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Needs to work with multiple ships #4
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All playable models are ready as OBJ files. The correct model file needs to be selected based on ship class in |
abrindam
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Oct 3, 2016
…t will be using. Support for changing displayed model based on this still needed.
abrindam
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jacobmaxfrank
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-Replace PreGamePanel with ShipSelectionPanel -Radio button group implementation Also: -Fix default ready to false -Add accessors for Ship -Catch for null callback -TransparentJPanel now defaults to null LayoutManager Various debugging/WIP/hack stuff is left in to help debug this issue: -Hack in getCurrentShip() defaulting to 1 -Hack in RealEngineeringConsoleManager.java left in but commented -Need to sleep in selectShip()? -Print sending ready -Print sending ship/console selection
FYI the code as of the above commit does not properly handle receiving an updated list of ship names. |
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There are several places in the code where we do
getPlayerShip(0)
. This probably will break in a game with multiple ships.The text was updated successfully, but these errors were encountered: