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layer.h
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layer.h
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/***************************************************************************
* HyperArt Copyright (C) 2005-2023 by Ajit Datar ([email protected]) *
* *
* Hyperbolic geometry drawing algorithms developed by *
* and credited to Dr. Douglas Dunham ([email protected]) *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* Please see LICENSE file for more details. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef LAYER_H
#define LAYER_H
#include "pattern.h"
#include <QList>
typedef QList<PatternPtr> PatternList;
typedef QList<PatternPtr>::iterator PatternListIter;
/**
Layer is used to group patterns. It is useful to view different layers of the diagram.
@author Ajit Datar
*/
class Layer {
public:
Layer(int id=0) : layerId_(id) { }
int id() { return layerId_; }
void setId(int id) { layerId_ = id; }
/**
Returns pattern id after adding a copy of the pattern
*/
void addPattern(const PatternPtr pat);
void removePattern(UId patId);
bool hasPattern(const UId patId) { return patterns_.contains(patId); }
//TODO check if patId exists
const PatternPtr pattern(const UId patId) const { return patterns_[patId]; }
const PatternList patterns() const { return patterns_.values(); }
void clear();
private:
QMap<UId, PatternPtr> patterns_;
int layerId_;
};
#endif