let me know if and how I can help.
Thanks again! Really great library -- this is what I was hoping for from unity, but that's a bit messier than what you provide here. Good work. =)
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