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pluginval

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pluginval

pluginval is a cross-platform plugin validator and tester application. It is designed to be used by both plugin and host developers to ensure stability and compatibility between plugins and hosts.

If you are a plugin user looking to report a problem with a plugin to the developers, you can use pluginval to create a detailed log which can drastically improve the time to fix issues. Please follow the instructions here to get started: Testing plugins with pluginval

Highlights:
  • Test VST/AU/VST3 plugins
  • Compatible with macOS/Windows/Linux
  • Run in GUI or headless mode
  • Validation is performed in a separate process to avoid crashing

Installation

Either grab one of the pre-compiled binaries from the Releases page or clone the repo and build from sources. The projects are generated by the Projucer so you may have to build that first to generate the various project files. The easiest way to do this is to run one of the build scripts in the install directory.

Mac:
$ git clone --recurse-submodules https://github.com/Tracktion/pluginval.git
$ cd pluginval/install
$ ./mac_build
Windows:
> git clone --recurse-submodules https://github.com/Tracktion/pluginval.git
> cd pluginval\install
> ./windows_build.bat
N.B. Enabling VST2 Testing:

The VST2 SDK is no longer included in JUCE so VST2 support isn't available out from a fresh clone. To enable VST2 testing do one of the following:

  1. Before running one of the install/platform scripts, set the VST2_SDK_DIR environment variable to point to the VST2 source directory on your system. This will then modify the pluginval.jucer file automatically. E.g.
$ git clone --recurse-submodules https://github.com/Tracktion/pluginval.git
$ cd pluginval/install
$ export VST2_SDK_DIR=~/SDKs/vstsdk2.4
$ ./mac_build

or

> git clone --recurse-submodules https://github.com/Tracktion/pluginval.git
> cd pluginval\install
> set VST2_SDK_DIR=C:\SDKs\vstsdk2.4
> ./windows_build.bat
  1. Manually open then pluginval.jucer, select the juce_audio_processors module and change the JUCE_PLUGINHOST_VST to Enabled. Now you'll have to either have the VST2 SDK path in your Projucer Global Settings, or you'll need to add it to the pluginval.jucer Header Search Paths setting.

Running in GUI Mode

Once the app has built for your platform it will be found in /bin. Simply open the app to start it in GUI mode. Once open, you'll be presented with an empty plugin list. Click "Options" to scan for plugins, making sure to add any directories required. Alternatively, you can drag a plugin file and drop it on the list to add only that plugin.

Once the list has populated, simply select a plugin and press the "Test Selected" button to validate it. The plugin will be loaded and each of the tests run in turn. Any output from the tests will be shown on the "Console" tab. If you find problems with a plugin, this can be useful to send to the plugin developers.

Running in Headless Mode

As well as being a GUI app, pluginval can be run from the command line in a headless mode. This is great if you want to add validation as part of your CI process and be notified immediately if tests start failing.

Basic usage is as follows:
./pluginval --strictnessLevel 5 --validate <path_to_plugin>

This will run all the tests up to level 5 on the plugin at the specified path. Output will be fed to the console. If all the tests pass cleanly, pluginval will return with an exit code of 0. If any tests fail, the exit code will be 1. This means you can check the exit code on your various CI and mark builds a failing if all tests don't pass.

strictnessLevel is optional but can be between 1 & 10 with 5 being generally recognised as the lowest level for host compatibility. Lower levels are generally quick tests, mainly checking call coverage for crashes. Higher levels contain tests which take longer to run such as parameter fuzz tests and multiple state restoration.

You can also list all the options with:
./pluginval -h

Guides

Contributing

If you would like to contribute to the project please do! It's very simple to add tests, simply:

  1. Subclass PluginTest
    struct FuzzParametersTest  : public PluginTest
    
  2. Override runTest to perform any tests
    void runTest (UnitTest& ut, AudioPluginInstance& instance) override
    
  3. Log passes or failures with the UnitTest parameter
    ut.expect (editor != nullptr, "Unable to create editor");
    
  4. Register your test with a static instance of it in a cpp file:
    static FuzzParametersTest fuzzParametersTest;
    

If you have a case you would like tests, please simply write the test in a fork and create a pull request. The more tests the better!

License

Licensing is under the GPLv3 as we want pluginval to be as transparent as possible. If this conflicts with your requirements though please let us know and we can accommodate these.