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connect.py
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connect.py
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import numpy as np
import pygame
import sys
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)
ROWS = 6
COLS = 7
def create_board():
board = np.zeros((ROWS, COLS))
return board
def draw_board(board):
for c in range(COLS):
for r in range(ROWS):
pygame.draw.rect(screen, BLUE, (c * SQSIZE, r * SQSIZE + SQSIZE, SQSIZE, SQSIZE))
pygame.draw.circle(screen, BLACK, (int(c * SQSIZE + SQSIZE / 2), int(r * SQSIZE + SQSIZE + SQSIZE / 2)), RADIUS)
for c in range(COLS):
for r in range(ROWS):
if board[r][c] == 1:
pygame.draw.circle(screen, RED, (int(c * SQSIZE + SQSIZE / 2), height - int(r * SQSIZE + SQSIZE / 2)), RADIUS)
elif board[r][c] == 2:
pygame.draw.circle(screen, YELLOW, (int(c * SQSIZE + SQSIZE / 2), height - int(r * SQSIZE + SQSIZE / 2)), RADIUS)
pygame.display.update()
def play(board, col, piece):
global running
def is_valid_location():
return board[ROWS - 1][col] == 0
def get_empty_row():
for r in range(ROWS):
if board[r][col] == 0:
return r
def drop_piece(row):
board[row][col] = piece
return board
def winning_move():
# Horizontal
for c in range(COLS - 3):
for r in range(ROWS):
if board[r][c] == piece and board[r][c+1] == piece and board[r][c+2] == piece and board[r][c+3] == piece:
return True
# Vertical
for c in range(COLS):
for r in range(ROWS - 3):
if board[r][c] == piece and board[r+1][c] == piece and board[r+2][c] == piece and board[r+3][c] == piece:
return True
# Positive Diagonal
for c in range(COLS-3):
for r in range(ROWS-3):
if board[r][c] == piece and board[r+1][c+1] == piece and board[r+2][c+2] == piece and board[r+3][c+3] == piece:
return True
# Negative Diagonal
for c in range(COLS-3):
for r in range(3, ROWS):
if board[r][c] == piece and board[r-1][c+1] == piece and board[r-2][c+2] == piece and board[r-3][c+3] == piece:
return True
if is_valid_location():
row = get_empty_row()
drop_piece(row)
if winning_move():
ALERT.play()
label = myfont.render("Player {} Wins!!! Congrats!!".format(piece), 1, RED)
screen.blit(label, (40, 10))
running = False
if board.all():
ALERT.play()
label = myfont.render("Game TIE!!", 1, RED)
screen.blit(label, (40, 10))
running = False
return running
board = create_board()
running = True
turn = 0
SQSIZE = 100
RADIUS = int(SQSIZE / 2 - 5)
pygame.init()
pygame.display.set_caption("Connect 4")
width = COLS * SQSIZE
height = (ROWS+1) * SQSIZE
size = (width, height)
screen = pygame.display.set_mode(size)
draw_board(board)
COIN_DROP = pygame.mixer.Sound("coin_drop.wav")
ALERT = pygame.mixer.Sound("alert.wav")
pygame.display.update()
myfont = pygame.font.SysFont("monospace", 75)
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.MOUSEMOTION:
pygame.draw.rect(screen, BLACK, (0, 0, width, SQSIZE))
posx = event.pos[0]
if turn == 0:
pygame.draw.circle(screen, RED, (posx, int(SQSIZE / 2)), RADIUS)
else:
pygame.draw.circle(screen, YELLOW, (posx, int(SQSIZE / 2)), RADIUS)
pygame.display.update()
if event.type == pygame.MOUSEBUTTONDOWN:
COIN_DROP.play()
pygame.draw.rect(screen, BLACK, (0, 0, width, SQSIZE))
posx = event.pos[0]
col = posx // SQSIZE
# Ask for player 1 input
if turn == 0:
play(board, col, 1)
# Ask for player 2 input
else:
play(board, col, 2)
turn += 1
turn %= 2
draw_board(board)
if not running:
pygame.time.wait(10000)