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AccessibilityModPlayer.cs
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AccessibilityModPlayer.cs
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using AccessibilityMod.UI;
using CustomSlot;
using Terraria;
using Terraria.ModLoader;
using Terraria.ModLoader.IO;
namespace AccessibilityMod {
public class AccessibilityModPlayer : ModPlayer {
private PlayerData<float> panelX = new("panelX", AccessibilityModUI.DefaultCoordinates.X);
private PlayerData<float> panelY = new("panelY", AccessibilityModUI.DefaultCoordinates.Y);
public override void LoadData(TagCompound tag) {
panelX.Value = tag.GetFloat(panelX.Tag);
panelY.Value = tag.GetFloat(panelY.Tag);
foreach(AccessibilityDisplay display in AccessibilityModSystem.Displays.GetAll()) {
if(tag.TryGet(display.Name, out int _)) {
display.Order = tag.GetInt(display.Name);
}
}
}
public override void SaveData(TagCompound tag) {
tag.Add(panelX.Tag, AccessibilityModSystem.UI.Panel.Left.Pixels);
tag.Add(panelY.Tag, AccessibilityModSystem.UI.Panel.Top.Pixels);
foreach(AccessibilityDisplay display in AccessibilityModSystem.Displays.GetAll()) {
tag.Add(display.Name, display.Order);
}
}
public override void OnEnterWorld() {
AccessibilityModSystem.UI.SetPosition(panelX.Value, panelY.Value);
}
public override void PostUpdate() {
AccessibilityModSystem.UI.ShowBackgroundWallAvailable();
AccessibilityModSystem.UI.ShowCanGrappleTo();
}
}
}