Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add blur before decay effect #3

Open
neb0lle opened this issue Oct 17, 2024 · 5 comments
Open

Add blur before decay effect #3

neb0lle opened this issue Oct 17, 2024 · 5 comments

Comments

@neb0lle
Copy link

neb0lle commented Oct 17, 2024

Add a Blur stage in the simulation

  • Apply box/gaussian blur before the decay operation happens.
  • The texture from the framebuffer after the draw call has to be blurred out.
  • The blurred texture has to be written to a new/same texture.
  • Query part in the update shader has to be done from the blurred texture.
@bunsamosa-bot
Copy link

bunsamosa-bot bot commented Oct 17, 2024

Thank you for opening this issue! A Maintainer will review it soon!

@ManishMDharani
Copy link

can i please get this issue assigned?

@neb0lle
Copy link
Author

neb0lle commented Oct 18, 2024

!assign @ManishMDharani

@Tarun600GK
Copy link

can i get assigned to this

@Manvith-M-Nayak
Copy link

Can i get assigned?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants