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Sound effects #6

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abrindam opened this issue Jan 10, 2016 · 3 comments
Open

Sound effects #6

abrindam opened this issue Jan 10, 2016 · 3 comments
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@abrindam
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Would provide a much more immersive experience.

@jacobmaxfrank
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Some categorized sound effect ideas are below. Voice clips are an option as well -- both automated computer-style warning voices and live-sounding DAMCON team reports might work -- and we should try both.

Allocation:

  • Increment/decrement power/coolant. Four total? Another option would be to have tones where higher allocation produces higher pitch sounds.

DAMCON:

  • Team selection
  • Team order issued
  • Toggle autonomous
  • Repairs underway/complete

Warnings:

  • Overheating (passing 50%, 75%, about to blow up?)
  • System damage
  • DAMCON team casualty
  • Shields low

SFX (maybe; it might be weird to have several of these happening almost simultaneously):

  • Overheating (rising pitch engine whine?)
  • Cooling (hiss of compressed air release?)

Other (maybe):

  • Raise/lower shields
  • Damage

jacobmaxfrank added a commit that referenced this issue Feb 16, 2016
- Generated sound with the following steps:
1) Install Audacity with FFMPEG 2.2.2 plugin (http://manual.audacityteam.org/o/man/faq_installation_and_plug_ins.html#ffdown).
2) Record and trim audio.
3) Export audio.  Select the AMR file type and 4.75 kbps bit rate.
4) Import AMR file into Audacity, then repeat (3).
5) Repeat (4) until there's enough distortion (I did just two rounds).
6) Export audio as Microsoft 16-bit WAV.

- Also extract hardcoded HUD icon paths
jacobmaxfrank added a commit that referenced this issue Feb 17, 2016
- Also added selection voice clips
- playSound is still around for immediately playing a sound; queueSound
  is used to play sounds in sequence with no overlap
Aldaviva added a commit to Aldaviva/ArtemisEngineeringClient that referenced this issue Feb 21, 2016
jacobmaxfrank added a commit that referenced this issue Feb 21, 2016
WIP #6: different beep sound for power/coolant change
@jacobmaxfrank
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Artemis' SFX are in Artemis\dat\*.wav. Not sure if we should reuse them or create more of our own.

@jacobmaxfrank
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b8bb5db adds overheat and critical overheat warning sound effects

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