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Elements disappearing - car bodies (only the paneling), badges, steering wheels, and lighting issues per eye (both eyes have problems dependent on view angle), making the game unplayable. The issue is unfixable regardless of settings, VR API, and/or optimizations.
Noticed with:
OpenXR mode with OpenComposite DLL and modded cars.
Purely default game installation with fresh CSP/SteamVR and Pure behaves identical
All-Kunos cars and All-Kunos drivers with original DLL and SteamVR behave identical
All-Kunos cars and All-Kunos drivers with original DLL and SteamVR and All-default settings (SPS off) and manually turning off all optimizations (SPS also off) behave identical
CSP Versions: 0.23, 0.24p1 - haven't tested older.
Symptoms:
Entire car bodies and driver helmets disappear in either of the eyes depending on view angle.
Badges from the rear eyes see black at certain angles. Straight on right, slightly offset normal, more offset left or right depending on view angle. With SPS badge disappears altogether (!). Many surfaces glitch. Elements like badges and steering wheels disappear based on angle in either of the eyes.
The right eye shows unlit-black while the left eye sees normally lit elements at night and at certain angles. This happens mostly on car bodies when looking straight on. When the head is turned strongly to the left or right, the eyes swap. Slightly to the left or right shows fine in both eyes. Especially when headlights track lights are both present etc. But things flicker wildly.
Evidence: Video Evidence 1: Black car front rear badge at the start, the green car to the right shows the wheel issue at 17-18s. Video Evidence 2: Left Lotus car panel body flickers, closer to the end the right-side driver helmets flicker. If the helmet flicker is occluded with the car, it cycles from the lowest LOD to normal.
Settings Tested:
All default settings (SPS off) and manually turning off all optimizations (SPS also off). The issue persists with a flawlessly clean install on both OC OpenXR and SteamVR.
The text was updated successfully, but these errors were encountered:
maxsteep
changed the title
VR OpenXR OC Varjo eye issues: lit objects angle of view dependent, car parts angle of view disappearing.
VR OpenXR OpenComposite Varjo Aero eye issues: lit objects angle of view dependent, car parts angle of view disappearing.
Jul 6, 2024
maxsteep
changed the title
VR OpenXR OpenComposite Varjo Aero eye issues: lit objects angle of view dependent, car parts angle of view disappearing.
VR Varjo Aero eye issues: lit objects angle of view dependent, car parts angle of view disappearing.
Jul 6, 2024
maxsteep
changed the title
VR Varjo Aero eye issues: lit objects angle of view dependent, car parts angle of view disappearing.
VR Varjo Aero eye issues: lit objects angle of view dependent, car parts/bodies/driver helmets angle of view disappearing.
Jul 6, 2024
maxsteep
changed the title
VR Varjo Aero eye issues: lit objects angle of view dependent, car parts/bodies/driver helmets angle of view disappearing.
VR Varjo Aero per eye issues: car parts/bodies/driver helmets angle of view disappearing; lit objects angle of view dependent.
Jul 6, 2024
VR Varjo Aero:
Elements disappearing - car bodies (only the paneling), badges, steering wheels, and lighting issues per eye (both eyes have problems dependent on view angle), making the game unplayable. The issue is unfixable regardless of settings, VR API, and/or optimizations.
Noticed with:
OpenXR mode with OpenComposite DLL and modded cars.
Purely default game installation with fresh CSP/SteamVR and Pure behaves identical
All-Kunos cars and All-Kunos drivers with original DLL and SteamVR behave identical
All-Kunos cars and All-Kunos drivers with original DLL and SteamVR and All-default settings (SPS off) and manually turning off all optimizations (SPS also off) behave identical
CSP Versions: 0.23, 0.24p1 - haven't tested older.
Symptoms:
Entire car bodies and driver helmets disappear in either of the eyes depending on view angle.
Badges from the rear eyes see black at certain angles. Straight on right, slightly offset normal, more offset left or right depending on view angle. With SPS badge disappears altogether (!). Many surfaces glitch. Elements like badges and steering wheels disappear based on angle in either of the eyes.
The right eye shows unlit-black while the left eye sees normally lit elements at night and at certain angles. This happens mostly on car bodies when looking straight on. When the head is turned strongly to the left or right, the eyes swap. Slightly to the left or right shows fine in both eyes. Especially when headlights track lights are both present etc. But things flicker wildly.
Evidence:
Video Evidence 1: Black car front rear badge at the start, the green car to the right shows the wheel issue at 17-18s.
Video Evidence 2: Left Lotus car panel body flickers, closer to the end the right-side driver helmets flicker. If the helmet flicker is occluded with the car, it cycles from the lowest LOD to normal.
Settings Tested:
All default settings (SPS off) and manually turning off all optimizations (SPS also off). The issue persists with a flawlessly clean install on both OC OpenXR and SteamVR.
The text was updated successfully, but these errors were encountered: