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2D_Astar.py
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2D_Astar.py
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"""
A* Algorithm: A* (pronounced "A-star") is a graph traversal and path search algorithm,
which is often used in many fields of computer science due to its completeness,
optimality, and optimal efficiency. Apart from other graph traversal techinques
it has a previous knowledge of the target position. A* Algorithm has something
called the heuristic function which helps in optimization of the algorithm.
Purpose: Given a binary matrix of N*M order where 0 is the wall and 1 is way.
Find the shortest distance from a source cell to a destination cell,
traversing through limited cells only. Also you can move only
up, down, left and right. If found then print the distance and
path in separate lines, else return -1.
Method : A*(Astar) Algorithm
Intuition: For implementation of the A* Algorithm, follow these steps
1. Initialize the open list
2. Initialize the closed list
put the starting node on the open
list (you can leave its f at zero)
3. while the open list is not empty
a) find the node with the least f on
the open list, call it "q"
b) pop q off the open list
c) generate q's 8 successors and set their
parents to q
d) for each successor
i) if successor is the goal, stop search
successor.g = q.g + distance between
successor and q
successor.h = distance from goal to
successor (This can be done using many
ways, we will discuss three heuristics-
Manhattan, Diagonal and Euclidean Heuristics)
successor.f = successor.g + successor.h
ii) if a node with the same position as
successor is in the OPEN list which has a
lower f than successor, skip this successor
iii) if a node with the same position as
successor is in the CLOSED list which has
a lower f than successor, skip this successor
otherwise, add the node to the open list end (for loop)
e) push q on the closed list
end (while loop)
Time Compexity: O(N*M)
Space Complexity: O(N*M)
Argument: 2-d list, tupple, tupple (Maze, Source, Destination)
Return : Integer, String (Distance, Path)
"""
from heapq import heappop, heappush
# Manhattan Distance for heuristic functionn
def heuristic_function(p1, p2):
x1, y1 = p1
x2, y2 = p2
return abs(x1 - x2) + abs(y1 - y2)
def Astar(maze, src, des, way=1):
# Base Case: If there is no way from the source, returnn False
if(maze[src[0]][src[1]] != 1):
return False
# Dimention of the maze
n = len(maze)
m = len(maze[0])
hp = []
count = 0
x, y = src
# To keep a track of visited nodes, also mark source as visited
visited = [[False] * m for i in range(n)]
visited[x][y] = True
# All possible moves from a cell
moves = {(1, 0): 'D', (-1, 0): 'U', (0, 1): 'R', (0, -1): 'L'}
parent = {}
# Initilize the heap with the source cell
heappush(hp, [0, count, src])
# Initilze the G_score for each node to infinity
# And G_score of source is 0
g_score = [[float('inf')] * m for i in range(n)]
g_score[x][y] = 0
# Initilze the F_score for each node to infinity
# And F score of source is 1
# F_source = G_score + heuristic function
f_score = [[float('inf')] * m for i in range(n)]
f_score[x][y] = 1
while hp:
cur_pos = heappop(hp)[2]
# print(cur_pos)
xx, yy = cur_pos
if cur_pos == des:
path = ''
# Calculate the path by backtracking with the parent dict
while cur_pos != src:
print(cur_pos)
prev_move = parent[cur_pos]
m = (cur_pos[0] - prev_move[0], cur_pos[1] - prev_move[1])
path += moves[m]
cur_pos = prev_move
# Return the distance and path
return len(path), path[::-1]
for i in moves.keys():
r = xx + i[0]
c = yy + i[1]
# If the next node inside the maze , has a way and not yet visited
# then mark it visited and push it in the queue
if 0 <= r < n and 0 <= c < m and maze[r][c] == way and not visited[r][c]:
temp = g_score[xx][yy] + 1
if temp < g_score[r][c]:
parent[(r, c)] = (xx, yy)
g_score[r][c] = temp
# F_source = G_score + heuristic function
f_score[r][c] = temp + heuristic_function(des, (r, c))
count += 1
heappush(hp, [f_score[r][c], count, (r, c)])
visited[r][c] = 1
return False
# --------------------------------DRIVER CODE ---------------------------------
if __name__ == "__main__":
N, M = map(int, input("Enter the Dimension of the maze:- ").split())
print("Enter the Maze: ")
maze = []
# Input the Maze
for _ in range(N):
maze.append([int(i) for i in input().split()])
src = tuple(map(int, input("Enter the Source cell: ").split()))
des = tuple(map(int, input("Enter the Destination cell: ").split()))
ans = Astar(maze, src, des)
# If ans is false, i.e. no way is possible, else print distance and path
if ans is False:
print("No Path exists between", src, "and", des)
else:
dist = ans[0]
path = ans[1]
print("Disance= ", dist)
print("Path: ", path)
"""
Sample Input / Output
Enter the Dimension of the maze:- 5 5
Enter the Maze:
1 0 1 1 1
1 0 1 0 1
1 0 1 0 1
1 0 0 0 1
1 1 1 1 1
Enter the Source cell: 0 0
Enter the Destination cell: 4 4
Disance= 8
Path: DDDDRRRR
Enter the Dimension of the maze:- 5 5
Enter the Maze:
1 0 1 1 1
1 0 1 0 1
1 0 0 0 1
1 0 1 0 1
1 1 1 0 1
Enter the Source cell: 0 0
Enter the Destination cell: 4 4
No Path exists between (0, 0) and (4, 4)
Enter the Dimension of the maze:- 5 8
Enter the Maze:
1 0 1 1 1 1 1 1
1 0 1 0 0 0 0 1
1 0 1 1 1 1 0 1
1 0 0 0 0 1 0 1
1 1 1 1 1 1 0 1
Enter the Source cell: 0 0
Enter the Destination cell: 4 7
Disance= 25
Path: DDDDRRRRRUULLLUURRRRRDDDD
"""