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PlanarPosition.hpp
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PlanarPosition.hpp
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// Copyright © 2020-2024 Alexandre Coderre-Chabot
//
// This file is part of Physical Quantities (PhQ), a C++ library of physical quantities, physical
// models, and units of measure for scientific computing.
//
// Physical Quantities is hosted at:
// https://github.com/acodcha/phq
//
// Physical Quantities is licensed under the MIT License:
// https://mit-license.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// - The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef PHQ_PLANAR_POSITION_HPP
#define PHQ_PLANAR_POSITION_HPP
#include <array>
#include <cstddef>
#include <functional>
#include <ostream>
#include "Angle.hpp"
#include "DimensionalPlanarVector.hpp"
#include "Length.hpp"
#include "PlanarDirection.hpp"
#include "PlanarDisplacement.hpp"
#include "PlanarVector.hpp"
#include "Unit/Length.hpp"
namespace PhQ {
/// \brief Two-dimensional Euclidean position vector in the XY plane. Contains two components in
/// Cartesian coordinates: x and y. Position is not to be confused with displacement; for a
/// two-dimensional Euclidean displacement vector in the XY plane, see PhQ::PlanarDisplacement. For
/// a three-dimensional Euclidean position vector, see PhQ::Position. For scalar position components
/// or for the magnitude of a position vector, see PhQ::Length.
template <typename NumericType = double>
class PlanarPosition : public DimensionalPlanarVector<Unit::Length, NumericType> {
public:
/// \brief Default constructor. Constructs a planar position vector with an uninitialized value.
PlanarPosition() = default;
/// \brief Constructor. Constructs a planar position vector with a given value expressed in a
/// given length unit.
PlanarPosition(const PlanarVector<NumericType>& value, const Unit::Length unit)
: DimensionalPlanarVector<Unit::Length, NumericType>(value, unit) {}
/// \brief Constructor. Constructs a planar position vector from a given set of length components.
PlanarPosition(const Length<NumericType>& x, const Length<NumericType>& y)
: PlanarPosition<NumericType>({x.Value(), y.Value()}) {}
/// \brief Constructor. Constructs a planar position vector from a given length and planar
/// direction.
constexpr PlanarPosition(
const Length<NumericType>& length, const PlanarDirection<NumericType>& planar_direction)
: PlanarPosition<NumericType>(length.Value() * planar_direction.Value()) {}
/// \brief Constructor. Constructs a planar position vector from a given position vector by
/// projecting the position vector onto the XY plane.
explicit constexpr PlanarPosition(const Position<NumericType>& position);
/// \brief Constructor. Constructs a planar position vector from a given planar displacement
/// vector from the origin.
explicit constexpr PlanarPosition(const PlanarDisplacement<NumericType>& planar_displacement)
: PlanarPosition<NumericType>(planar_displacement.Value()) {}
/// \brief Destructor. Destroys this planar position vector.
~PlanarPosition() noexcept = default;
/// \brief Copy constructor. Constructs a planar position vector by copying another one.
constexpr PlanarPosition(const PlanarPosition<NumericType>& other) = default;
/// \brief Copy constructor. Constructs a planar position by copying another one.
template <typename OtherNumericType>
explicit constexpr PlanarPosition(const PlanarPosition<OtherNumericType>& other)
: PlanarPosition(static_cast<PlanarVector<NumericType>>(other.Value())) {}
/// \brief Move constructor. Constructs a planar position vector by moving another one.
constexpr PlanarPosition(PlanarPosition<NumericType>&& other) noexcept = default;
/// \brief Copy assignment operator. Assigns this planar position vector by copying another one.
constexpr PlanarPosition<NumericType>& operator=(
const PlanarPosition<NumericType>& other) = default;
/// \brief Copy assignment operator. Assigns this planar position by copying another one.
template <typename OtherNumericType>
constexpr PlanarPosition<NumericType>& operator=(const PlanarPosition<OtherNumericType>& other) {
this->value = static_cast<PlanarVector<NumericType>>(other.Value());
return *this;
}
/// \brief Move assignment operator. Assigns this planar position vector by moving another one.
constexpr PlanarPosition<NumericType>& operator=(
PlanarPosition<NumericType>&& other) noexcept = default;
/// \brief Statically creates a planar position vector of zero.
[[nodiscard]] static constexpr PlanarPosition<NumericType> Zero() {
return PlanarPosition<NumericType>{PlanarVector<NumericType>::Zero()};
}
/// \brief Statically creates a planar position vector from the given x and y Cartesian components
/// expressed in a given length unit.
template <Unit::Length Unit>
[[nodiscard]] static constexpr PlanarPosition<NumericType> Create(
const NumericType x, const NumericType y) {
return PlanarPosition<NumericType>{
ConvertStatically<Unit::Length, Unit, Standard<Unit::Length>>(
PlanarVector<NumericType>{x, y})};
}
/// \brief Statically creates a planar position vector from the given x and y Cartesian components
/// expressed in a given length unit.
template <Unit::Length Unit>
[[nodiscard]] static constexpr PlanarPosition<NumericType> Create(
const std::array<NumericType, 2>& x_y) {
return PlanarPosition<NumericType>{
ConvertStatically<Unit::Length, Unit, Standard<Unit::Length>>(
PlanarVector<NumericType>{x_y})};
}
/// \brief Statically creates a planar position vector with a given value expressed in a given
/// length unit.
template <Unit::Length Unit>
[[nodiscard]] static constexpr PlanarPosition<NumericType> Create(
const PlanarVector<NumericType>& value) {
return PlanarPosition<NumericType>{
ConvertStatically<Unit::Length, Unit, Standard<Unit::Length>>(value)};
}
/// \brief Returns the x Cartesian component of this planar position vector.
[[nodiscard]] constexpr Length<NumericType> x() const noexcept {
return Length<NumericType>{this->value.x()};
}
/// \brief Returns the y Cartesian component of this planar position vector.
[[nodiscard]] constexpr Length<NumericType> y() const noexcept {
return Length<NumericType>{this->value.y()};
}
/// \brief Returns the magnitude of this planar position vector.
[[nodiscard]] Length<NumericType> Magnitude() const {
return Length<NumericType>{this->value.Magnitude()};
}
/// \brief Returns the planar direction of this planar position vector.
[[nodiscard]] PhQ::PlanarDirection<NumericType> PlanarDirection() const {
return this->value.PlanarDirection();
}
/// \brief Returns the angle between this planar position vector and another one.
[[nodiscard]] PhQ::Angle<NumericType> Angle(
const PlanarPosition<NumericType>& planar_position) const {
return PhQ::Angle<NumericType>{*this, planar_position};
}
constexpr PlanarPosition<NumericType> operator+(
const PlanarPosition<NumericType>& planar_position) const {
return PlanarPosition<NumericType>{this->value + planar_position.value};
}
constexpr PlanarPosition<NumericType> operator+(
const PlanarDisplacement<NumericType>& planar_displacement) const {
return PlanarPosition<NumericType>{this->value + planar_displacement.Value()};
}
constexpr PlanarDisplacement<NumericType> operator-(
const PlanarPosition<NumericType>& planar_position) const {
return PlanarDisplacement<NumericType>{this->value - planar_position.value};
}
constexpr PlanarPosition<NumericType> operator-(
const PlanarDisplacement<NumericType>& planar_displacement) const {
return PlanarPosition<NumericType>{this->value - planar_displacement.Value()};
}
constexpr PlanarPosition<NumericType> operator*(const NumericType number) const {
return PlanarPosition<NumericType>{this->value * number};
}
constexpr PlanarPosition<NumericType> operator/(const NumericType number) const {
return PlanarPosition<NumericType>{this->value / number};
}
constexpr void operator+=(const PlanarPosition<NumericType>& planar_position) noexcept {
this->value += planar_position.value;
}
constexpr void operator+=(const PlanarDisplacement<NumericType>& planar_displacement) noexcept {
this->value += planar_displacement.Value();
}
constexpr void operator-=(const PlanarPosition<NumericType>& planar_position) noexcept {
this->value -= planar_position.value;
}
constexpr void operator-=(const PlanarDisplacement<NumericType>& planar_displacement) noexcept {
this->value -= planar_displacement.Value();
}
constexpr void operator*=(const NumericType number) noexcept {
this->value *= number;
}
constexpr void operator/=(const NumericType number) noexcept {
this->value /= number;
}
private:
/// \brief Constructor. Constructs a planar position vector with a given value expressed in the
/// standard length unit.
