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ac_primitive_rgb.lua
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local function rgbValue(v) return math.max(v.r, v.g, v.b) end
local function rgbLuminance(v) return 0.299 * v.r + 0.587 * v.g + 0.114 * v.b end
local function rgbHue(v)
if v.r == v.g and v.g == v.b then return 0 end
local max = v.r
local min = v.r
if v.g > max then max = v.g end
if v.b > max then max = v.b end
if v.g < min then min = v.g end
if v.b < min then min = v.b end
local result = 0
if v.r == max then result = (v.g - v.b) / (max - min)
elseif v.g == max then result = 2 + (v.b - v.r) / (max - min)
elseif v.b == max then result = 4 + (v.r - v.g) / (max - min)
end
if result < 0 then result = result + 6 end
return result * 60
end
local function rgbSaturation(v)
local a = math.max(v.r, v.g, v.b)
if a <= 0 then return 0 end
local i = math.min(v.r, v.g, v.b)
return (a - i) / a;
end
local vRtmp1
local ctrgb = ffi.typeof('rgb')
;--[[]]_G()
{
__call = function(_, r, g, b)
return setmetatable({ r = r or 0, g = g or 0, b = b or 0 }, rgb)
end,
__tostring = function(v)
return string.format('(%s, %s, %s)', v.r, v.g, v.b)
end,
__add = function(v, u) if type(v) == 'number' then return rgb(v, v, v):add(u, rgb()) end return v:add(u, rgb()) end,
__sub = function(v, u) if type(v) == 'number' then return rgb(v, v, v):sub(u, rgb()) end return v:sub(u, rgb()) end,
__mul = function(v, u)
if type(v) == 'number' then return rgb(v, v, v) * u end
if rgb.isrgb(u) then return v:mul(u, rgb())
elseif type(u) == 'number' then return v:scale(u, rgb())
else error('rgbs can only be multiplied by rgbs and numbers', 2) end
end,
__div = function(v, u)
if type(v) == 'number' then return rgb(v, v, v) / u end
if rgb.isrgb(u) then return v:div(u, rgb())
elseif type(u) == 'number' then return v:scale(1 / u, rgb())
else error('rgbs can only be divided by rgbs and numbers', 2) end
end,
__pow = function(v, u)
if type(v) == 'number' then return rgb(v, v, v) ^ u end
if rgb.isrgb(u) then return v:pow(u, rgb())
elseif type(u) == 'number' then return rgb(v.r ^ u, v.g ^ u, v.b ^ u)
else error('rgbs can only be raised to power of rgbs and numbers', 2) end
end,
__unm = function(v) return rgb(-v.r, -v.g, -v.b) end,
__len = function(v) return v:value() end,
__eq = function(v, o) if rawequal(o, nil) or rawequal(v, nil) then return rawequal(v, o) end return ffi.istype(ctrgb, v) and ffi.istype(ctrgb, o) and v.r == o.r and v.g == o.g and v.b == o.b end,
__lt = function(v, o) return v:value() < o:value() end,
__le = function(v, o) return v:value() <= o:value() end,
__index = {
new = function(r, g, b)
if rgb.isrgb(r) then return r:clone() end
if rgbm.isrgbm(r) then return r:color() end
if hsv.ishsv(r) then return r:rgb() end
if vec3.isvec3(r) then return rgb(r.x, r.y, r.z) end
if vec4.isvec4(r) then return rgb(r.x * r.w, r.y * r.w, r.z * r.w) end
if type(r) ~= 'number' then
if type(r) == 'table' then
return rgb(tonumber(r[1]) or 0, tonumber(r[2]) or 0, tonumber(r[3]) or 0)
elseif type(r) == 'string' then
return ffi.C.lj_rgb_from_string(r)
end
r = 0
end
if type(g) ~= 'number' then g = r end
if type(b) ~= 'number' then b = g end
return rgb(r, g, b)
end,
from0255 = function(r, g, b)
if type(r) ~= 'number' then r = 0 end
if type(g) ~= 'number' then g = r end
if type(b) ~= 'number' then b = g end
return rgb(r / 255, g / 255, b / 255)
end,
colors = {},
isrgb = function(r) return ffi.istype(ctrgb, r) end,
tmp = function() return vRtmp1 end,
type = function(x) return rgb end,
clone = function(v) return rgb(v.r, v.g, v.b) end,
unpack = function(v) return v.r, v.g, v.b end,
table = function(v) return {v.r, v.g, v.b} end,
set = function(v, r, g, b)
if rgb.isrgb(r) then r, g, b = r.r, r.g, r.b
elseif g == nil then g = r b = r end
