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Bad orientation of hand models in hand-controls component. #5570
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each controller has different orientation for the real hands and it's difficult to have the proper orientation for all. |
I get that completely, I think there are two important points to make. |
I'm happy to take PRs here and / or A-Frame school repos. I personally don't use |
Hand models used for the hand-controls component do not line up properly with hands on quest 2 (and presumably all devices)
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