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Reproduction:
-Host game
-Start game
-End simulation
-Connect client
-End game
-Start game
-Observe stack trace and game over message after timeout
Exception in thread "Thread-10" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
at com.walkertribe.ian.iface.ListenerMethod.offer(ListenerMethod.java:106)
at com.walkertribe.ian.iface.ParseResult.fireListeners(ParseResult.java:84)
at com.walkertribe.ian.iface.ThreadedArtemisNetworkInterface$ReceiverThread.run(ThreadedArtemisNetworkInterface.java:336)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.walkertribe.ian.iface.ListenerMethod.offer(ListenerMethod.java:100)
... 2 more
Caused by: java.lang.NullPointerException
at com.brindyblitz.artemis.engconsole.RealEngineeringConsoleManager.lambda$14(RealEngineeringConsoleManager.java:309)
at com.brindyblitz.artemis.utils.newton.DerivedProperty.doUpdate(DerivedProperty.java:22)
at com.brindyblitz.artemis.utils.newton.DerivedProperty.lambda$0(DerivedProperty.java:15)
at com.brindyblitz.artemis.utils.EventEmitter.lambda$0(EventEmitter.java:33)
at com.brindyblitz.artemis.utils.EventEmitter.emit(EventEmitter.java:18)
at com.brindyblitz.artemis.utils.newton.ObservableAdapter.triggerChange(ObservableAdapter.java:13)
at com.brindyblitz.artemis.engconsole.RealEngineeringConsoleManager.lambda$20(RealEngineeringConsoleManager.java:59)
at com.brindyblitz.artemis.utils.EventEmitter.lambda$0(EventEmitter.java:33)
at com.brindyblitz.artemis.utils.EventEmitter.emit(EventEmitter.java:18)
at com.brindyblitz.artemis.protocol.EnhancedSystemManager.fireChange(EnhancedSystemManager.java:97)
at com.brindyblitz.artemis.protocol.EnhancedSystemManager.onPacket(EnhancedSystemManager.java:64)
... 6 more
Object update timeout
Switch to GameOver
The text was updated successfully, but these errors were encountered:
jacobmaxfrank
changed the title
Bug when connecting while server is in simulation ended state
Crash when connecting while server is in simulation ended state
Sep 26, 2016
Reproduction:
-Host game
-Start game
-End simulation
-Connect client
-End game
-Start game
-Observe stack trace and game over message after timeout
The text was updated successfully, but these errors were encountered: