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CMakeLists.txt.bak
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CMakeLists.txt.bak
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# run it cmake .. -DCMAKE_BUILD_TYPE=Debug -DCMAKE_VERBOSE_MAKEFILE=1
################################################################################
# project name
project(alias)
cmake_minimum_required(VERSION 2.8)
# Find includes in corresponding build directories
set(CMAKE_INCLUDE_CURRENT_DIR ON)
# Instruct CMake to run moc automatically when needed
set(CMAKE_AUTOMOC ON)
# Create code from a list of Qt designer ui files
set(CMAKE_AUTOUIC ON)
# Find the QtWidgets library
find_package(Qt5Widgets CONFIG REQUIRED)
################################################################################
# check the configuration and unify if
set(DEBUG_MODE false)
if ("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
set(DEBUG_MODE true)
message("WE ARE IN DEBUG MODE")
endif ()
message("Current configuration: debug = ${DEBUG_MODE}: string: ${CMAKE_BUILD_TYPE}")
# source root dir
set(PRJ_ROOT_DIR ${PROJECT_SOURCE_DIR})
set(SRC_ROOT_DIR ${PRJ_ROOT_DIR}/src)
# deps root folder
set(DEPS_INCLUDE ${TAG_BACKEND_DEPS}/include)
set(DEPS_LIB ${TAG_BACKEND_DEPS}/lib)
################################################################################
# define global variables for headers | sources | libs | etc
set(COMMON_CXX_FLAGS "-std=c++11 -Wall ")
set(COMMON_DEFINITIONS "-DRAPIDJSON_HAS_STDSTRING=1")
if (DEBUG_MODE)
set(COMMON_CXX_FLAGS "${COMMON_CXX_FLAGS} -ggdb3")
set(COMMON_DEFINITIONS "${COMMON_DEFINITIONS} -DDEBUG -DUSE_DEBUG")
else()
set(COMMON_CXX_FLAGS "${COMMON_CXX_FLAGS} -O3 -fwrapv")
set(COMMON_DEFINITIONS "${COMMON_DEFINITIONS}")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${COMMON_CXX_FLAGS}")
add_definitions(${COMMON_DEFINITIONS})
################################################################################
# include directories.
# This will not change normally during the development since we want to use
# "absolute" include directives using this two folders as roots so there is
# no ambiguity when adding libraries / etc.
#
include_directories(${SRC_ROOT_DIR}/)
include_directories(${SRC_ROOT_DIR}/ext-includes)
include_directories(${DEPS_INCLUDE}/)
# libs
#
link_directories(${DEPS_LIB})
# source directories
# here we should add all the folders where we have .cpp in the project.
# if you create a new folder and add sources files (.cpp) then you should
# list it here as well.
# core
aux_source_directory(${SRC_ROOT_DIR}/core/types CORE_SRC_LIST)
aux_source_directory(${SRC_ROOT_DIR}/core/utils CORE_SRC_LIST)
# elements
aux_source_directory(${SRC_ROOT_DIR}/elements ELEMENTS_SRC_LIST)
# tags
aux_source_directory(${SRC_ROOT_DIR}/tags TAGS_SRC_LIST)
# storage
aux_source_directory(${SRC_ROOT_DIR}/storage STORAGE_SRC_LIST)
# service api
aux_source_directory(${SRC_ROOT_DIR}/service_api SERVICE_API_SRC_LIST)
# server
#aux_source_directory(${SRC_ROOT_DIR}/server SERVER_SRC_LIST)
#aux_source_directory(${SRC_ROOT_DIR}/server/endpoints SERVER_SRC_LIST)
# client
set(UI_CLIENT_SRC_LIST
${SRC_ROOT_DIR}/ui_client/mainwindow.cpp
${SRC_ROOT_DIR}/ui_client/mainwindow.ui
${SRC_ROOT_DIR}/ui_client/qt_client.cpp
# ${SRC_ROOT_DIR}/ui_client/input_window.ui
${SRC_ROOT_DIR}/ui_client/tag/tag_widget.ui
${SRC_ROOT_DIR}/ui_client/tag/tag_widget.cpp
${SRC_ROOT_DIR}/ui_client/tag/tag_handler_widget.ui
${SRC_ROOT_DIR}/ui_client/tag/tag_handler_widget.cpp
${SRC_ROOT_DIR}/ui_client/tag/tag_list_handler.ui
${SRC_ROOT_DIR}/ui_client/tag/tag_list_handler.cpp
${SRC_ROOT_DIR}/ui_client/tag/input_text_validator.cpp
${SRC_ROOT_DIR}/ui_client/elements/element_executor.cpp
${SRC_ROOT_DIR}/ui_client/elements/element_handler.cpp
${SRC_ROOT_DIR}/ui_client/elements/element_handler.ui
${SRC_ROOT_DIR}/ui_client/elements/editors/simple_text_editor.ui
${SRC_ROOT_DIR}/ui_client/elements/editors/simple_text_editor.cpp
${SRC_ROOT_DIR}/ui_client/elements/editors/element_editor.ui
${SRC_ROOT_DIR}/ui_client/elements/editors/element_editor.cpp
${SRC_ROOT_DIR}/ui_client/elements/editors/element_editor_interface.h
${SRC_ROOT_DIR}/ui_client/elements/element_table_widget.cpp
${SRC_ROOT_DIR}/ui_client/elements/types/element_ui_base.cpp
${SRC_ROOT_DIR}/ui_client/elements/types/element_ui_simple_text.cpp
${SRC_ROOT_DIR}/ui_client/elements/types/element_ui_builder.cpp
${SRC_ROOT_DIR}/ui_client/utils/key_trigger.cpp
${SRC_ROOT_DIR}/ui_client/resources.qrc
)
# source
aux_source_directory(${SRC_ROOT_DIR} SRC_LIST)
set(SRC_LIST ${SRC_LIST}
${CORE_SRC_LIST}
${ELEMENTS_SRC_LIST}
${TAGS_SRC_LIST}
${STORAGE_SRC_LIST}
${SERVICE_API_SRC_LIST}
# ${SERVER_SRC_LIST}
${UI_CLIENT_SRC_LIST}
)
#aux_source_directory(${SRC_ROOT_DIR}/core/types SRC_LIST)
#aux_source_directory(${SRC_ROOT_DIR}/core/utils SRC_LIST)
#aux_source_directory(${SRC_ROOT_DIR}/tags SRC_LIST)
#aux_source_directory(${SRC_ROOT_DIR}/storage SRC_LIST)
#aux_source_directory(${SRC_ROOT_DIR}/server SRC_LIST)
#aux_source_directory(${SRC_ROOT_DIR}/service_api SRC_LIST)
# headers
# here we should list each module and the new headers files. This is not
# strictely necessary for compiling but is good if we list all of them here
# so we can see them in the IDE (some of them) and also track them.
# Be sure of adding a comment # module_name if you are adding a new folder.
# this will avoid a couple of collisions when merging :)
#
set(HEADERS_LIST ${HEADERS_LIST}
# core
${SRC_ROOT_DIR}/core/debug/Debug.h
${SRC_ROOT_DIR}/core/types/basics.h
${SRC_ROOT_DIR}/core/types/MinimalIDHandler.h
${SRC_ROOT_DIR}/core/types/trie.h
${SRC_ROOT_DIR}/core/logger/Loggers.h
${SRC_ROOT_DIR}/core/logger/LoggerManager.h
${SRC_ROOT_DIR}/core/utils/json_utils.h
${SRC_ROOT_DIR}/core/utils/string_utils.h
# consts
${SRC_ROOT_DIR}/consts.h
${SRC_ROOT_DIR}/backend_config.h
# tags
${SRC_ROOT_DIR}/tags/tag.h
${SRC_ROOT_DIR}/tags/tagmanager.h
# elements
${SRC_ROOT_DIR}/elements/element.h
${SRC_ROOT_DIR}/elements/elementmanager.h
${SRC_ROOT_DIR}/elements/simple_text_element.h
${SRC_ROOT_DIR}/elements/element_builder.h
# service
${SRC_ROOT_DIR}/service_api/serviceapi.h
# server
# ${SRC_ROOT_DIR}/server/server.h
# ${SRC_ROOT_DIR}/server/server_utils.h
# ${SRC_ROOT_DIR}/server/endpoint_interface.h
# ${SRC_ROOT_DIR}/server/endpoints/search_endpoint.h
# ${SRC_ROOT_DIR}/server/endpoints/get_tags_endpoint.h
# ${SRC_ROOT_DIR}/server/mongoose.h
# data storage
${SRC_ROOT_DIR}/storage/datastorage.h
${SRC_ROOT_DIR}/storage/file_storage.h
)
################################################################################
# dependencies list
# libs
set(LIBS_DEPS ${LIBS_DEPS}
uuid
qxtglobalshortcut
Qt5::Widgets
)
# add resources files compilation (.qrc)
set(CMAKE_AUTORCC ON)
# read libs from the current folder also
SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
SET(CMAKE_INSTALL_RPATH ".")
add_executable(${PROJECT_NAME} ${SRC_LIST} ${HEADERS_LIST})
target_link_libraries(${PROJECT_NAME} ${LIBS_DEPS})
################################
# Unit Tests
################################
enable_testing()
add_subdirectory(${PRJ_ROOT_DIR}/lib/googletest)
include_directories(${CMAKE_SOURCE_DIR}/googletest/include)
# ELEMENTS FILES
# elements
add_executable(element_tester ${SRC_ROOT_DIR}/tests/element_test.cpp ${CORE_SRC_LIST} ${ELEMENTS_SRC_LIST})
target_link_libraries(element_tester gtest gtest_main ${LIBS_DEPS})
add_test(NAME element_tester COMMAND element_tester)
# Tags
add_executable(tag_tester ${SRC_ROOT_DIR}/tests/tag_test.cpp ${CORE_SRC_LIST} ${TAGS_SRC_LIST})
target_link_libraries(tag_tester gtest gtest_main ${LIBS_DEPS})
add_test(NAME tag_tester COMMAND tag_tester)
# Storage
add_executable(storage_tester ${SRC_ROOT_DIR}/tests/storage_test.cpp
${CORE_SRC_LIST}
${STORAGE_SRC_LIST}
${TAGS_SRC_LIST}
${ELEMENTS_SRC_LIST})
target_link_libraries(storage_tester gtest gtest_main ${LIBS_DEPS})
add_test(NAME storage_tester COMMAND storage_tester)