v.r = r
v.g = g
v.b = b
return v
end,
setScaled = function(v, x, m)
v.r = x.r * m
v.g = x.g * m
v.b = x.b * m
return v
end,
setLerp = function(v, a, b, k)
v.r = math.lerp(a.r, b.r, k)
v.g = math.lerp(a.g, b.g, k)
v.b = math.lerp(a.b, b.b, k)
return v
end,
add = function(v, u, out)
out = out or v
if rgb.isrgb(u) then
out.r = v.r + u.r
out.g = v.g + u.g
out.b = v.b + u.b
else
out.r = v.r + u
out.g = v.g + u
out.b = v.b + u
end
return out
end,
addScaled = function(v, u, s, out)
out = out or v
out.r = v.r + u.r * s
out.g = v.g + u.g * s
out.b = v.b + u.b * s
return out
end,
sub = function(v, u, out)
out = out or v
if rgb.isrgb(u) then
out.r = v.r - u.r
out.g = v.g - u.g
out.b = v.b - u.b
else
out.r = v.r - u
out.g = v.g - u
out.b = v.b - u
end
return out
end,
mul = function(v, u, out)
out = out or v
out.r = v.r * u.r
out.g = v.g * u.g
out.b = v.b * u.b
return out
end,
div = function(v, u, out)
out = out or v
out.r = v.r / u.r
out.g = v.g / u.g
out.b = v.b / u.b
return out
end,
pow = function(v, u, out)
out = out or v
if type(u) == 'number' then
out.r = v.r ^ u
out.g = v.g ^ u
out.b = v.b ^ u
else
out.r = v.r ^ u.r
out.g = v.g ^ u.g
out.b = v.b ^ u.b
end
return out
end,
scale = function(v, s, out)
out = out or v
out.r = v.r * s
out.g = v.g * s
out.b = v.b * s
return out
end,
min = function(v, s, out)
out = out or v
local sv = rgb.isrgb(s)
out.r = math.min(v.r, sv and s.r or s)
out.g = math.min(v.g, sv and s.g or s)
out.b = math.min(v.b, sv and s.b or s)
return out
end,
max = function(v, s, out)
out = out or v
local sv = rgb.isrgb(s)
out.r = math.max(v.r, sv and s.r or s)
out.g = math.max(v.g, sv and s.g or s)
out.b = math.max(v.b, sv and s.b or s)
return out
end,
saturate = function(v, out)
out = out or v
out.r = math.saturateN(v.r)
out.g = math.saturateN(v.g)
out.b = math.saturateN(v.b)
return out
end,
clamp = function(v, min, max, out)
out = out or v
out.r = math.clampN(v.r, min.r, max.r)
out.g = math.clampN(v.g, min.g, max.g)
out.b = math.clampN(v.b, min.b, max.b)
return out
end,
normalize = function(v)
local m = v:value()
if m > 1 then return v / m end
return v
end,
adjustSaturation = function(v, sat, out)
out = out or v
local avg = (v.r + v.g + v.b) / 3
out.r = math.max(math.lerp(avg, out.r, sat), 0)
out.g = math.max(math.lerp(avg, out.g, sat), 0)
out.b = math.max(math.lerp(avg, out.b, sat), 0)
return out
end,
value = rgbValue,
getValue = rgbValue,
getHue = rgbHue,
hue = rgbHue,
getSaturation = rgbSaturation,
saturation = rgbSaturation,
luminance = rgbLuminance,
getLuminance = rgbLuminance,
hsv = function(v) return hsv(v:hue(), v:saturation(), v:value()) end,
toHsv = function(v) return hsv(v:hue(), v:saturation(), v:value()) end,
rgbm = function(v, m) return rgbm(v.r, v.g, v.b, __util.num_or(m, 1)) end,
toRgbm = function(v, m) return rgbm(v.r, v.g, v.b, __util.num_or(m, 1)) end,
vec3 = function(v) return vec3(v.r, v.g, v.b) end,
toVec3 = function(v) return vec3(v.r, v.g, v.b) end,
hex = function (v)
return string.format('#%02x%02x%02x', math.saturateN(v.r) * 255, math.saturateN(v.g) * 255, math.saturateN(v.b) * 255)
end,
}
}
;--[[]]_G()
vRtmp1 = rgb()
rgb.colors.transparent = rgb(0, 0, 0)
rgb.colors.black = rgb(0, 0, 0)
rgb.colors.silver = rgb(0.75, 0.75, 0.75)
rgb.colors.gray = rgb(0.5, 0.5, 0.5)
rgb.colors.white = rgb(1, 1, 1)
rgb.colors.maroon = rgb(0.5, 0, 0)
rgb.colors.red = rgb(1, 0, 0)
rgb.colors.purple = rgb(0.5, 0, 0.5)
rgb.colors.fuchsia = rgb(1, 0, 1)
rgb.colors.green = rgb(0, 0.5, 0)
rgb.colors.lime = rgb(0, 1, 0)
rgb.colors.olive = rgb(0.5, 0.5, 0)
rgb.colors.yellow = rgb(1, 1, 0)
rgb.colors.orange = rgb(1, 0.5, 0)
rgb.colors.navy = rgb(0, 0, 0.5)
rgb.colors.blue = rgb(0, 0, 1)
rgb.colors.teal = rgb(0, 0.5, 0.5)
rgb.colors.cyan = rgb(0, 0.5, 1)
rgb.colors.aqua = rgb(0, 1, 1)