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utils.js
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"use strict";
let crypto = require('crypto');
const seedrandom = require('seedrandom');
// CRYPTO settings
const HASH_ALG = 'sha256';
const SIG_ALG = 'RSA-SHA256';
exports.hash = function hash(s, encoding) {
encoding = encoding || 'hex';
return crypto.createHash(HASH_ALG).update(s).digest(encoding);
};
exports.generateKeypair = function() {
const kp = crypto.generateKeyPairSync('rsa', {
modulusLength: 512,
publicKeyEncoding: {
type: 'spki',
format: 'pem'
},
privateKeyEncoding: {
type: 'pkcs8',
format: 'pem'
}
});
return {
public: kp.publicKey,
private: kp.privateKey,
};
};
exports.sign = function(privKey, msg) {
let signer = crypto.createSign(SIG_ALG);
// Convert an object to its JSON representation
let str = (msg === Object(msg)) ? JSON.stringify(msg) : ""+msg;
return signer.update(str).sign(privKey, 'hex');
};
exports.verifySignature = function(pubKey, msg, sig) {
let verifier = crypto.createVerify(SIG_ALG);
// Convert an object to its JSON representation
let str = (msg === Object(msg)) ? JSON.stringify(msg) : ""+msg;
return verifier.update(str).verify(pubKey, sig, 'hex');
};
exports.calcAddress = function(key) {
let addr = exports.hash(""+key, 'base64');
//console.log(`Generating address ${addr} from ${key}`);
return addr;
};
exports.addressMatchesKey = function(addr, pubKey) {
return addr === exports.calcAddress(pubKey);
};
exports.htonum = function hashToNumber(hashValue) {
if (hashValue){
const intValue = BigInt(`0x${hashValue}`);
const scaledValue = Number(intValue % 100000n) + 1;
return scaledValue;
}
};
exports.generateSudoku = function(seed,base=3,emptinessFactor = 0.5) {
// Seeding the random function is not as straightforward in JS as in Python.
// A custom random generator based on the seed can be implemented or an external library can be used.
// For simplicity, we'll use Math.random() and note that for reproducible puzzles, a seed-based RNG should be used.
seedrandom(seed, { global: true });
// Math.seedrandom(seed); // Assuming seedrandom.js is included for seedable randomness
const side = base * base;
function pattern(r, c) {
return (base * (r % base) + Math.floor(r / base) + c) % side;
}
function shuffle(s) {
for (let i = s.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[s[i], s[j]] = [s[j], s[i]]; // Swap
}
return s;
}
const rows = Array.from({length: base}, (_, g) => shuffle(Array.from({length: base}, (_, r) => g * base + r)))
.flat();
const cols = Array.from({length: base}, (_, g) => shuffle(Array.from({length: base}, (_, c) => g * base + c)))
.flat();
const nums = shuffle(Array.from({length: side}, (_, i) => i + 1));
let board = Array.from({length: side}, (_, r) => Array.from({length: side}, (_, c) => nums[pattern(rows[r], cols[c])]));
// Randomly remove numbers to create puzzles
const squares = side * side;
const empties = Math.floor(squares * emptinessFactor);
for (let p of shuffle(Array.from({length: squares}, (_, i) => i)).slice(0, empties)) {
board[Math.floor(p / side)][p % side] = 0;
}
return board;
};
exports.puzzleToString = function(puzzle) {
return puzzle.map(row => row.map(cell => cell.toString()).join('')).join('');
};
exports.createPuzzle = function(currBlock) {
let base = 3; // Default Sudoku 9x9
let emptinessFactor = 0.5; // Default emptiness factor
if (!currBlock.isGenesisBlock() && currBlock.prevBlockHash) {
let puzzle_num = exports.htonum(currBlock.prevBlockHash);
let prevBlockTime = currBlock.prevBlockTime ? currBlock.prevBlockTime : 0;
if (prevBlockTime < 60) {
emptinessFactor = 0.75; // Make it harder
console.log("Puzzle Made Harder\n");
} else if (prevBlockTime > 100) {
emptinessFactor = 0.25; // Make it easier
console.log("Puzzle Made Easier\n");
}
const sudokuPuzzle = exports.generateSudoku(puzzle_num, base, emptinessFactor);
return base * base + '_' + exports.puzzleToString(sudokuPuzzle);
}
else {
const sudokuPuzzle = exports.generateSudoku(0);
return base * base + '_' + exports.puzzleToString(sudokuPuzzle);
}
};
exports.parseInput = function(inputString) {
let [dimensions, puzzleString] = inputString.split('_');
dimensions = parseInt(dimensions, 10);
return { dimensions, puzzleString };
};
exports.parseSudoku=function (puzzleString, dimensions) {
let puzzle = [];
for (let i = 0; i < dimensions; i++) {
puzzle.push(puzzleString.slice(i * dimensions, (i + 1) * dimensions).split('').map(Number));
}
return puzzle;
};
exports.applyMoves=function (puzzle, moves) {
moves.forEach(({row, col, num}) => {
puzzle[row - 1][col - 1] = num;
});
};
exports.serializePuzzle=function(puzzle) {
return puzzle.map(row => row.join('')).join('');
};
exports.hashPuzzle=function(puzzleString) {
return crypto.createHash('sha256').update(puzzleString).digest('hex');
};
exports.verifySudokuSolution=function(inputString, hashedSolution, moves) {
let { dimensions, puzzleString } = this.parseInput(inputString);
let puzzle = this.parseSudoku(puzzleString, dimensions);
this.applyMoves(puzzle, moves);
let solvedPuzzleString = this.serializePuzzle(puzzle);
let solvedPuzzleHash = this.hashPuzzle(solvedPuzzleString);
return solvedPuzzleHash === hashedSolution;
};