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132 lines (114 loc) · 3.02 KB
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<!DOCTYPE html>
<html lang="ja">
<head>
<meta charset="utf-8">
<title>memory</title>
<style>
input {
font-size: 18px;
}
</style>
</head>
<body>
<h1>神経衰弱</h1>
<p>time: <span id="time"></span></p>
<h2>score: <span id="score"></span></h2>
<div id='stage'></div>
<script>
(function() {
var cards = [],
CARD_NUM = 16,
currentNum,
correctNum = 0,
enableFlip = true,
enableTimer = true,
time = 0,
score = 3,
timerText,
openedCard;
function initCards() {
var stage = document.getElementById('stage'),
cardIndex,
i,
num;
for (i = 0; i < CARD_NUM; i++) {
num = Math.floor(i / 2);
do {
cardIndex = Math.floor(Math.random() * CARD_NUM);
} while (typeof cards[cardIndex] !== 'undefined');
cards[cardIndex] = createCard(num);
}
console.log(cards[0]);
for (i = 0; i < CARD_NUM; i++) {
stage.appendChild(cards[i]);
if (i % Math.sqrt(CARD_NUM) == (Math.sqrt(CARD_NUM) - 1)) {
stage.appendChild(document.createElement('br'));
}
}
}
function flip(card) {
if (!enableFlip) {return;}
if (card.value != '?') {return;}
card.value = card.dataset.num;
if (typeof currentNum === 'undefined') {
openedCard = card;
currentNum = card.dataset.num;
} else {
judge(card);
currentNum = undefined;
}
}
function judge(card) {
if (currentNum == card.dataset.num) {
correctNum++;
score += 2;
document.getElementById("score").innerHTML = score;
if (correctNum == CARD_NUM / 2) {
enableTimer = false;
alert("your score is..."+ document.getElementById("score").innerHTML );
}
} else {
score -= 0.2;
enableFlip = false;
setTimeout(function() {
openedCard.value = '?';
card.value = '?';
enableFlip = true;
}, 700);
}
}
function runTimer() {
if (!enableTimer) {return;}
time++;
score = Math.floor( (score - 0.001) * 1000 ) / 1000;
if (score < 0) {
enableTimer = false;
alert("GameOver! your score is 0");
}
document.getElementById("score").innerHTML = score;
document.getElementById("time").innerHTML = makeTimerText(time);
setTimeout(function() {
runTimer();
},10);
}
function makeTimerText(milliSeconds) {
var seconds = Math.floor(milliSeconds / 100);
milliSeconds -= seconds * 100;
return seconds + '.' + milliSeconds;
}
function createCard(num) {
var card = document.createElement('input');
card.type = 'button';
card.value = '?';
card.dataset.num = num;
card.onclick = function() {
flip(this);
}
return card;
}
initCards();
runTimer();
})();
</script>
</body>
</html>