explicit constexpr PlanarPosition(const PlanarVector<NumericType>& value)
: DimensionalPlanarVector<Unit::Length, NumericType>(value) {}
template <typename OtherNumericType>
friend class PlanarDisplacement;
};
template <typename NumericType>
inline constexpr bool operator==(
const PlanarPosition<NumericType>& left, const PlanarPosition<NumericType>& right) noexcept {
return left.Value() == right.Value();
}
template <typename NumericType>
inline constexpr bool operator!=(
const PlanarPosition<NumericType>& left, const PlanarPosition<NumericType>& right) noexcept {
return left.Value() != right.Value();
}
template <typename NumericType>
inline constexpr bool operator<(
const PlanarPosition<NumericType>& left, const PlanarPosition<NumericType>& right) noexcept {
return left.Value() < right.Value();
}
template <typename NumericType>
inline constexpr bool operator>(
const PlanarPosition<NumericType>& left, const PlanarPosition<NumericType>& right) noexcept {
return left.Value() > right.Value();
}
template <typename NumericType>
inline constexpr bool operator<=(
const PlanarPosition<NumericType>& left, const PlanarPosition<NumericType>& right) noexcept {
return left.Value() <= right.Value();
}
template <typename NumericType>
inline constexpr bool operator>=(
const PlanarPosition<NumericType>& left, const PlanarPosition<NumericType>& right) noexcept {
return left.Value() >= right.Value();
}
template <typename NumericType>
inline std::ostream& operator<<(
std::ostream& stream, const PlanarPosition<NumericType>& planar_position) {
stream << planar_position.Print();
return stream;
}
template <typename NumericType>
inline constexpr PlanarPosition<NumericType> operator*(
const NumericType number, const PlanarPosition<NumericType>& planar_position) {
return planar_position * number;
}
template <typename NumericType>
inline PlanarDirection<NumericType>::PlanarDirection(
const PlanarPosition<NumericType>& planar_position)
: PlanarDirection<NumericType>(planar_position.Value()) {}
template <typename NumericType>
inline Angle<NumericType>::Angle(const PlanarPosition<NumericType>& planar_position_1,
const PlanarPosition<NumericType>& planar_position_2)
: Angle<NumericType>(planar_position_1.Value(), planar_position_2.Value()) {}
template <typename NumericType>
inline constexpr PlanarDisplacement<NumericType>::PlanarDisplacement(
const PlanarPosition<NumericType>& planar_position)
: PlanarDisplacement<NumericType>(planar_position.Value()) {}
template <typename NumericType>
inline constexpr PlanarPosition<NumericType> PlanarDisplacement<NumericType>::operator+(
const PlanarPosition<NumericType>& planar_position) const {
return PlanarPosition<NumericType>{this->value + planar_position.Value()};
}
template <typename NumericType>
inline constexpr PlanarPosition<NumericType> PlanarDisplacement<NumericType>::operator-(
const PlanarPosition<NumericType>& planar_position) const {
return PlanarPosition<NumericType>{this->value - planar_position.Value()};
}
template <typename NumericType>
inline constexpr PlanarPosition<NumericType> PlanarDirection<NumericType>::operator*(
const Length<NumericType>& length) const {
return PlanarPosition<NumericType>{length, *this};
}
template <typename NumericType>
inline constexpr PlanarPosition<NumericType> Length<NumericType>::operator*(
const PlanarDirection<NumericType>& planar_direction) const {
return PlanarPosition<NumericType>{*this, planar_direction};
}
} // namespace PhQ
namespace std {
template <typename NumericType>
struct hash<PhQ::PlanarPosition<NumericType>> {
inline size_t operator()(const PhQ::PlanarPosition<NumericType>& planar_position) const {
return hash<PhQ::PlanarVector<NumericType>>()(planar_position.Value());
}
};
} // namespace std
#endif // PHQ_PLANAR_POSITION_HPP